Example #1
0
 def main_loop(self):
     self.start_screen()
     self.level_setup()
     pg.key.set_repeat()
     while self.running:
         self.handle_events()
         self.check_collisions()
         self.draw()
         self.clock.tick(60)
         
     self.end_screen()
     
     pg.font.quit()
     pg.mixer.quit()
     pg.quit()
     sys.exit(0)
Example #2
0
File: game.py Project: V1ncam/pl16
    def loop(self):

        done = False
        while not done:

            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    done = True

            # Fill buffer with black pixels
            self.screen.fill(BLACK)

            # Flip (push/draw) buffer to screen
            pygame.display.flip()
            # Tick according to frame rate
            self.__clock.tick(self.__framerate)

        pygame.quit()
Example #3
0
    def start_screen(self):
        start_surf = self.font.render("Pong.py",0,GREEN)
        pkey_surf = self.font.render("Press space to start",0,GREEN)
        start_rect = start_surf.get_rect()
        pkey_rect = pkey_surf.get_rect()
        start_rect.center = (self.size[0]/2,self.size[1]/3)
        pkey_rect.center = (self.size[0]/2,self.size[1]/3 + 100)
        
        while True:
            for event in pg.event.get(): 
                if event.type == pg.QUIT: 
                    pg.quit()
                    sys.exit(0)

                elif event.type == pg.KEYDOWN:
                    keys = pg.key.get_pressed()
                    if keys[pg.K_SPACE]:
                        return
                    if keys[pg.K_ESCAPE]:
                        self.running = False
            self.screen.fill(BLACK)
            self.screen.blit(start_surf,start_rect)
            self.screen.blit(pkey_surf,pkey_rect)
            pg.display.update()
Example #4
0
 def processEvents(self, events):
     for event in events:
         if event.type == QUIT:
             pygame_sdl2.quit()
             sys.exit()
Example #5
0
        if damcount <= 24:
            batdamage = True
            width -= widthc2
        if width < 2:
            width = 0
            rect2 = False

        if width < 2:
            width = 0
            rect2 = False
            batdamage = False
            y = 460
            axe = False
            axe2 = False
            batdamage = False
            g = False
            fall = True

        else:
            batdamage = True
            fall = False


    else:
        batdamage = False

    fightl()


pygame.quit()
Example #6
0
File: lhpv4.py Project: bebox/lhp
    #bliting grid lines
    for i in range(0,timeSignature[0]*(bar)):
        if i%timeSignature[0] != 0:
            blitGridLine(base_x+(int(i*zoom_x*hashMusic2Float[timeSignature[1]]))+bg_scroll_x*zoom_x, base_y-(290/2)+1)

    #bliting bar lines
    for i in range(0,bar):
        blitBarLine(base_x+(int(i*zoom_x*timeSignature[0]*hashMusic2Float[timeSignature[1]]))+bg_scroll_x*zoom_x,base_y-(290/2))

    ##blit snap text
    #for i,letter in enumerate("Time:" + str(timeSignature) + " Snap:" + str(obj_cursor.snap) + " Duration:" + str(obj_cursor.trajanje) + " Bar:" + str(obj_cursor.pozicija/timeSignature[0]) + "/" + str(bar) + " Pos:" + str(obj_cursor.pozicija) + " Note:" + str(obj_cursor.ton) + " Zoom:" + str(zoom_factor)): #tu denes loremIpsum varijablu
    #    blitFont((i%100)*4*3,int(i/100)*6, spriteFont.index(letter))

    #blit notes for listOfNotes
    for note in listOfNotes:
        blitNote(pos2Pixel(note.pozicija)+4+bg_scroll_x*zoom_x,tone2Pixel(note.ton)-(24/2)+1, hashMusic2Float[note.trajanje], note.predikat)

    blitCursor(pos2Pixel(obj_cursor.pozicija)+4+bg_scroll_x*zoom_x, tone2Pixel(obj_cursor.ton)-(52/2)+1, hashMusic2Float[obj_cursor.trajanje]/zoom_factor)
    blitOTFFont(0, 0, ("Time:" + str(timeSignature) + " Snap:" + str(obj_cursor.snap) + " Duration:" + str(obj_cursor.trajanje) + " Bar:" + str(obj_cursor.pozicija/timeSignature[0]) + "/" + str(bar) + " Pos:" + str(obj_cursor.pozicija) + " Note:" + str(obj_cursor.ton) + " Zoom:" + str(zoom_factor)), 25)


    ##blit bar number
    for i in range(bar):
        blitOTFFont(base_x+2-4*len(str(i))+i*timeSignature[0]*zoom_x+bg_scroll_x*zoom_x, base_y-(290)/2-25, (str(i)), 25)
        
    pygame.display.flip()
    clock.tick(60)
#
pygame.quit()
#quit()
Example #7
0
 def processEvents(self, events):
     for event in events:
         if event.type == QUIT:
             pygame_sdl2.quit()
             sys.exit()
                    all_sprites.add(asteroids)

        # gameover
        # nave acertou asteroide?
        # for asteroid in asteroids:
        #     if ship.collision(asteroid):
        #         ship.kill()
        #         ship = Ship('img/ship.png', angle=0)
        #         all_sprites.add ( ship )

        if len(asteroids.sprites()) == 0:
            asteroids.add(Asteroid.create_asteroids())
            all_sprites.add(asteroids)
        # colisao

        caption = "Angle %d FPS %d/%d Q%d" % (ship.angle, clock.get_fps(), FPS,
                                              ship.get_quadrant())
        # text = font.render("by Humberto Lino", 1, Color.WHITE)
        text = font.render(caption, 1, Color.WHITE)
        screen.blit(text, (0, 0))
        pg.display.set_caption(caption)

        touch_buttons.draw()

        pg.display.flip()

if __name__ == "__main__":
    pg.init()
    main()
    pg.quit()
Example #9
0
def start():
    pg.init()
    main()
    pg.quit()
        # nave acertou asteroide?
        # for asteroid in asteroids:
        #     if ship.collision(asteroid):
        #         ship.kill()
        #         ship = Ship('img/ship.png', angle=0)
        #         all_sprites.add ( ship )

        if len(asteroids.sprites()) == 0 :
            asteroids.add ( Asteroid.create_asteroids() )
            all_sprites.add( asteroids )
        # colisao



        caption = "Angle %d FPS %d/%d Q%d" % (ship.angle, clock.get_fps(), FPS, ship.get_quadrant())
        # text = font.render("by Humberto Lino", 1, Color.WHITE)
        text = font.render(caption, 1, Color.WHITE)
        screen.blit(text, (0,0))
        pg.display.set_caption(caption)


        touch_buttons.draw()

        pg.display.flip()


if __name__ == "__main__":
    pg.init()
    main()
    pg.quit()