def build_canvas(self): """Construct the PyGame or PyGameCairo canvas for drawing""" assert self.game_handler or self.game_name, 'You must specify a game_handler or game_name on your Activity (%r)' % ( self.game_handler or self.game_name) if self.pygame_mode != 'Cairo': self._pgc = self.PYGAME_CANVAS_CLASS(*self.game_size) self.set_canvas(self._pgc) self._pgc.grab_focus() self._pgc.connect_game(self.game_handler or self.game_name) gtk.gdk.threads_init() return self._pgc else: import hippo self._drawarea = gtk.DrawingArea() canvas = hippo.Canvas() canvas.grab_focus() self.set_canvas(canvas) self.show_all() import pygamecairo pygamecairo.install() pygamecairo.display.init(canvas) app = self.game_handler or self.game_name if ':' not in app: app += ':main' mod_name, fn_name = app.split(':') mod = __import__(mod_name, globals(), locals(), []) fn = getattr(mod, fn_name) fn()
def build_canvas( self ): """Construct the Pygame or PygameCairo canvas for drawing""" assert self.game_handler or self.game_name, 'You must specify a game_handler or game_name on your Activity (%r)'%( self.game_handler or self.game_name ) if self.pygame_mode != 'Cairo': size = max(gtk.gdk.screen_width(), gtk.gdk.screen_height()) self._pgc = self.PYGAME_CANVAS_CLASS(*(size, size)) self.set_canvas(self._pgc) self._pgc.grab_focus() self._pgc.connect_game(self.game_handler or self.game_name) # XXX Bad coder, do not hide in a widely subclassed operation # map signal does not appear to show up on socket instances gtk.gdk.threads_init() return self._pgc else: import hippo self._drawarea = gtk.DrawingArea() canvas = hippo.Canvas() canvas.grab_focus() self.set_canvas(canvas) self.show_all() import pygamecairo pygamecairo.install() pygamecairo.display.init(canvas) app = self.game_handler or self.game_name if ':' not in app: app += ':main' mod_name, fn_name = app.split(':') mod = __import__(mod_name, globals(), locals(), []) fn = getattr(mod, fn_name) fn()
def build_canvas(self): """Construct the PyGame or PyGameCairo canvas for drawing""" assert ( self.game_handler or self.game_name ), "You must specify a game_handler or game_name on your Activity (%r)" % (self.game_handler or self.game_name) if self.pygame_mode != "Cairo": self._pgc = self.PYGAME_CANVAS_CLASS(*self.game_size) self.set_canvas(self._pgc) self._pgc.grab_focus() self._pgc.connect_game(self.game_handler or self.game_name) gtk.gdk.threads_init() return self._pgc else: import hippo self._drawarea = gtk.DrawingArea() canvas = hippo.Canvas() canvas.grab_focus() self.set_canvas(canvas) self.show_all() import pygamecairo pygamecairo.install() pygamecairo.display.init(canvas) app = self.game_handler or self.game_name if ":" not in app: app += ":main" mod_name, fn_name = app.split(":") mod = __import__(mod_name, globals(), locals(), []) fn = getattr(mod, fn_name) fn()
def __init__(self, handle): super(PyGameActivity, self).__init__(handle) self.set_title(self.game_title) toolbar = activity.ActivityToolbar(self) toolbar.show() self.set_toolbox(toolbar) def shared_cb(*args, **kwargs): mesh.activity_shared(self) def joined_cb(*args, **kwargs): mesh.activity_joined(self) self.connect("shared", shared_cb) self.connect("joined", joined_cb) if self.get_shared(): # if set at this point, it means we've already joined (i.e., # launched from Neighborhood) joined_cb() toolbar.title.unset_flags(gtk.CAN_FOCUS) assert self.game_handler or self.game_name, 'You must specify a handler module (%r)' % ( self.game_handler or self.game_name) if self.pygame_mode != 'Cairo': self._pgc = PyGameCanvas(*self.game_size) self.set_canvas(self._pgc) self._pgc.grab_focus() self._pgc.connect_game(self.game_handler or self.game_name) gtk.gdk.threads_init() else: self._drawarea = gtk.DrawingArea() canvas = hippo.Canvas() canvas.grab_focus() self.set_canvas(canvas) self.show_all() import pygamecairo pygamecairo.install() pygamecairo.display.init(canvas) app = self.game_handler or self.game_name if ':' not in app: app += ':main' mod_name, fn_name = app.split(':') mod = __import__(mod_name, globals(), locals(), []) fn = getattr(mod, fn_name) fn()
def build_canvas( self ): """Construct the Pygame or PygameCairo canvas for drawing""" assert self.game_handler or self.game_name, 'You must specify a game_handler or game_name on your Activity (%r)'%( self.game_handler or self.game_name ) #hack to show feedback below the canvas for ILF main_vbox = gtk.VBox() self.statusbar = gtk.Statusbar() self.statusbar.push(0, "") self.statusbar.set_has_resize_grip(False) main_vbox.pack_start(self.statusbar, False, False, 0) self.statusbar.show() if self.pygame_mode != 'Cairo': self._pgc = self.PYGAME_CANVAS_CLASS(*self.game_size) #hack main_vbox.pack_end(self._pgc) main_vbox.show() self.set_canvas(main_vbox) #self.show_all() my line ;) #self.set_canvas(self._pgc) self._pgc.grab_focus() self._pgc.connect_game(self.game_handler or self.game_name) # XXX Bad coder, do not hide in a widely subclassed operation # map signal does not appear to show up on socket instances gtk.gdk.threads_init() return self._pgc else: import hippo self._drawarea = gtk.DrawingArea() canvas = hippo.Canvas() canvas.grab_focus() #hack main_vbox.pack_end(self._pgc) main_vbox.show() self.set_canvas(main_vbox) #self.set_canvas(canvas) self.show_all() import pygamecairo pygamecairo.install() pygamecairo.display.init(canvas) app = self.game_handler or self.game_name if ':' not in app: app += ':main' mod_name, fn_name = app.split(':') mod = __import__(mod_name, globals(), locals(), []) fn = getattr(mod, fn_name) fn()