Example #1
0
File: gl.py Project: GaZ3ll3/enable
def GetFont(font):
    """ Returns a Pylget Font object for the given Agg or Kiva font """
    if isinstance(font, PygletFont):
        pyglet_font = font
    else:
        # AggFontType
        key = (font.name, font.size, font.family, font.style)
        if key not in GlobalFontCache:
            if isinstance(font, AggFontType):
                agg_font = font
                font = Font(face_name = agg_font.name,
                            size = agg_font.size,
                            family = agg_font.family,
                            style = agg_font.style)
            bold = False
            italic = False
            if font.style == BOLD or font.style == BOLD_ITALIC or font.weight == BOLD:
                bold = True
            if font.style == ITALIC or font.style == BOLD_ITALIC:
                italic = True
            pyglet_font = load_font(font.findfontname(), font.size, bold, italic)
            GlobalFontCache[key] = pyglet_font
        else:
            pyglet_font = GlobalFontCache[key]
    return pyglet_font
Example #2
0
def GetFont(font):
    """ Returns a Pylget Font object for the given Agg or Kiva font """
    if isinstance(font, PygletFont):
        pyglet_font = font
    else:
        # AggFontType
        key = (font.name, font.size, font.family, font.style)
        if key not in GlobalFontCache:
            if isinstance(font, AggFontType):
                agg_font = font
                font = Font(face_name=agg_font.name,
                            size=agg_font.size,
                            family=agg_font.family,
                            style=agg_font.style)
            bold = False
            italic = False
            if font.style in [BOLD, BOLD_ITALIC] or font.weight == BOLD:
                bold = True
            if font.style in [ITALIC, BOLD_ITALIC]:
                italic = True
            pyglet_font = load_font(font.findfontname(), font.size, bold,
                                    italic)
            GlobalFontCache[key] = pyglet_font
        else:
            pyglet_font = GlobalFontCache[key]
    return pyglet_font
Example #3
0
File: clock.py Project: msarch/py
    def __init__(self, 
                 font=None,
                 interval=0.25,
                 format='%(fps).2f',
                 color=(.5, .5, .5, .5),
                 clock=None):
        '''Create a ClockDisplay.

        All parameters are optional.  By default, a large translucent
        font will be used to display the FPS to two decimal places.

        :Parameters:
            `font` : `pyglet.font.Font`
                The font to format text in.
            `interval` : float
                The number of seconds between updating the display.
            `format` : str
                A format string describing the format of the text.  This
                string is modulated with the dict ``{'fps' : fps}``.
            `color` : 4-tuple of float
                The color, including alpha, passed to ``glColor4f``.
            `clock` : `Clock`
                The clock which determines the time.  If None, the default
                clock is used.

        '''

        if clock is None:
            clock = _default
        self.clock = clock
        self.clock.schedule_interval(self.update_text, interval)

        if not font:
            from pyglet.font import load as load_font
            font = load_font('', 36, bold=True)

        import pyglet.font
        self.label = pyglet.font.Text(font, '', color=color, x=10, y=10)

        self.format = format
Example #4
0
    def __init__(self,
                 font=None,
                 interval=0.25,
                 format='%(fps).2f',
                 color=(.5, .5, .5, .5),
                 clock=None):
        '''Create a ClockDisplay.

        All parameters are optional.  By default, a large translucent
        font will be used to display the FPS to two decimal places.

        :Parameters:
            `font` : `pyglet.font.Font`
                The font to format text in.
            `interval` : float
                The number of seconds between updating the display.
            `format` : str
                A format string describing the format of the text.  This
                string is modulated with the dict ``{'fps' : fps}``.
            `color` : 4-tuple of float
                The color, including alpha, passed to ``glColor4f``.
            `clock` : `Clock`
                The clock which determines the time.  If None, the default
                clock is used.

        '''

        if clock is None:
            clock = _default
        self.clock = clock
        self.clock.schedule_interval(self.update_text, interval)

        if not font:
            from pyglet.font import load as load_font
            font = load_font('', 36, bold=True)

        import pyglet.font
        self.label = pyglet.font.Text(font, '', color=color, x=10, y=10)

        self.format = format
Example #5
0
 def GetFont(font):
     """ Returns a Pylget Font object for the given Agg or Kiva font """
     if isinstance(font, PygletFont):
         pyglet_font = font
     else:
         # KivaGLFontType
         key = (font.name, font.size, font.family, font.style)
         if key not in GlobalFontCache:
             if isinstance(font, KivaGLFontType):
                 kiva_gl_font = font
                 font = Font(
                     face_name=kiva_gl_font.name,
                     size=kiva_gl_font.size,
                     family=kiva_gl_font.family,
                     style=kiva_gl_font.style,
                 )
             bold = font.is_bold()
             italic = font.style in italic_styles
             pyglet_font = load_font(font.findfontname(), font.size, bold,
                                     italic)
             GlobalFontCache[key] = pyglet_font
         else:
             pyglet_font = GlobalFontCache[key]
     return pyglet_font
	def __init__(self, scene=None, *args, **kwargs):
		super(Game, self).__init__(*args, **kwargs)
		self.fps_display = ClockDisplay(font=load_font('Arial', 24))
		self.scene = scene
		self.on_enter()
Example #7
0
from pyglet.font import add_file as load_font
import pyexcel_ods3 as ods
from os.path import basename as os_name
from playsound import playsound
from collections import OrderedDict
import sys.argv as arguments
from getopt import getopt
from ipa import sort_IPA,                 \
                IPA,          IPA_Other,  \
                IPA_Place,    IPA_Manner, \
                IPA_Backness, IPA_Height, \
                IPA_Type,     IPA_i       \

VERSION = "1.0.0b"
RELEASE = "11/27/20"
load_font("assets/NotoSans-Regular.ttf")


def get_name(name):
    if "/" in list(name): return os_name(name)
    else: return name


class Phono(tk.Frame):
    def __init__(self, parent=None):
        try:
            super().__init__(parent)
            self.root = parent
            self.root.iconbitmap("assets/icon.ico")
            self.root.title("Phonologiter - New Phonology")
Example #8
0
import sys
try:
    innerLevel = float(sys.argv[1])
    outerLevel = float(sys.argv[2])
except IndexError:
    innerLevel = 1.0
    outerLevel = 1.0
targetInnerLevel = innerLevel
targetOuterLevel = outerLevel
#spacing = 0
spacingStr = 'equal_spacing'

import math
import pyglet.font
from pyglet.font import load as load_font
font = load_font('', 12, bold=True)
levelsLabel = pyglet.font.Text(font, 'Press the arrow keys.', color=(1,0,0,.5),x=10,y=10)
auxLabel = pyglet.font.Text(font, 'asdf', color=(1,0,0,.5),x=10,y=30)
helpLabel = pyglet.font.Text(font,
                             'Q,W,E: Change Spacing     '
                             'Arrows: Change Tess Levels',
                             color=(1,0,0,.5),x=10,y=window.height-20)
allLabels = [levelsLabel, auxLabel, helpLabel]

def WriteShaderProgram(destPath, templatePath, replacements):
    with open(templatePath) as templateFile:
        with open(destPath, 'w') as destFile:
            for line in templateFile:
                for key, value in replacements.iteritems():
                    line = line.replace(key, value)
                destFile.write(line)
Example #9
0
from gletools import ShaderProgram, VertexObject, Matrix

window = pyglet.window.Window(width=1100, height=500)
rotation = 0.0
innerLevel = 1.0
outerLevel = 1.0
targetInnerLevel = 1.0
targetOuterLevel = 1.0
# spacing = 0
spacingStr = "equal_spacing"

import math
import pyglet.font
from pyglet.font import load as load_font

font = load_font("", 12, bold=True)
levelsLabel = pyglet.font.Text(font, "Press the arrow keys.", color=(1, 0, 0, 0.5), x=10, y=10)
auxLabel = pyglet.font.Text(font, "asdf", color=(1, 0, 0, 0.5), x=10, y=30)
helpLabel = pyglet.font.Text(
    font, "Q,W,E: Change Spacing     " "Arrows: Change Tess Levels", color=(1, 0, 0, 0.5), x=10, y=window.height - 20
)
allLabels = [levelsLabel, auxLabel, helpLabel]


def WriteShaderProgram(destPath, templatePath, replacements):
    with open(templatePath) as templateFile:
        with open(destPath, "w") as destFile:
            for line in templateFile:
                for key, value in replacements.iteritems():
                    line = line.replace(key, value)
                destFile.write(line)