def flip(self): if not self.glx_window: return if self._vsync: self._wait_vsync() glx.glXSwapBuffers(self.x_display, self.glx_window)
def flip(self): if sys.platform == 'darwin': agl.aglSwapBuffers(self._agl_context) _aglcheck() elif sys.platform in ('win32', 'cygwin'): wgl.wglSwapLayerBuffers(self._dc, wgl.WGL_SWAP_MAIN_PLANE) else: glx.glXSwapBuffers(self.config._display, self.window.xid)
def flip(self): if sys.platform == 'darwin': agl.aglSwapBuffers(self._agl_context) _aglcheck() elif sys.platform in ('win32', 'cygwin'): wgl.wglSwapLayerBuffers(self._dc, wgl.WGL_SWAP_MAIN_PLANE) else: glx.glXSwapBuffers(self.context.x_display, self.get_property('window').get_xid())
def flip(self): if not self._window: return if self._glx_1_3: glx.glXSwapBuffers(self._x_display, self._glx_window) else: glx.glXSwapBuffers(self._x_display, self._window)
def flip(self): self.draw_mouse_cursor() if self._vsync and self._have_SGI_video_sync and self._use_video_sync: count = c_uint() glxext_arb.glXGetVideoSyncSGI(byref(count)) glxext_arb.glXWaitVideoSyncSGI( 2, (count.value + 1) % 2, byref(count)) if self._glx_1_3: if not self._glx_window: self._glx_window = glx.glXCreateWindow(self._x_display, self._config._fbconfig, self._window, None) glx.glXSwapBuffers(self._x_display, self._glx_window) else: glx.glXSwapBuffers(self._x_display, self._window)
def flip(self): self.draw_mouse_cursor() if self._vsync and self._have_SGI_video_sync and self._use_video_sync: count = c_uint() glxext_arb.glXGetVideoSyncSGI(byref(count)) glxext_arb.glXWaitVideoSyncSGI(2, (count.value + 1) % 2, byref(count)) if self._glx_1_3: if not self._glx_window: self._glx_window = glx.glXCreateWindow(self._x_display, self._config._fbconfig, self._window, None) glx.glXSwapBuffers(self._x_display, self._glx_window) else: glx.glXSwapBuffers(self._x_display, self._window)