Example #1
0
    def __init__(self):
        self.source = al.ALuint(0)
        al.alGenSources(1, self.source)

        al.alSourcef(self.source, al.AL_ROLLOFF_FACTOR, 0)
        al.alSourcei(self.source, al.AL_SOURCE_RELATIVE, 0)

        self.state = al.ALint(0)

        self._volume = 1.0
        self._pitch = 1.0
        self._position = [0, 0, 0]
        self._rolloff = 1.0
        self._loop = False
        self.queue = []
Example #2
0
    def __init__(self):
        self.source = al.ALuint(0)
        al.alGenSources(1, self.source)

        al.alSourcef(self.source, al.AL_ROLLOFF_FACTOR, 0)
        al.alSourcei(self.source, al.AL_SOURCE_RELATIVE, 0)

        self.state = al.ALint(0)

        self._volume = 1.0
        self._pitch = 1.0
        self._position = [0, 0, 0]
        self._rolloff = 1.0
        self._loop = False
        self.queue = []
Example #3
0
 def __init__(self):
     #load source player
     self.source = al.ALuint(0)
     al.alGenSources(1, self.source)
     #disable rolloff factor by default
     al.alSourcef(self.source, al.AL_ROLLOFF_FACTOR, 0)
     #disable source relative by default
     al.alSourcei(self.source, al.AL_SOURCE_RELATIVE, 0)
     #capture player state buffer
     self.state = al.ALint(0)
     #set internal variable tracking
     self._volume = 1.0
     self._pitch = 1.0
     self._position = [0, 0, 0]
     self._rolloff = 1.0
     self._loop = False
     self.queue = []
Example #4
0
 def __init__(self):
     # load source player
     self.source = al.ALuint(0)
     al.alGenSources(1, self.source)
     # disable rolloff factor by default
     al.alSourcef(self.source, al.AL_ROLLOFF_FACTOR, 0)
     # disable source relative by default
     al.alSourcei(self.source, al.AL_SOURCE_RELATIVE, 0)
     # capture player state buffer
     self.state = al.ALint(0)
     # set internal variable tracking
     self._volume = 1.0
     self._pitch = 1.0
     self._position = [0, 0, 0]
     self._rolloff = 1.0
     self._loop = True
     self.queue = []
Example #5
0
 def _set_seek(self, offset):  #float 0.0-1.0
     al.alSourcei(self.source, al.AL_BYTE_OFFSET,
                  int(self.queue[0].length * offset))
Example #6
0
 def remove(self):
     if len(self.queue) > 0:
         al.alSourceUnqueueBuffers(self.source, 1,
                                   self.queue[0].buf)  #self.buf
         al.alSourcei(self.source, al.AL_BUFFER, 0)
         self.queue.pop(0)
Example #7
0
 def _set_loop(self, lo):
     self._loop = lo
     al.alSourcei(self.source, al.AL_LOOPING, lo)
Example #8
0
 def _set_loop(self, lo):
     self._loop = lo
     al.alSourcei(self.source, al.AL_LOOPING, lo)
Example #9
0
 def remove(self):
     if len(self.queue) > 0:
         al.alSourceUnqueueBuffers(self.source, 1, self.queue[0].buffer)
         al.alSourcei(self.source, al.AL_BUFFER, 0)
         self.queue.pop(0)
Example #10
0
 def _set_seek(self, offset):
     al.alSourcei(self.source, al.AL_BYTE_OFFSET, int(self.queue[0].length * offset))