def typeToOpenGL(type, colorDepth): if colorDepth == 8: return Texture.typeToOpenGL(type) elif colorDepth == 32: if type == Float: return GL_ALPHA_FLOAT32_ATI elif type == Float3: return GL_RGB_FLOAT32_ATI elif type == Float4: return GL_RGBA_FLOAT32_ATI else: assert False else: assert False
def typeToOpenGL(type, colorDepth): if colorDepth == 8: return Texture.typeToOpenGL(type) elif colorDepth == 32: if type == Float: return GL_FLOAT_R32_NV elif type == Float2: return GL_FLOAT_RG32_NV elif type == Float3: return GL_FLOAT_RGB32_NV elif type == Float4: return GL_FLOAT_RGBA32_NV else: assert False else: assert False