def test_effect_creation_event_is_raised(self): """ Test that event is raised to indicate an effect was created """ rng = mock() when(rng).randint(1, 6).thenReturn(1) pyherc.vtable['\ufdd0:attack'](self.attacker, 1) verify(self.model).raise_event(event_type_of('poisoned'))
def test_triggering_damage_raises_event(self): """ Triggering damage effect should raise a proper event """ model = mock() target = (CharacterBuilder().with_model(model).build()) effect = (DamageBuilder().with_target(target).build()) effect.trigger() verify(model).raise_event(event_type_of('damage triggered'))
def test_triggering_damage_raises_event(self): """ Triggering damage effect should raise a proper event """ model = mock() target = (CharacterBuilder() .with_model(model) .build()) effect = (DamageBuilder() .with_target(target) .build()) effect.trigger() verify(model).raise_event(event_type_of('damage triggered'))
def test_effect_expiration_event_is_raised(self): """ Test that effect expiration raises an event """ model = mock() character = (CharacterBuilder() .with_effect(EffectBuilder() .with_duration(0) .with_tick(10) .with_frequency(10)) .with_model(model) .build()) character.remove_expired_effects() verify(model).raise_event(event_type_of('effect removed'))