Example #1
0
class Player(Sprite):
    def __init__(self, playerImage):
        super(Player, self).__init__()

        #移动方向[right向右,left向左,None不移动]
        self.direction = None
        #移动速度
        self.step = 5

        # create bitmap data
        bmpd = BitmapData(playerImage)
        #创建图片数据

        # create frames in animation
        frames = Animation.divideUniformSizeFrames(bmpd.width, bmpd.height, 4,
                                                   4)
        #创建动画帧列表,通过类对象Animation调用divideUniformSizeFrames函数

        # create animation
        self.animation = Animation(bmpd, frames)  #创建动画
        self.animation.speed = 5  #设置动画播放速度
        self.animation.play()  #播放动画
        self.addChild(self.animation)  #将动画加入界面
        #创建动画

    def loop(self):
        # move towards right
        if self.direction == "right":
            self.x += self.step
            self.animation.currentRow = 2
        # move towards left
        elif self.direction == "left":
            self.x -= self.step
            self.animation.currentRow = 1
        # no movement
        else:
            self.animation.currentRow = 0

        if self.x < 0:
            self.x = 0

        elif self.x > stage.width - self.width:
            self.x = stage.width - self.width
class Player(Sprite):
    def __init__(self, playerImage):
        super(Player, self).__init__()

        self.direction = None
        self.step = 5

        # create bitmap data
        bmpd = BitmapData(playerImage)
        # create frames in animation
        frames = Animation.divideUniformSizeFrames(bmpd.width, bmpd.height, 4,
                                                   4)

        # create animation
        self.animation = Animation(bmpd, frames)
        self.animation.speed = 5
        self.animation.play()
        self.addChild(self.animation)

    def loop(self):
        # move towards right
        if self.direction == "right":
            self.x += self.step
            self.animation.currentRow = 2
        # move towards left
        elif self.direction == "left":
            self.x -= self.step
            self.animation.currentRow = 1
        # no movement
        else:
            self.animation.currentRow = 0

        if self.x < 0:
            self.x = 0

        elif self.x > stage.width - self.width:
            self.x = stage.width - self.width
Example #3
0
class Player(Sprite):
	def __init__(self, playerImage):
		super(Player, self).__init__()

		self.direction = None
		self.step = 5
		
		# create bitmap data
		bmpd = BitmapData(playerImage)
		# create frames in animation
		frames = Animation.divideUniformSizeFrames(bmpd.width, bmpd.height, 4, 4)

		# create animation
		self.animation = Animation(bmpd, frames)
		self.animation.speed = 5
		self.animation.play()
		self.addChild(self.animation)

	def loop(self):
		# move towards right
		if self.direction == "right":
			self.x += self.step
			self.animation.currentRow = 2
		# move towards left
		elif self.direction == "left":
			self.x -= self.step
			self.animation.currentRow = 1
		# no movement
		else:
			self.animation.currentRow = 0

		if self.x < 0:
			self.x = 0

		elif self.x > stage.width - self.width:
			self.x = stage.width - self.width