Example #1
0
    def testCopyChunks(self):
        level = self.anvilLevel.level
        temppath = mktemp("AnvilCreate")
        newLevel = MCInfdevOldLevel(filename=temppath, create=True)
        for cx, cz in level.allChunks:
            newLevel.copyChunkFrom(level, cx, cz)

        newLevel.close()
        shutil.rmtree(temppath)
Example #2
0
 def test_session_lock(self):
     temp = TempLevel("AnvilWorld")
     level = temp.level
     level2 = MCInfdevOldLevel(level.filename)
     def touch():
         level.saveInPlace()
     self.assertRaises(SessionLockLost, touch)
    def testCopyChunks(self):
        level = self.anvilLevel.level
        temppath = mktemp("AnvilCreate")
        newLevel = MCInfdevOldLevel(filename=temppath, create=True)
        for cx, cz in level.allChunks:
            newLevel.copyChunkFrom(level, cx, cz)

        newLevel.close()
        shutil.rmtree(temppath)
def manmade_relight():
    t = templevel.TempLevel("TimeRelight", createFunc=lambda f: MCInfdevOldLevel(f, create=True))

    world = t.level
    station = mclevel.fromFile("testfiles/station.schematic")

    times = 2

    for x in range(times):
        for z in range(times):
            world.copyBlocksFrom(station, station.bounds, (x * station.Width, 63, z * station.Length), create=True)

    t = timeit(lambda: world.generateLights(world.allChunks), number=1)
    print "Relight manmade building: %d chunks in %.02f seconds (%.02fms per chunk)" % (
    world.chunkCount, t, t / world.chunkCount * 1000)
 def testCreate(self):
     temppath = mktemp("AnvilCreate")
     self.anvilLevel = MCInfdevOldLevel(filename=temppath, create=True)
     self.anvilLevel.close()
     shutil.rmtree(temppath)
Example #6
0
 def testCreate(self):
     temppath = mktemp("AnvilCreate")
     self.anvilLevel = MCInfdevOldLevel(filename=temppath, create=True)
     self.anvilLevel.close()
     shutil.rmtree(temppath)