Example #1
0
 def Maya_toggleConnection(self, attribute, *args):
     """Toggle on and off the connection state of specific attributes.
     
     Keyword arguments:
     attribute
     
     Return:
     none
     """
     
     if (self.Maya_getInput(self.selectedShader, attribute) == (None, None)):
         self.User_warningDialog("Error", "Nothing is connected to %s" % self.selectedShader + '.' + attribute)
     else:
         connectionState = pc.shadingConnection(self.selectedShader + '.' + attribute, q=True, cs=True)
         
         if (connectionState):
             pc.shadingConnection(self.selectedShader + '.' + attribute, e=True, cs=False)
         else:
             pc.shadingConnection(self.selectedShader + '.' + attribute, e=True, cs=True)
             
         self.UI_refreshIcons()
Example #2
0
 def UI_refreshIcons(self):
     """Refresh connection state icons
     
     Keyword arguments:
     none
     
     Return:
     none
     """
     
     # Given specific attributes, we look for their state
     for attribute in ('color', 'KsColor', 'specularRoughness', 'normalCamera'):
         
         # Connection state
         connectionState = pc.shadingConnection(self.selectedShader + '.' + attribute, q=True, cs=True)
         
         # If the connection is OK, we display the correct icon to disable it 
         if (connectionState):
             pc.iconTextButton(self.dynamicButtons[attribute + 'Toggle'], edit=True, image="disableForRendering.png")
         else:
             pc.iconTextButton(self.dynamicButtons[attribute + 'Toggle'], edit=True, image="enableForRendering.png")