Example #1
0
def alignToPointsLoop(points=None, loc=None, name=None, *args):
    """Create space locator align to the plain define by at less 3 vertex

    Args:
        points (None or vertex list, optional): The reference vertex to align
            the ref locator
        loc (None or dagNode, optional): If none will create a new locator
        name (None or string, optional): Name of the new locator
        *args: Description

    Returns:
        TYPE: Description

    """
    if not points:
        oSel = pm.selected(fl=True)

        checkType = "<class 'pymel.core.general.MeshVertex'>"
        if (not oSel
                or len(oSel) < 3
                or str(type(oSel[0])) != checkType):
            pm.displayWarning("We need to select a points loop, with at "
                              "less 3 or more points")
            return
        else:
            points = oSel
    if not loc:
        if not name:
            name = "axisCenterRef"
        loc = pm.spaceLocator(n=name)

    oLen = len(points)
    wPos = [0, 0, 0]
    for x in points:
        pos = x.getPosition(space="world")
        wPos[0] += pos[0]
        wPos[1] += pos[1]
        wPos[2] += pos[2]

    centerPosition = datatypes.Vector([wPos[0] / oLen,
                                       wPos[1] / oLen,
                                       wPos[2] / oLen])

    lookat = datatypes.Vector(points[0].getPosition(space="world"))

    # NORMAL
    a = lookat - centerPosition
    a.normalize()

    nextV = datatypes.Vector(points[1].getPosition(space="world"))
    b = nextV - centerPosition
    b.normalize()
    normal = pmu.cross(b, a)
    normal.normalize()

    trans = transform.getTransformLookingAt(
        centerPosition, lookat, normal, axis="xy", negate=False)

    loc.setTransformation(trans)
Example #2
0
def alignToPointsLoop(points=None, loc=None, name=None, *args):
    """
    Create space locator align to the plain define by at less 3 vertex
    """

    if not points:
        oSel = pm.selected(fl=True)

        if not oSel or len(oSel) < 3 or str(type(
                oSel[0])) != "<class 'pymel.core.general.MeshVertex'>":
            pm.displayWarning(
                "We need to select a points loop, with at less 3 or more points"
            )
            return
        else:
            points = oSel
    if not loc:
        if not name:
            name = "axisCenterRef"
        loc = pm.spaceLocator(n=name)

    oLen = len(points)
    wPos = [0, 0, 0]
    for x in points:
        pos = x.getPosition(space="world")
        wPos[0] += pos[0]
        wPos[1] += pos[1]
        wPos[2] += pos[2]

    centerPosition = dt.Vector(
        [wPos[0] / oLen, wPos[1] / oLen, wPos[2] / oLen])

    lookat = dt.Vector(points[0].getPosition(space="world"))

    # NORMAL
    a = lookat - centerPosition
    a.normalize()

    nextV = dt.Vector(points[1].getPosition(space="world"))
    b = nextV - centerPosition
    b.normalize()
    normal = pmu.cross(b, a)
    normal.normalize()

    trans = tra.getTransformLookingAt(centerPosition,
                                      lookat,
                                      normal,
                                      axis="xy",
                                      negate=False)

    loc.setTransformation(trans)
Example #3
0
def getTransformLookingAt(pos, lookat, normal, axis="xy", negate=False):
    """Return a transformation mstrix using vector positions.

    Return the transformation matrix of the dagNode oriented looking to
    an specific point.

    Arguments:
        pos (vector): The position for the transformation
        lookat (vector): The aiming position to stablish the orientation
        normal (vector): The normal control the transformation roll.
        axis (str): The 2 axis used for lookat and normal. Default "xy"
        negate (bool): If true, invert the aiming direction.

    Returns:
        matrix: The transformation matrix

    >>>  t = tra.getTransformLookingAt(self.guide.pos["heel"],
                                       self.guide.apos[-4],
                                       self.normal,
                                       "xz",
                                       self.negate)

    """
    normal.normalize()

    if negate:
        a = pos - lookat
    else:
        a = lookat - pos

    a.normalize()
    c = util.cross(a, normal)
    c.normalize()
    b = util.cross(c, a)
    b.normalize()

    if axis == "xy":
        X = a
        Y = b
        Z = c
    elif axis == "xz":
        X = a
        Z = b
        Y = -c
    elif axis == "x-z":
        X = a
        Z = -b
        Y = c
    elif axis == "yx":
        Y = a
        X = b
        Z = -c
    elif axis == "yz":
        Y = a
        Z = b
        X = c
    elif axis == "zx":
        Z = a
        X = b
        Y = c
    elif axis == "z-x":
        Z = a
        X = -b
        Y = -c
    elif axis == "zy":
        Z = a
        Y = b
        X = -c

    elif axis == "x-y":
        X = a
        Y = -b
        Z = -c
    elif axis == "-xz":
        X = -a
        Z = b
        Y = c
    elif axis == "-xy":
        X = -a
        Y = b
        Z = c

    m = datatypes.Matrix()
    m[0] = [X[0], X[1], X[2], 0.0]
    m[1] = [Y[0], Y[1], Y[2], 0.0]
    m[2] = [Z[0], Z[1], Z[2], 0.0]
    m[3] = [pos[0], pos[1], pos[2], 1.0]

    return m