Example #1
0
def mayaDocsLocation(version=None):
    docLocation = None
    if (version == None or version == versions.installName() ) and mayaIsRunning():
        # Return the doc location for the running version of maya
        from maya.cmds import showHelp
        docLocation = showHelp("", q=True, docs=True)

        # Older implementations had no trailing slash, but the result returned by
        # showHelp has a trailing slash... so eliminate any trailing slashes for
        # consistency
        while docLocation != "" and os.path.basename(docLocation) == "":
            docLocation = os.path.dirname(docLocation)

    # Want the docs for a different version, or maya isn't initialized yet
    if not docLocation or not os.path.isdir(docLocation):
        docLocation = getMayaLocation(version) # use original version
        if docLocation is None and version is not None:
            docLocation = getMayaLocation(None)
            _logger.warning("Could not find an installed Maya for exact version %s, using first installed Maya location found in %s" % (version, docLocation) )

        if version:
            short_version = versions.parseVersionStr(version, extension=False)
        else:
            short_version = versions.shortName()
        if platform.system() == 'Darwin':
            docLocation = os.path.dirname(os.path.dirname(docLocation))

        docLocation = os.path.join(docLocation , 'docs/Maya%s/en_US' % short_version)

    return os.path.realpath(docLocation)
Example #2
0
def initMEL():
    if 'PYMEL_SKIP_MEL_INIT' in os.environ or pymel_options.get('skip_mel_init', False):
        _logger.info("Skipping MEL initialization")
        return

    _logger.debug("initMEL")
    mayaVersion = versions.installName()
    prefsDir = getUserPrefsDir()
    if prefsDir is None:
        _logger.error("could not initialize user preferences: MAYA_APP_DIR not set")
    elif not os.path.isdir(prefsDir):
        _logger.error("could not initialize user preferences: %s does not exist" % prefsDir)

    # TODO : use cmds.internalVar to get paths
    # got this startup sequence from autodesk support
    startup = [
        #'defaultRunTimeCommands.mel',  # sourced automatically
        # os.path.join( prefsDir, 'userRunTimeCommands.mel'), # sourced automatically
        'createPreferencesOptVars.mel',
        'createGlobalOptVars.mel',
        os.path.join(prefsDir, 'userPrefs.mel') if prefsDir else None,
        'initialStartup.mel',
        #$HOME/Documents/maya/projects/default/workspace.mel
        'initialPlugins.mel',
        #'initialGUI.mel', #GUI
        #'initialLayout.mel', #GUI
        # os.path.join( prefsDir, 'windowPrefs.mel'), #GUI
        # os.path.join( prefsDir, 'menuSetPrefs.mel'), #GUI
        #'hotkeySetup.mel', #GUI
        'namedCommandSetup.mel',
        os.path.join(prefsDir, 'userNamedCommands.mel') if prefsDir else None,
        #'initAfter.mel', #GUI
        os.path.join(prefsDir, 'pluginPrefs.mel') if prefsDir else None
    ]
    if pymel_options.get('skip_initial_plugins', False):
        # initialPlugins.mel is not sourced when running maya -batch, but has been included
        # in the pymel startup sequence since time immemorial. see pymel.conf for more info
        _logger.info("Skipping loading Initial Plugins")
        startup.remove('initialPlugins.mel')

    try:
        for f in startup:
            _logger.debug("running: %s" % f)
            if f is not None:
                if os.path.isabs(f) and not os.path.exists(f):
                    _logger.warning("Maya startup file %s does not exist" % f)
                else:
                    # need to encode backslashes (used for windows paths)
                    if isinstance(f, unicode):
                        encoding = 'unicode_escape'
                    else:
                        encoding = 'string_escape'
                    #import pymel.core.language as lang
                    #lang.mel.source( f.encode(encoding)  )

                    import maya.mel
                    maya.mel.eval('source "%s"' % f.encode(encoding))

    except Exception, e:
        _logger.error("could not perform Maya initialization sequence: failed on %s: %s" % (f, e))
Example #3
0
 def __init__(self, apiModule, version=None, verbose=False):
     version = versions.installName() if version is None else version
     self.apiModule = apiModule
     self.verbose = verbose
     self.docloc = mayaDocsLocation('2009' if version=='2008' else version)
     if not os.path.isdir(self.docloc):
         raise IOError, "Cannot find maya documentation. Expected to find it at %s" % self.docloc
Example #4
0
    def __init__(self, apiModule, version=None, verbose=False, enumClass=tuple):
        self.version = versions.installName() if version is None else version
        self.apiModule = apiModule
        self.verbose = verbose
        self.docloc = mayaDocsLocation('2009' if self.version=='2008' else self.version)
        self.enumClass = enumClass
        if not os.path.isdir(self.docloc):
            raise IOError, "Cannot find maya documentation. Expected to find it at %s" % self.docloc

        self.enums = {}
        self.pymelEnums = {}
        self.methods=util.defaultdict(list)
        self.currentMethod=None
        self.badEnums = []
Example #5
0
    def __init__(self, exceptions=True ):
        self._exceptions = exceptions

        self._optionVars = OptionVarDict()

        bin_path = os.path.join( _internal.getMayaAppDir(), versions.installName(), "prefs", "prefs.bin")

        try:
            self._shelve = shelve.open(bin_path)
        except _db.DBPermissionsError:
            _logger.warn( 'Permission Error accessing "prefs.bin". Python-only options vars will not be saved.' )
            self._shelve = {}

        _id = _api.MEventMessage.addEventCallback( 'quitApplication', self._close )
Example #6
0
def getMayaLocation(version=None):
    """
    Get the path to the Maya install directory.

    .. note:: The Maya location is defined as the directory above /bin.

    Uses the ``MAYA_LOCATION`` environment variable and ``sys.executable`` path.

    Parameters
    ----------
    version : bool
        if passed, will attempt to find a matching Maya location.  If the
        version found above does not match the requested version, 
        this function uses a simple find/replace heuristic to modify the path and test
        if the desired version exists.

    Returns
    -------
    str or None
       The path to Maya's installation directory or None, if not found
    """
    try:
        loc = os.path.realpath(os.environ['MAYA_LOCATION'])
    except:
        loc = os.path.dirname(os.path.dirname(sys.executable))
    # get the path of a different maya version than current
    if version:
        # note that a recursive loop between getMayaLocation / getMayaVersion
        # is avoided because getMayaVersion always calls getMayaLocation with
        # version == None
        actual_long_version = versions.installName()
        actual_short_version = versions.shortName()
        if version != actual_long_version:
            short_version = versions.parseVersionStr(version, extension=False)
            if version == short_version:
                try_version = actual_long_version.replace(actual_short_version, short_version)
            else:
                try_version = version
            try_loc = loc.replace(actual_long_version, try_version)
            if os.path.exists(try_loc):
                loc = try_loc
            else:
                _logger.warn("No Maya found for version %s" % version)
                loc = None

    return loc
Example #7
0
def getMayaAppDir(versioned=False):
    # type: (bool) -> Optional[str]
    """
    Get the path to the current user's Maya application directory.

    First checks ``MAYA_APP_DIR``, then tries OS-specific defaults.

    Returns None, if not found

    Parameters
    ----------
    versioned : bool
        if True, the current Maya version including '-x64' suffix, if
        applicable, will be appended.

    Returns
    -------
    Optional[str]
    """
    appDir = os.environ.get('MAYA_APP_DIR', None)
    if appDir is None:
        if os.name == 'nt':
            appDir = os.environ.get('USERPROFILE', os.environ.get('HOME', None))
            if appDir is None:
                return None

            # Vista or newer... version() returns "6.x.x"
            if int(platform.version().split('.')[0]) > 5:
                appDir = os.path.join(appDir, 'Documents')
            else:
                appDir = os.path.join(appDir, 'My Documents')
        else:
            appDir = os.environ.get('HOME', None)
            if appDir is None:
                return None

        if platform.system() == 'Darwin':
            appDir = os.path.join(appDir, 'Library/Preferences/Autodesk/maya')
        else:
            appDir = os.path.join(appDir, 'maya')

    if versioned and appDir:
        appDir = os.path.join(appDir, versions.installName())

    return appDir
Example #8
0
def getMayaLocation(version=None):
    """
    Get the path to the Maya install directory.

    .. note:: The Maya location is defined as the directory above /bin.

    Uses the ``MAYA_LOCATION`` environment variable and ``sys.executable`` path.

    Returns None if not found.

    :Parameters:
        version : bool
            if passed, will attempt to find a matching Maya location.  If the
            version found above does not match the requested version, 
            this function uses a simple find/replace heuristic to modify the path and test
            if the desired version exists.

    :rtype: str or None
    """
    try:
        loc = os.path.realpath(os.environ['MAYA_LOCATION'])
    except:
        loc = os.path.dirname(os.path.dirname(sys.executable))
    # get the path of a different maya version than current
    if version:
        # note that a recursive loop between getMayaLocation / getMayaVersion
        # is avoided because getMayaVersion always calls getMayaLocation with
        # version == None
        actual_long_version = versions.installName()
        actual_short_version = versions.shortName()
        if version != actual_long_version:
            short_version = versions.parseVersionStr(version, extension=False)
            if version == short_version:
                try_version = actual_long_version.replace(
                    actual_short_version, short_version)
            else:
                try_version = version
            try_loc = loc.replace(actual_long_version, try_version)
            if os.path.exists(try_loc):
                loc = try_loc
            else:
                _logger.warn("No Maya found for version %s" % version)
                loc = None

    return loc
Example #9
0
def getMayaAppDir(versioned=False):
    """
    Get the path to the current user's Maya application directory

    First checks ``MAYA_APP_DIR``, then tries OS-specific defaults.

    Parameters
    ----------
    versioned : bool
        if True, the current Maya version including '-x64' suffix, if applicable,
        will be appended.

    Returns
    -------
    str or None
       The path to Maya's application directory or None, if not found
    """
    appDir = os.environ.get('MAYA_APP_DIR', None)
    if appDir is None:
        if os.name == 'nt':
            appDir = os.environ.get('USERPROFILE', os.environ.get('HOME', None))
            if appDir is None:
                return

            # Vista or newer... version() returns "6.x.x"
            if int(platform.version().split('.')[0]) > 5:
                appDir = os.path.join(appDir, 'Documents')
            else:
                appDir = os.path.join(appDir, 'My Documents')
        else:
            appDir = os.environ.get('HOME', None)
            if appDir is None:
                return

        if platform.system() == 'Darwin':
            appDir = os.path.join(appDir, 'Library/Preferences/Autodesk/maya')
        else:
            appDir = os.path.join(appDir, 'maya')

    if versioned and appDir:
        appDir = os.path.join(appDir, versions.installName())

    return appDir
Example #10
0
    def __init__(self,
                 apiModule,
                 version=None,
                 verbose=False,
                 enumClass=tuple):
        self.version = versions.installName() if version is None else version
        self.apiModule = apiModule
        self.verbose = verbose
        self.docloc = mayaDocsLocation('2009' if self.version ==
                                       '2008' else self.version)
        self.enumClass = enumClass
        if not os.path.isdir(self.docloc):
            raise IOError, "Cannot find maya documentation. Expected to find it at %s" % self.docloc

        self.enums = {}
        self.pymelEnums = {}
        self.methods = util.defaultdict(list)
        self.currentMethod = None
        self.badEnums = []
Example #11
0
def initMEL():
    if 'PYMEL_SKIP_MEL_INIT' in os.environ or pymel_options.get('skip_mel_init', False):
        _logger.info("Skipping MEL initialization")
        return

    _logger.debug("initMEL")
    mayaVersion = versions.installName()
    prefsDir = getUserPrefsDir()
    if prefsDir is None:
        _logger.error("could not initialize user preferences: MAYA_APP_DIR not set")
    elif not os.path.isdir(prefsDir):
        _logger.error("could not initialize user preferences: %s does not exist" % prefsDir)

    # TODO : use cmds.internalVar to get paths
    # got this startup sequence from autodesk support
    startup = [
        #'defaultRunTimeCommands.mel',  # sourced automatically
        # os.path.join( prefsDir, 'userRunTimeCommands.mel'), # sourced automatically
        'createPreferencesOptVars.mel',
        'createGlobalOptVars.mel',
        os.path.join(prefsDir, 'userPrefs.mel') if prefsDir else None,
        'initialStartup.mel',
        #$HOME/Documents/maya/projects/default/workspace.mel
        'initialPlugins.mel',
        #'initialGUI.mel', #GUI
        #'initialLayout.mel', #GUI
        # os.path.join( prefsDir, 'windowPrefs.mel'), #GUI
        # os.path.join( prefsDir, 'menuSetPrefs.mel'), #GUI
        #'hotkeySetup.mel', #GUI
        'namedCommandSetup.mel',
        os.path.join(prefsDir, 'userNamedCommands.mel') if prefsDir else None,
        #'initAfter.mel', #GUI
        os.path.join(prefsDir, 'pluginPrefs.mel') if prefsDir else None
    ]
    if pymel_options.get('skip_initial_plugins', False):
        # initialPlugins.mel is not sourced when running maya -batch, but has been included
        # in the pymel startup sequence since time immemorial. see pymel.conf for more info
        _logger.info("Skipping loading Initial Plugins")
        startup.remove('initialPlugins.mel')

    import maya.mel

    callbacks = om.MCallbackIdArray()
    toDelete = []

    # initialStartup.mel will run a `file -f -new`.  This is dangerous, for
    # obvoius resons, so we disable all file news while we run these...
    def rejectNewCallback(boolPtr_retCode, clientData):
        om.MScriptUtil.setBool(boolPtr_retCode, False)

    callbacks.append(om.MSceneMessage.addCheckCallback(
        om.MSceneMessage.kBeforeNewCheck, rejectNewCallback))

    try:
        # additionally, userPrefs.mel will apparently create a bunch of ikSolver
        # nodes (apparently just to set some global ik prefs?)
        # make sure we clean those up...
        def logIkSolverCreation(nodeObj, clientData):
            toDelete.append(om.MObjectHandle(nodeObj))

        callbacks.append(om.MDGMessage.addNodeAddedCallback(
            logIkSolverCreation, "ikSolver"))

        for f in startup:
            _logger.debug("running: %s" % f)
            if f is not None:
                if os.path.isabs(f) and not os.path.exists(f):
                    _logger.warning("Maya startup file %s does not exist" % f)
                else:
                    if PY2:
                        # need to encode backslashes (used for windows paths)
                        if isinstance(f, unicode):
                            encoding = 'unicode_escape'
                        else:
                            encoding = 'string_escape'
                        f = f.encode(encoding)
                    else:
                        # encoding to unicode_escape should add escape
                        # sequences, but also make sure everything is in basic
                        # ascii - so if we decode utf-8 (or ascii), it should
                        # give us a string which is escaped
                        f = f.encode('unicode_escape').decode('utf-8')
                    maya.mel.eval('source "%s"' % f)

    except Exception as e:
        _logger.error("could not perform Maya initialization sequence: failed "
                      "on %s: %s" % (f, e))
    finally:
        om.MMessage.removeCallbacks(callbacks)

        # clean up the created ik solvers
        dgMod = om.MDGModifier()
        for objHandle in toDelete:
            if objHandle.isValid():
                dgMod.deleteNode(objHandle.object())
        dgMod.doIt()

    try:
        # make sure it exists
        res = maya.mel.eval('whatIs "userSetup.mel"')
        if res != 'Unknown':
            maya.mel.eval('source "userSetup.mel"')
    except RuntimeError:
        pass

    _logger.debug("done running mel files")
Example #12
0
    def rebuild(self) :
        """Build and save to disk the list of Maya Python commands and their arguments"""
    
        # With extension can't get docs on unix 64
        # path is
        # /usr/autodesk/maya2008-x64/docs/Maya2008/en_US/Nodes/index_hierarchy.html
        # and not
        # /usr/autodesk/maya2008-x64/docs/Maya2008-x64/en_US/Nodes/index_hierarchy.html
        
        _logger.info("Rebuilding the list of Maya commands...")
        long_version = versions.installName()

        self.nodeHierarchy = _getNodeHierarchy(long_version)
        nodeFunctions = [ x[0] for x in self.nodeHierarchy ]
        nodeFunctions += nodeTypeToNodeCommand.values()

        #nodeHierarchyTree = trees.IndexedTree(self.nodeHierarchy)
        self.uiClassList = UI_COMMANDS
        self.nodeCommandList = []
        for moduleName, longname in moduleNameShortToLong.items():
            moduleNameShortToLong[moduleName] = getModuleCommandList( longname, long_version )

        tmpCmdlist = inspect.getmembers(cmds, callable)

        #self.moduleCmds = defaultdict(list)
        self.moduleCmds = dict( (k,[]) for k in moduleNameShortToLong.keys() )
        self.moduleCmds.update( {'other':[], 'runtime': [], 'context': [], 'uiClass': [] } )

        for funcName, data in tmpCmdlist :
            # determine to which module this function belongs
            module = None
            if funcName in ['eval', 'file', 'filter', 'help', 'quit']:
                module = None
            elif funcName.startswith('ctx') or funcName.endswith('Ctx') or funcName.endswith('Context'):
                module = 'context'
            #elif funcName in self.uiClassList:
            #    module = 'uiClass'
            #elif funcName in nodeHierarchyTree or funcName in nodeTypeToNodeCommand.values():
            #    module = 'node'
            else:
                for moduleName, commands in moduleNameShortToLong.iteritems():
                    if funcName in commands:
                        module = moduleName
                        break
                if module is None:
                    if mm.eval('whatIs "%s"' % funcName ) == 'Run Time Command':
                        module = 'runtime'
                    else:
                        module = 'other'

            cmdInfo = {}

            if module:
                self.moduleCmds[module].append(funcName)

            if module != 'runtime':
                cmdInfo = getCmdInfo(funcName, long_version)

                if module != 'windows':
                    if funcName in nodeFunctions:
                        self.nodeCommandList.append(funcName)
                        cmdInfo = testNodeCmd( funcName, cmdInfo, nodeCmd=True, verbose=True  )
                    #elif module != 'context':
                    #    cmdInfo = testNodeCmd( funcName, cmdInfo, nodeCmd=False, verbose=True  )

            cmdInfo['type'] = module
            flags = getCallbackFlags(cmdInfo)
            if flags:
                cmdInfo['callbackFlags'] = flags

            self.cmdlist[funcName] = cmdInfo


#            # func, args, (usePyNode, baseClsName, nodeName)
#            # args = dictionary of command flags and their data
#            # usePyNode = determines whether the class returns its 'nodeName' or uses PyNode to dynamically return
#            # baseClsName = for commands which should generate a class, this is the name of the superclass to inherit
#            # nodeName = most creation commands return a node of the same name, this option is provided for the exceptions
#            try:
#                self.cmdlist[funcName] = args, pymelCmdsList[funcName] )
#            except KeyError:
#                # context commands generate a class based on unicode (which is triggered by passing 'None' to baseClsName)
#                if funcName.startswith('ctx') or funcName.endswith('Ctx') or funcName.endswith('Context'):
#                     self.cmdlist[funcName] = (funcName, args, (False, None, None) )
#                else:
#                    self.cmdlist[funcName] = (funcName, args, () )

        # split the cached data for lazy loading
        cmdDocList = {}
        examples = {}
        for cmdName, cmdInfo in self.cmdlist.iteritems():
            try:
                examples[cmdName] = cmdInfo.pop('example')
            except KeyError:
                pass

            newCmdInfo = {}
            if 'description' in cmdInfo:
                newCmdInfo['description'] = cmdInfo.pop('description')
            newFlagInfo = {}
            if 'flags' in cmdInfo:
                for flag, flagInfo in cmdInfo['flags'].iteritems():
                    newFlagInfo[flag] = { 'docstring' : flagInfo.pop('docstring') }
                newCmdInfo['flags'] = newFlagInfo

            if newCmdInfo:
                cmdDocList[cmdName] = newCmdInfo
    
        CmdDocsCache().write(cmdDocList)
        CmdExamplesCache().write(examples)
Example #13
0
def initMEL():
    if 'PYMEL_SKIP_MEL_INIT' in os.environ or pymel_options.get(
            'skip_mel_init', False):
        _logger.info("Skipping MEL initialization")
        return

    _logger.debug("initMEL")
    mayaVersion = versions.installName()
    prefsDir = getUserPrefsDir()
    if prefsDir is None:
        _logger.error(
            "could not initialize user preferences: MAYA_APP_DIR not set")
    elif not os.path.isdir(prefsDir):
        _logger.error(
            "could not initialize user preferences: %s does not exist" %
            prefsDir)

    # TODO : use cmds.internalVar to get paths
    # got this startup sequence from autodesk support
    startup = [
        #'defaultRunTimeCommands.mel',  # sourced automatically
        # os.path.join( prefsDir, 'userRunTimeCommands.mel'), # sourced automatically
        'createPreferencesOptVars.mel',
        'createGlobalOptVars.mel',
        os.path.join(prefsDir, 'userPrefs.mel') if prefsDir else None,
        'initialStartup.mel',
        #$HOME/Documents/maya/projects/default/workspace.mel
        'initialPlugins.mel',
        #'initialGUI.mel', #GUI
        #'initialLayout.mel', #GUI
        # os.path.join( prefsDir, 'windowPrefs.mel'), #GUI
        # os.path.join( prefsDir, 'menuSetPrefs.mel'), #GUI
        #'hotkeySetup.mel', #GUI
        'namedCommandSetup.mel',
        os.path.join(prefsDir, 'userNamedCommands.mel') if prefsDir else None,
        #'initAfter.mel', #GUI
        os.path.join(prefsDir, 'pluginPrefs.mel') if prefsDir else None
    ]
    if pymel_options.get('skip_initial_plugins', False):
        # initialPlugins.mel is not sourced when running maya -batch, but has been included
        # in the pymel startup sequence since time immemorial. see pymel.conf for more info
        _logger.info("Skipping loading Initial Plugins")
        startup.remove('initialPlugins.mel')

    try:
        for f in startup:
            _logger.debug("running: %s" % f)
            if f is not None:
                if os.path.isabs(f) and not os.path.exists(f):
                    _logger.warning("Maya startup file %s does not exist" % f)
                else:
                    # need to encode backslashes (used for windows paths)
                    if isinstance(f, unicode):
                        encoding = 'unicode_escape'
                    else:
                        encoding = 'string_escape'
                    #import pymel.core.language as lang
                    #lang.mel.source( f.encode(encoding)  )

                    import maya.mel
                    maya.mel.eval('source "%s"' % f.encode(encoding))

    except Exception, e:
        _logger.error(
            "could not perform Maya initialization sequence: failed on %s: %s"
            % (f, e))
    def rebuild(self) :
        """Build and save to disk the list of Maya Python commands and their arguments

        WARNING: will unload existing plugins, then (re)load all maya-installed
        plugins, without making an attempt to return the loaded plugins to the
        state they were at before this command is run.  Also, the act of
        loading all the plugins may crash maya, especially if done from a
        non-GUI session
        """
        # Put in a debug, because this can be crashy
        _logger.debug("Starting CmdCache.rebuild...")

        # With extension can't get docs on unix 64
        # path is
        # /usr/autodesk/maya2008-x64/docs/Maya2008/en_US/Nodes/index_hierarchy.html
        # and not
        # /usr/autodesk/maya2008-x64/docs/Maya2008-x64/en_US/Nodes/index_hierarchy.html

        long_version = versions.installName()

        from parsers import mayaDocsLocation
        cmddocs = os.path.join(mayaDocsLocation(long_version), 'CommandsPython')
        assert os.path.exists(cmddocs), "Command documentation does not exist: %s" % cmddocs

        _logger.info("Rebuilding the maya node hierarchy...")

        # Load all plugins to get the nodeHierarchy / nodeFunctions
        import pymel.api.plugins as plugins

        # We don't want to add in plugin nodes / commands - let that be done
        # by the plugin callbacks.  However, unloading mechanism is not 100%
        # ... sometimes functions get left in maya.cmds... and then trying
        # to use those left-behind functions can cause crashes (ie,
        # FBXExportQuaternion). So check which methods SHOULD be unloaded
        # first, so we know to skip those if we come across them even after
        # unloading the plugin
        pluginCommands = set()
        loadedPlugins = cmds.pluginInfo(q=True, listPlugins=True)
        if loadedPlugins:
            for plug in loadedPlugins:
                plugCmds = plugins.pluginCommands(plug)
                if plugCmds:
                    pluginCommands.update(plugCmds)

        plugins.unloadAllPlugins()

        self.nodeHierarchy = _getNodeHierarchy(long_version)
        nodeFunctions = [ x[0] for x in self.nodeHierarchy ]
        nodeFunctions += nodeTypeToNodeCommand.values()


        _logger.info("Rebuilding the list of Maya commands...")

        #nodeHierarchyTree = trees.IndexedTree(self.nodeHierarchy)
        self.uiClassList = UI_COMMANDS
        self.nodeCommandList = []
        tmpModuleCmds = {}
        for moduleName, longname in moduleNameShortToLong.items():
            tmpModuleCmds[moduleName] = getModuleCommandList( longname, long_version )

        tmpCmdlist = inspect.getmembers(cmds, callable)

        #self.moduleCmds = defaultdict(list)
        self.moduleCmds = dict( (k,[]) for k in moduleNameShortToLong.keys() )
        self.moduleCmds.update( {'other':[], 'runtime': [], 'context': [], 'uiClass': [] } )

        def addCommand(funcName):
            _logger.debug('adding command: %s' % funcName)
            module = getModule(funcName, tmpModuleCmds)

            cmdInfo = {}

            if module:
                self.moduleCmds[module].append(funcName)

            if module != 'runtime':
                cmdInfo = getCmdInfo(funcName, long_version)

                if module != 'windows':
                    if funcName in nodeFunctions:
                        self.nodeCommandList.append(funcName)
                        cmdInfo = testNodeCmd( funcName, cmdInfo, nodeCmd=True, verbose=True  )
                    #elif module != 'context':
                    #    cmdInfo = testNodeCmd( funcName, cmdInfo, nodeCmd=False, verbose=True  )

            cmdInfo['type'] = module
            flags = getCallbackFlags(cmdInfo)
            if flags:
                cmdInfo['callbackFlags'] = flags

            self.cmdlist[funcName] = cmdInfo

#            # func, args, (usePyNode, baseClsName, nodeName)
#            # args = dictionary of command flags and their data
#            # usePyNode = determines whether the class returns its 'nodeName' or uses PyNode to dynamically return
#            # baseClsName = for commands which should generate a class, this is the name of the superclass to inherit
#            # nodeName = most creation commands return a node of the same name, this option is provided for the exceptions
#            try:
#                self.cmdlist[funcName] = args, pymelCmdsList[funcName] )
#            except KeyError:
#                # context commands generate a class based on unicode (which is triggered by passing 'None' to baseClsName)
#                if funcName.startswith('ctx') or funcName.endswith('Ctx') or funcName.endswith('Context'):
#                     self.cmdlist[funcName] = (funcName, args, (False, None, None) )
#                else:
#                    self.cmdlist[funcName] = (funcName, args, () )

        for funcName, _ in tmpCmdlist :
            if funcName in pluginCommands:
                _logger.debug("command %s was a plugin command that should have been unloaded - skipping" % funcName)
                continue
            addCommand(funcName)

        # split the cached data for lazy loading
        cmdDocList = {}
        examples = {}
        for cmdName, cmdInfo in self.cmdlist.iteritems():
            try:
                examples[cmdName] = cmdInfo.pop('example')
            except KeyError:
                pass

            newCmdInfo = {}
            if 'description' in cmdInfo:
                newCmdInfo['description'] = cmdInfo.pop('description')
            newFlagInfo = {}
            if 'flags' in cmdInfo:
                for flag, flagInfo in cmdInfo['flags'].iteritems():
                    newFlagInfo[flag] = { 'docstring' : flagInfo.pop('docstring') }
                newCmdInfo['flags'] = newFlagInfo

            if newCmdInfo:
                cmdDocList[cmdName] = newCmdInfo

        CmdDocsCache().write(cmdDocList)
        CmdExamplesCache().write(examples)