Example #1
0
    def handle_events(self):
        """
        Loop through all events.
        """
        for event in pymlgame.get_events():
            if event.type == pymlgame.E_NEWCTLR:
                if len(self.players) < 2:
                    self.construct_player(event.uid)

            elif event.type in [pymlgame.E_KEYDOWN, pymlgame.E_KEYPRESSED]:
                if event.button == pymlgame.CTLR_UP:
                    self.players[event.uid].move_up()
                elif event.button == pymlgame.CTLR_DOWN:
                    self.players[event.uid].move_down()

            elif event.type == pymlgame.E_PING:
                print('ping from', event.uid)
Example #2
0
 def handle_events(self):
     """
     Loop through all events.
     """
     for event in pymlgame.get_events():
         if event.type == E_NEWCTLR:
             #print(datetime.now(), '### new player connected with uid', event.uid)
             self.players[event.uid] = {'name': 'alien_{}'.format(event.uid), 'score': 0}
         elif event.type == E_DISCONNECT:
             #print(datetime.now(), '### player with uid {} disconnected'.format(event.uid))
             self.players.pop(event.uid)
         elif event.type == E_KEYDOWN:
             #print(datetime.now(), '###', self.players[event.uid]['name'], 'pressed', event.button)
             if event.button == 9:
                 self.init_game_board()
             else:
                 self.colors.append(self.colors.pop(0))
         elif event.type == E_PING:
             #print(datetime.now(), '### ping from', self.players[event.uid]['name'])
             pass
Example #3
0
 def handle_events(self):
     """
     Loop through all events.
     """
     for event in pymlgame.get_events():
         if event.type == pymlgame.E_NEWCTLR:
             print('new ctlr with uid:', event.uid)
         elif event.type == pymlgame.E_KEYDOWN:
             if event.button == pymlgame.CTLR_UP:
                 if self.snake.direction != DOWN:
                     self.snake.direction = UP
             elif event.button == pymlgame.CTLR_DOWN:
                 if self.snake.direction != UP:
                     self.snake.direction = DOWN
             elif event.button == pymlgame.CTLR_LEFT:
                 if self.snake.direction != RIGHT:
                     self.snake.direction = LEFT
             elif event.button == pymlgame.CTLR_RIGHT:
                 if self.snake.direction != LEFT:
                     self.snake.direction = RIGHT
         elif event.type == pymlgame.E_PING:
             print('ping from', event.uid)
Example #4
0
 def handle_events(self):
     """
     Loop through all events.
     """
     for event in pymlgame.get_events():
         if event.type == E_NEWCTLR:
             #print(datetime.now(), '### new player connected with uid', event.uid)
             self.players[event.uid] = {
                 'name': 'alien_{}'.format(event.uid),
                 'score': 0
             }
         elif event.type == E_DISCONNECT:
             #print(datetime.now(), '### player with uid {} disconnected'.format(event.uid))
             self.players.pop(event.uid)
         elif event.type == E_KEYDOWN:
             #print(datetime.now(), '###', self.players[event.uid]['name'], 'pressed', event.button)
             if event.button == 9:
                 self.init_game_board()
             else:
                 self.colors.append(self.colors.pop(0))
         elif event.type == E_PING:
             #print(datetime.now(), '### ping from', self.players[event.uid]['name'])
             pass
Example #5
0
 def handle_events(self):
     """
     Loop through all events.
     """
     for event in pymlgame.get_events():
         if event.type == E_NEWCTLR:
             print('new ctlr with id:', event.id)
         elif event.type == E_KEYDOWN:
             if event.button == CTLR_UP:
                 if self.snake.direction != DOWN:
                     self.snake.direction = UP
             elif event.button == CTLR_DOWN:
                 if self.snake.direction != UP:
                     self.snake.direction = DOWN
             elif event.button == CTLR_LEFT:
                 if self.snake.direction != RIGHT:
                     self.snake.direction = LEFT
             elif event.button == CTLR_RIGHT:
                 if self.snake.direction != LEFT:
                     self.snake.direction = RIGHT
         elif event.type == E_PING:
             #print('ping from', event.id)
             pass
Example #6
0
 def handle_events(self):
     for event in pymlgame.get_events():
         if event.type == E_PING:
             print(datetime.now(), '# ping from', event.uid)
         else:
             print(datetime.now(), '# unknown event', event.uid, event.type)