Example #1
0
    def draw(self):
        # select color from number of touch
        if len(self._touches) == 0:
            set_color(*self.style.get('bg-color'))
        elif len(self._touches) == 1:
            set_color(*self.style.get('bg-color-move'))
        else:
            set_color(*self.style.get('bg-color-full'))

        # draw border
        scaled_border = self.get_scaled_border()
        self.update_controls()
        drawRoundedRectangle(pos=(-scaled_border, -scaled_border),
                             size=(self.width + scaled_border * 2,
                                   self.height + scaled_border * 2),
                             radius=15. / self.scale)

        # draw control background
        control_width = self.btn_fullscreen.width + self.btn_close.width
        drawRoundedRectangle(
            pos=((self.width / 2) - (scaled_border + control_width / 2),
                 -scaled_border * 2),
            size=(scaled_border * 2 + control_width, scaled_border),
            radius=15. / self.scale,
            corners=(True, True, False, False))
Example #2
0
    def draw(self):
        # select color from number of touch
        if len(self._touches) == 0:
            set_color(*self.style.get('bg-color'))
        elif len(self._touches) == 1:
            set_color(*self.style.get('bg-color-move'))
        else:
            set_color(*self.style.get('bg-color-full'))

        # draw border
        scaled_border = self.get_scaled_border()
        self.update_controls()
        drawRoundedRectangle(
            pos=(-scaled_border, -scaled_border),
            size=(self.width+scaled_border*2, self.height+scaled_border*2),
            radius=15. / self.scale
        )

        # draw control background
        control_width = self.btn_fullscreen.width + self.btn_close.width
        drawRoundedRectangle(
            pos=((self.width/2)-(scaled_border + control_width / 2), -scaled_border * 2),
            size=(scaled_border*2 + control_width, scaled_border),
            radius=15. / self.scale,
            corners=(True, True, False, False)
        )
Example #3
0
    def draw(self):

        # extract relative position
        rx, ry = self.relpos

        # calculate triangle
        mx = self.x + rx + self.width * 0.5 + self.trirelpos[0]
        my = self.y + ry + self.height * 0.5 + self.trirelpos[1]
        angle = Vector(1, 0).angle(Vector(mx - self.x, my - self.y))
        vpos = Vector(mx, my)
        v1 = Vector(self.trisize, 0).rotate(angle) + vpos
        v2 = Vector(-self.trisize, 0).rotate(angle) + vpos

        # draw border
        if self.bordersize > 0:
            drawRoundedRectangle(
                pos=(self.x - self.padding - self.bordersize + rx,
                     self.y - self.padding - self.bordersize + ry),
                size=(self.width + self.padding * 2 + self.bordersize * 2,
                      self.height + self.padding * 2 + self.bordersize * 2),
                radius=self.radius,
                color=self.bordercolor
            )

            glEnable(GL_LINE_SMOOTH)
            glLineWidth(self.bordersize * 2)
            drawPolygon((self.x, self.y, v1.x, v1.y, v2.x, v2.y), style=GL_LINE_LOOP)

        # draw background
        drawRoundedRectangle(
            pos=(self.x - self.padding + rx,
                 self.y - self.padding + ry),
            size=(self.width + self.padding * 2,
                  self.height + self.padding * 2),
            radius=self.radius,
            color=self.bgcolor
        )
        drawPolygon((self.x, self.y, v1.x, v1.y, v2.x, v2.y))

        # hack to translate label position
        with gx_matrix:
            glTranslatef(rx, ry, 0)
            super(MTSpeechBubble, self).draw()
Example #4
0
    def draw(self):

        # extract relative position
        rx, ry = self.relpos

        # calculate triangle
        mx = self.x + rx + self.width * 0.5 + self.trirelpos[0]
        my = self.y + ry + self.height * 0.5 + self.trirelpos[1]
        angle = Vector(1, 0).angle(Vector(mx - self.x, my - self.y))
        vpos = Vector(mx, my)
        v1 = Vector(self.trisize, 0).rotate(angle) + vpos
        v2 = Vector(-self.trisize, 0).rotate(angle) + vpos

        # draw border
        if self.bordersize > 0:
            drawRoundedRectangle(
                pos=(self.x - self.padding - self.bordersize + rx,
                     self.y - self.padding - self.bordersize + ry),
                size=(self.width + self.padding * 2 + self.bordersize * 2,
                      self.height + self.padding * 2 + self.bordersize * 2),
                radius=self.radius,
                color=self.bordercolor)

            glEnable(GL_LINE_SMOOTH)
            glLineWidth(self.bordersize * 2)
            drawPolygon((self.x, self.y, v1.x, v1.y, v2.x, v2.y),
                        style=GL_LINE_LOOP)

        # draw background
        drawRoundedRectangle(pos=(self.x - self.padding + rx,
                                  self.y - self.padding + ry),
                             size=(self.width + self.padding * 2,
                                   self.height + self.padding * 2),
                             radius=self.radius,
                             color=self.bgcolor)
        drawPolygon((self.x, self.y, v1.x, v1.y, v2.x, v2.y))

        # hack to translate label position
        with gx_matrix:
            glTranslatef(rx, ry, 0)
            super(MTSpeechBubble, self).draw()