Example #1
0
from pynwn.creature import Creature

def check_vars(obj):
    for var, val in obj.vars.string.list():
        try:
            x = int(val)
            print ("    %s: Variable %s (%s) is convertable to int!" % (obj.resref, var, val))
            continue # continue since if it's convertible to int it will also convert to float.
        except:
            pass

        try:
            x = float(val)
            print("    %s: Variable %s (%s) is convertable to float!" % (obj.resref, var, val))
        except:
            pass

if __name__ == '__main__':
    mod = Module('test.mod')

    print("Checking blueprints...")
    for obj in chain(mod.glob('*.ut[cdeimptw]'), mod.areas):
        check_vars(obj)

    print("\nChecking instances...")
    for area in mod.areas:
        for obj in chain(area.creatures, area.doors, area.placeables,
                         area.triggers, area.stores, area.encounters,
                         area.waypoints, area.items):
            check_vars(obj)
Example #2
0
        res = res + '\n'
        return res.rjust(justify + len(res))

    def node_to_str(node, level):
        result = fmt(node.get_text(0), level)
        for ptr in node.pointers:
            node = ptr.get_node(ptr.index)
            # Make sure the dialog pointer isn't a link or else
            # there would be an infinite loop.
            if not ptr.is_link:
                level += 1
                result += node_to_str(node, level)
                level -= 1
            else:
                # Add extra indent for links...
                result += fmt(node.get_text(0), level + 1, True)
        return result

    result = ''
    for start in [s.index for s in dlg.starts]:
        result += node_to_str(dlg.entries[start], 0)

    return result

if __name__ == '__main__':
    mod = Module('test.mod')

    for dlg in mod.glob('*.dlg'):
        print(dlg.resref)
        print(dialog_to_str(dlg), '\n\n')
Example #3
0
    for var, val in obj.vars.string.list():
        try:
            x = int(val)
            print("    %s: Variable %s (%s) is convertable to int!" %
                  (obj.resref, var, val))
            continue  # continue since if it's convertible to int it will also convert to float.
        except:
            pass

        try:
            x = float(val)
            print("    %s: Variable %s (%s) is convertable to float!" %
                  (obj.resref, var, val))
        except:
            pass


if __name__ == '__main__':
    mod = Module('test.mod')

    print("Checking blueprints...")
    for obj in chain(mod.glob('*.ut[cdeimptw]'), mod.areas):
        check_vars(obj)

    print("\nChecking instances...")
    for area in mod.areas:
        for obj in chain(area.creatures, area.doors, area.placeables,
                         area.triggers, area.stores, area.encounters,
                         area.waypoints, area.items):
            check_vars(obj)
Example #4
0
import enchant
import enchant.checker
from enchant.checker.CmdLineChecker import CmdLineChecker

from pynwn.module import Module

if __name__ == '__main__':
    # Using US english dictionary.
    chkr = enchant.checker.SpellChecker('en_US')
    cmdln = CmdLineChecker()
    cmdln.set_checker(chkr)

    mod = Module('test.mod')

    for dlg in mod.glob('*.dlg'):
        print(dlg.resref)
        for n in dlg.entries:
            if n.get_text(0) is None or len(n.get_text(0)) == 0:
                continue

            print n.get_text(0)
            chkr.set_text(n.get_text(0))
            cmdln.run()
            n.set_text(0, chkr.get_text())

        for n in dlg.replies:
            if n.get_text(0) is None or len(n.get_text(0)) == 0:
                continue

            print(n.get_text(0))