Example #1
0
def showPointCloud(pointcloud):
    if len(pointcloud) == 0:
        raise Exception("point cloud could not be empty!")

    pango.CreateWindowAndBind("pointcloud viewer", 1024, 768)
    glEnable(GL_DEPTH_TEST)
    glEnable(GL_BLEND)
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)

    pm = pango.ProjectionMatrix(1024, 768, 500, 500, 512, 389, 0.1, 1000)
    mv = pango.ModelViewLookAt(0, -0.1, -1.8, 0, 0, 0, 0.0, -1.0, 0.0)
    s_cam = pango.OpenGlRenderState(pm, mv)

    handler = pango.Handler3D(s_cam)
    d_cam = pango.CreateDisplay()
    d_cam.SetBounds(pango.Attach(0.0), pango.Attach(1.0), pango.Attach(0.0),
                    pango.Attach(1.0), -1024 / 768)
    d_cam.SetHandler(handler)

    while not pango.ShouldQuit():
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
        d_cam.Activate(s_cam)
        glClearColor(1.0, 1.0, 1.0, 1.0)
        glPointSize(2)
        glBegin(GL_POINTS)

        for p in pointcloud:
            glColor3d(p[3], p[3], p[3])
            glVertex3d(p[0], p[1], p[2])
        glEnd()

        pango.FinishFrame()
        time.sleep(0.005)
def main():
    win = pango.CreateWindowAndBind("pySimpleDisplay", 640, 480)
    glEnable(GL_DEPTH_TEST)

    pm = pango.ProjectionMatrix(640,480,420,420,320,240,0.1,1000);
    mv = pango.ModelViewLookAt(-0, 0.5, -3, 0, 0, 0, pango.AxisY)
    s_cam = pango.OpenGlRenderState(pm, mv)

    ui_width = 180

    handler=pango.Handler3D(s_cam)
    d_cam = pango.CreateDisplay().SetBounds(pango.Attach(0),
                                            pango.Attach(1),
                                            pango.Attach.Pix(ui_width),
                                            pango.Attach(1),
                                            -640.0/480.0).SetHandler(handler)

    pango.CreatePanel("ui").SetBounds( pango.Attach(0),
                                       pango.Attach(1),
                                       pango.Attach(0),
                                       pango.Attach.Pix(ui_width))
    var_ui=pango.Var("ui")
    var_ui.A_Button=False
    var_ui.B_Button=True
    var_ui.B_Double=1
    var_ui.B_Str="sss"
    
    ctrl=-96
    pango.RegisterKeyPressCallback(ctrl+ord('a'), a_callback)
    
    while not pango.ShouldQuit():
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
        d_cam.Activate(s_cam)
        pango.glDrawColouredCube()
        pango.FinishFrame()
Example #3
0
def main():
    pangolin.CreateWindowAndBind('Main', 640, 480)
    gl.glEnable(gl.GL_DEPTH_TEST)

    # Define Projection and initial ModelView matrix
    scam = pangolin.OpenGlRenderState(
        pangolin.ProjectionMatrix(640, 480, 420, 420, 320, 240, 0.2, 100),
        pangolin.ModelViewLookAt(-2, 2, -2, 0, 0, 0, pangolin.AxisY))

    tree = pangolin.Renderable()
    tree.Add(pangolin.Axis())

    # Create Interactive View in window
    handler = pangolin.SceneHandler(tree, scam)
    dcam = pangolin.CreateDisplay()
    dcam.SetBounds(0.0, 1.0, 0.0, 1.0, -640.0 / 480.0)
    dcam.SetHandler(handler)

    def draw(view):
        view.Activate(scam)
        tree.Render()

    dcam.SetDrawFunction(draw)

    while not pangolin.ShouldQuit():
        gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)

        # or
        # dcam.Activate(scam)
        # tree.Render()

        pangolin.FinishFrame()
def main():
    win = pango.CreateWindowAndBind("main py_pangolin", 640, 480)
    log = pango.DataLog()
    log.SetLabels(["sin(t)", "cos(t)", "sin(t)+cos(t)"])

    t=0;
    tinc=0.01

    plotter = pango.Plotter(log,0,4*math.pi/tinc,-2,2,math.pi/(4*tinc),0.5);
    plotter.Track("$i")
    plotter.AddMarker(pango.Marker.Vertical, -1000, pango.Marker.LessThan, pango.Colour.Blue().WithAlpha(0.2))
    plotter.AddMarker(pango.Marker.Horizontal, 100, pango.Marker.GreaterThan, pango.Colour.Red().WithAlpha(0.2))
    plotter.AddMarker(pango.Marker.Horizontal,  10, pango.Marker.Equal, pango.Colour.Green().WithAlpha(0.2))
    plotter.SetBounds(pango.Attach(0), pango.Attach(1),
                      pango.Attach(0), pango.Attach(1))

    pango.DisplayBase().AddDisplay(plotter)

    while not pango.ShouldQuit():
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

        log.Log(math.sin(t), math.cos(t), math.sin(t)+math.cos(t))
        t+=tinc

        pango.FinishFrame()
Example #5
0
def main():
    # Create OpenGL window in single line
    pangolin.CreateWindowAndBind('Main', 640, 480)
    gl.glEnable(gl.GL_DEPTH_TEST)

    # Define Projection and initial ModelView matrix
    scam = pangolin.OpenGlRenderState(
        pangolin.ProjectionMatrix(640, 480, 420, 420, 320, 240, 0.2, 100),
        pangolin.ModelViewLookAt(-2, 2, -2, 0, 0, 0,
                                 pangolin.AxisDirection.AxisY))
    handler = pangolin.Handler3D(scam)

    # Create Interactive View in window
    dcam = pangolin.CreateDisplay()
    dcam.SetBounds(pangolin.Attach(0.0), pangolin.Attach(1.0),
                   pangolin.Attach(0.0), pangolin.Attach(1.0), -640.0 / 480.0)
    dcam.SetHandler(handler)

    # Data logger object
    log = pangolin.DataLog()

    # Optionally add named labels
    labels = ['sin(t)', 'cos(t)', 'sin(t)+cos(t)']
    log.SetLabels(labels)

    # OpenGL 'view' of data. We might have many views of the same data.
    tinc = 0.03
    plotter = pangolin.Plotter(log, 0.0, 6.0 * np.pi / tinc, -2.0, 2.0,
                               np.pi / (6 * tinc), 0.5)
    plotter.SetBounds(pangolin.Attach(0.05), pangolin.Attach(0.3),
                      pangolin.Attach(0.0), pangolin.Attach(0.4))
    plotter.Track('$i')

    # Add some sample annotations to the plot
    plotter.AddMarker(pangolin.Marker.Vertical, -1000,
                      pangolin.Marker.LessThan,
                      pangolin.Colour.Blue().WithAlpha(0.2))
    plotter.AddMarker(pangolin.Marker.Horizontal, 100,
                      pangolin.Marker.GreaterThan,
                      pangolin.Colour.Red().WithAlpha(0.2))
    plotter.AddMarker(pangolin.Marker.Horizontal, 10, pangolin.Marker.Equal,
                      pangolin.Colour.Green().WithAlpha(0.2))

    pangolin.DisplayBase().AddDisplay(plotter)

    t = 0
    while not pangolin.ShouldQuit():
        gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)

        # Plot line
        log.Log(np.sin(t), np.cos(t), np.sin(t) + np.cos(t))
        t += tinc

        gl.glClearColor(1.0, 1.0, 1.0, 1.0)
        dcam.Activate(scam)

        # Render OpenGL 3D Cube
        pangolin.glDrawColouredCube()

        pangolin.FinishFrame()
Example #6
0
def DrawTrajectory(poses):
    pango.CreateWindowAndBind("trajectory viewer", 1024, 768)
    glEnable(GL_DEPTH_TEST)
    glEnable(GL_BLEND)
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)

    pm = pango.ProjectionMatrix(1024, 768, 500, 500, 512, 389, 0.1, 1000)
    mv = pango.ModelViewLookAt(0, -0.1, -1.8, 0, 0, 0, 0.0, -1.0, 0.0)
    s_cam = pango.OpenGlRenderState(pm, mv)

    handler = pango.Handler3D(s_cam)
    d_cam = pango.CreateDisplay()
    d_cam.SetBounds(pango.Attach(0.0), pango.Attach(1.0), pango.Attach(0.0),
                    pango.Attach(1.0), -1024 / 768)
    d_cam.SetHandler(handler)

    poses.append(poses[0])
    while not pango.ShouldQuit():
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
        d_cam.Activate(s_cam)
        glClearColor(1.0, 1.0, 1.0, 1.0)
        glLineWidth(2)

        for i, pose in enumerate(poses[:-1]):
            _, t = mat.T2Rt(pose)
            Ow = t
            Xw = mat.transform_homogeneous(
                pose, list(map(lambda x: x * 0.1, [1, 0, 0])))
            Yw = mat.transform_homogeneous(
                pose, list(map(lambda x: x * 0.1, [0, 1, 0])))
            Zw = mat.transform_homogeneous(
                pose, list(map(lambda x: x * 0.1, [0, 0, 1])))

            glBegin(GL_LINES)
            glColor3f(1.0, 0.0, 0.0)
            glVertex3d(Ow[0], Ow[1], Ow[2])
            glVertex3d(Xw[0], Xw[1], Xw[2])
            glColor3f(0.0, 1.0, 0.0)
            glVertex3d(Ow[0], Ow[1], Ow[2])
            glVertex3d(Yw[0], Yw[1], Yw[2])
            glColor3f(0.0, 0.0, 1.0)
            glVertex3d(Ow[0], Ow[1], Ow[2])
            glVertex3d(Zw[0], Zw[1], Zw[2])

            p1 = poses[i]
            p2 = poses[i + 1]
            _, t1 = mat.T2Rt(p1)
            _, t2 = mat.T2Rt(p2)
            glColor3f(0.0, 0.0, 0.0)
            glVertex3d(t1[0], t1[1], t1[2])
            glVertex3d(t2[0], t2[1], t2[2])
            glEnd()

        pango.FinishFrame()
        time.sleep(0.005)
 def __init__(self,worker_dir,map_img_path,map_yaml_path,waypoints,show_laser=False):
  with open(map_yaml_path,'r')as yaml_stream:
   try:
    map_metadata=yaml.safe_load(yaml_stream)
    map_resolution=map_metadata['resolution']
    origin=map_metadata['origin']
    map_origin_x=origin[0]
    map_origin_y=origin[1]
   except yaml.YAMLError as ex:
    print(ex)
  with open(worker_dir+'config.yaml','r')as yaml_stream:
   try:
    config=yaml.safe_load(yaml_stream)
    speed_lut_name=config['speed_lut_name']
    zoom=config['zoom']
   except yaml.YAMLError as ex:
    print(ex)

  self.speed_lut=msgpack.unpack(open(worker_dir+speed_lut_name,'rb'),use_list=False)
  self.waypoints=waypoints
  self.waypoints_plot=np.copy(waypoints[:,0:3])
  self.waypoints_plot[:,2]*=0.
  self.show_laser=show_laser
  self.map_img=np.array(Image.open(map_img_path).transpose(Image.FLIP_TOP_BOTTOM)).astype(np.float64)
  if len(self.map_img.shape)>2:
   print('map image not grayscale')
   self.map_img=np.dot(self.map_img[...,:3],[0.29,0.57,0.14])
   self.map_img=np.floor(self.map_img)
  map_height=self.map_img.shape[0]
  map_width=self.map_img.shape[1]
  range_x=np.arange(self.map_img.shape[1])
  range_y=np.arange(self.map_img.shape[0])
  map_x,map_y=np.meshgrid(range_x,range_y)
  map_x=(map_x*map_resolution+map_origin_x).flatten()
  map_y=(map_y*map_resolution+map_origin_y).flatten()
  map_z=np.zeros(map_y.shape)
  map_coords=np.vstack((map_x,map_y,map_z))
  map_mask=self.map_img==0.0
  map_mask_flat=map_mask.flatten()
  self.map_points=map_coords[:,map_mask_flat].T
  pangolin.CreateWindowAndBind('sim',930,1080)
  gl.glEnable(gl.GL_DEPTH_TEST)
  self.scam=pangolin.OpenGlRenderState(pangolin.ProjectionMatrix(640,480,120,120,320,280,0.2,200),pangolin.ModelViewLookAt(-0.1,0,zoom,0,0,0,pangolin.AxisDirection.AxisZ))
  self.handler=pangolin.Handler3D(self.scam)
  self.dcam=pangolin.CreateDisplay()
  self.dcam.SetBounds(pangolin.Attach(0.0),pangolin.Attach(1.0),pangolin.Attach(0.0),pangolin.Attach(1.0),-1920.0/1080)
  self.dcam.SetHandler(self.handler)
  angle_min=-4.7/2
  angle_max=4.7/2
  num_beams=1080
  self.scan_angles=np.linspace(angle_min,angle_max,num_beams)
def main():
    # Create OpenGL window in single line
    pangolin.CreateWindowAndBind('Main', 640, 480)

    # 3D Mouse handler requires depth testing to be enabled
    gl.glEnable(gl.GL_DEPTH_TEST)

    scam = pangolin.OpenGlRenderState(
        pangolin.ProjectionMatrix(640, 480, 420, 420, 320, 240, 0.1, 1000),
        pangolin.ModelViewLookAt(-1, 1, -1, 0, 0, 0,
                                 pangolin.AxisDirection.AxisY))

    # Aspect ratio allows us to constrain width and height whilst fitting within specified
    # bounds. A positive aspect ratio makes a view 'shrink to fit' (introducing empty bars),
    # whilst a negative ratio makes the view 'grow to fit' (cropping the view).
    dcam = pangolin.CreateDisplay()
    dcam.SetBounds(0.0, 1.0, 0.0, 1.0, -640.0 / 480.0)
    dcam.SetHandler(pangolin.Handler3D(scam))

    # This view will take up no more than a third of the windows width or height, and it
    # will have a fixed aspect ratio to match the image that it will display. When fitting
    # within the specified bounds, push to the top-left (as specified by SetLock).
    dimg = pangolin.Display('image')
    dimg.SetBounds(2. / 3, 1.0, 0.0, 1. / 3, 640. / 480)
    dimg.SetLock(pangolin.Lock.LockLeft, pangolin.Lock.LockTop)

    w, h = 64, 48
    texture = pangolin.GlTexture(w, h, gl.GL_RGB, False, 0, gl.GL_RGB,
                                 gl.GL_UNSIGNED_BYTE)

    # Default hooks for exiting (Esc) and fullscreen (tab).
    while not pangolin.ShouldQuit():
        gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
        gl.glClearColor(0.95, 0.95, 0.95, 1.0)

        dcam.Activate(scam)
        gl.glColor3f(1.0, 1.0, 1.0)
        pangolin.glDrawColouredCube()

        # Set some random image data and upload to GPU
        image = random_image(w, h)
        texture.Upload(image, gl.GL_RGB, gl.GL_UNSIGNED_BYTE)

        # display the image
        dimg.Activate()
        gl.glColor3f(1.0, 1.0, 1.0)
        texture.RenderToViewport()

        pangolin.FinishFrame()
Example #9
0
def main():
    win = pango.CreateWindowAndBind("pySimpleDisplay", 640, 480)
    glEnable(GL_DEPTH_TEST)

    pm = pango.ProjectionMatrix(640, 480, 420, 420, 320, 240, 0.1, 1000)
    mv = pango.ModelViewLookAt(-0, 0.5, -3, 0, 0, 0, pango.AxisY)
    s_cam = pango.OpenGlRenderState(pm, mv)

    ui_width = 180

    handler = pango.Handler3D(s_cam)
    d_cam = (
        pango.CreateDisplay()
        .SetBounds(
            pango.Attach(0),
            pango.Attach(1),
            pango.Attach.Pix(ui_width),
            pango.Attach(1),
            -640.0 / 480.0,
        )
        .SetHandler(handler)
    )

    pango.CreatePanel("ui").SetBounds(
        pango.Attach(0), pango.Attach(1), pango.Attach(0), pango.Attach.Pix(ui_width)
    )
    var_ui = pango.Var("ui")
    var_ui.a_Button = False
    var_ui.a_double = (0.0, pango.VarMeta(0, 5))
    var_ui.an_int = (2, pango.VarMeta(0, 5))
    var_ui.a_double_log = (3.0, pango.VarMeta(1, 1e4, logscale=True))
    var_ui.a_checkbox = (False, pango.VarMeta(toggle=True))
    var_ui.an_int_no_input = 2
    var_ui.a_str = "sss"

    ctrl = -96
    pango.RegisterKeyPressCallback(ctrl + ord("a"), a_callback)

    while not pango.ShouldQuit():
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

        if var_ui.a_checkbox:
            var_ui.an_int = var_ui.a_double

        var_ui.an_int_no_input = var_ui.an_int

        d_cam.Activate(s_cam)
        pango.glDrawColouredCube()
        pango.FinishFrame()
Example #10
0
    def viewer_init(self, w, h):
        pangolin.CreateWindowAndBind('Main', w, h)
        gl.glEnable(gl.GL_DEPTH_TEST)

        self.scam = pangolin.OpenGlRenderState(
            pangolin.ProjectionMatrix(w, h, 420, 420, w // 2, h // 2, 0.2,
                                      1000),
            pangolin.ModelViewLookAt(0, -10, -8, 0, 0, 0, 0, -1, 0))
        self.handler = pangolin.Handler3D(self.scam)

        # Create Interactive View in window
        self.dcam = pangolin.CreateDisplay()
        self.dcam.SetBounds(pangolin.Attach(0), pangolin.Attach(1),
                            pangolin.Attach(0), pangolin.Attach(1), -w / h)
        self.dcam.SetHandler(self.handler)
Example #11
0
  def viewer_init(self):
    pangolin.CreateWindowAndBind("main", 640, 480)
    gl.glEnable(gl.GL_DEPTH_TEST)

    self.scam = pangolin.OpenGlRenderState(
      pangolin.ProjectionMatrix(640, 480, 420, 420, 320, 240, 0.2, 100),
      pangolin.ModelViewLookAt(-2, 2, -2, 0, 0, 0, pangolin.AxisDirection.AxisY))
    self.handler = pangolin.Handler3D(self.scam)

    self.dcam = pangolin.CreateDisplay()
    self.dcam.SetBounds(
      pangolin.Attach(0.0), pangolin.Attach(1.0), pangolin.Attach(0.0), pangolin.Attach(1.0), -640.0 / 480.0)
    self.dcam.SetHandler(self.handler)
    self.dcam.Activate()
    '''
Example #12
0
    def viewer_init(self, w, h):
        pango.CreateWindowAndBind('Main', w, h)
        gl.glEnable(gl.GL_DEPTH_TEST)
        pm = pango.ProjectionMatrix(w, h, 420, 420, w // 2, h // 2, 0.2, 1000)
        mv = pango.ModelViewLookAt(0, -25, -50, 0, 0, 0, 0, -1, 0)
        self.scam = pango.OpenGlRenderState(pm, mv)
        ui_width = 180
        self.handler = pango.Handler3D(self.scam)

        self.d_cam = pango.CreateDisplay().SetBounds(
            pango.Attach(0), pango.Attach(1), pango.Attach.Pix(ui_width),
            pango.Attach(1), -w / h).SetHandler(self.handler)

        # hack to avoid small Pangolin, no idea why it's *2
        self.d_cam.Resize(pango.Viewport(0, 0, w * 2, h * 2))
        self.d_cam.Activate(self.scam)
Example #13
0
def DrawTrajectory(groundtruth, estimated):
    pango.CreateWindowAndBind("trajectory viewer", 1024, 768)
    glEnable(GL_DEPTH_TEST)
    glEnable(GL_BLEND)
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)

    pm = pango.ProjectionMatrix(1024, 768, 500, 500, 512, 389, 0.1, 1000)
    mv = pango.ModelViewLookAt(0, -0.1, -1.8, 0, 0, 0, 0.0, -1.0, 0.0)
    s_cam = pango.OpenGlRenderState(pm, mv)

    handler = pango.Handler3D(s_cam)
    d_cam = pango.CreateDisplay()
    d_cam.SetBounds(pango.Attach(0.0), pango.Attach(1.0),
                    pango.Attach(0.0), pango.Attach(1.0),
                    -1024/768)
    d_cam.SetHandler(handler)

    while not pango.ShouldQuit():
        glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
        d_cam.Activate(s_cam)
        glClearColor(1.0, 1.0, 1.0, 1.0)
        glLineWidth(2)

        for i in range(len(groundtruth)-1):
            glColor3f(0.0, 1.0, 0.0)
            glBegin(GL_LINES)

            SE3_p1 = groundtruth[i]
            SE3_p2 = groundtruth[i+1]
            glVertex3d(SE3_p1[0], SE3_p1[1], SE3_p1[2])
            glVertex3d(SE3_p2[0], SE3_p2[1], SE3_p2[2])
            glEnd()

        for i in range(len(estimated)-1):
            glColor3f(1.0, 0.0, 0.0)
            glBegin(GL_LINES)

            SE3_p1 = estimated[i]
            SE3_p2 = estimated[i + 1]
            glVertex3d(SE3_p1[0], SE3_p1[1], SE3_p1[2])
            glVertex3d(SE3_p2[0], SE3_p2[1], SE3_p2[2])
            glEnd()

        pango.FinishFrame()
        time.sleep(0.005)
def main():
    # Create OpenGL window in single line
    pangolin.CreateWindowAndBind('Main', 640, 480)

    # Data logger object
    log = pangolin.DataLog()

    # Optionally add named labels
    labels = ['sin(t)', 'cos(t)', 'sin(t)+cos(t)']
    log.SetLabels(labels)

    # OpenGL 'view' of data. We might have many views of the same data.
    tinc = 0.03
    plotter = pangolin.Plotter(log, 0.0, 4.0 * np.pi / tinc, -2.0, 2.0,
                               np.pi / (4 * tinc), 0.5)
    plotter.SetBounds(0.0, 1.0, 0.0, 1.0)
    plotter.Track('$i')

    # Add some sample annotations to the plot
    plotter.AddMarker(pangolin.Marker.Vertical, -1000,
                      pangolin.Marker.LessThan,
                      pangolin.Colour.Blue().WithAlpha(0.2))
    plotter.AddMarker(pangolin.Marker.Horizontal, 100,
                      pangolin.Marker.GreaterThan,
                      pangolin.Colour.Red().WithAlpha(0.2))
    plotter.AddMarker(pangolin.Marker.Horizontal, 10, pangolin.Marker.Equal,
                      pangolin.Colour.Green().WithAlpha(0.2))

    pangolin.DisplayBase().AddDisplay(plotter)

    t = 0
    while not pangolin.ShouldQuit():
        gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)

        log.Log(np.sin(t), np.cos(t), np.sin(t) + np.cos(t))
        t += tinc

        pangolin.FinishFrame()
Example #15
0
def main():
    pangolin.CreateWindowAndBind('Main', 640, 480)
    gl.glEnable(gl.GL_DEPTH_TEST)

    # Define Projection and initial ModelView matrix
    scam = pangolin.OpenGlRenderState(
        pangolin.ProjectionMatrix(640, 480, 420, 420, 320, 240, 0.2, 100),
        pangolin.ModelViewLookAt(-2, 2, -2, 0, 0, 0,
                                 pangolin.AxisDirection.AxisY))
    handler = pangolin.Handler3D(scam)

    # Create Interactive View in window
    dcam = pangolin.CreateDisplay()
    dcam.SetBounds(0.0, 1.0, 0.0, 1.0, -640.0 / 480.0)
    dcam.SetHandler(handler)

    while not pangolin.ShouldQuit():
        gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
        gl.glClearColor(1.0, 1.0, 1.0, 1.0)
        dcam.Activate(scam)

        # Render OpenGL Cube
        pangolin.glDrawColouredCube()

        # Draw Point Cloud
        points = np.random.random((100000, 3)) * 10
        colors = np.zeros((len(points), 3))
        colors[:, 1] = 1 - points[:, 0] / 10.
        colors[:, 2] = 1 - points[:, 1] / 10.
        colors[:, 0] = 1 - points[:, 2] / 10.

        gl.glPointSize(2)
        gl.glColor3f(1.0, 0.0, 0.0)
        # access numpy array directly(without copying data), array should be contiguous.
        pangolin.DrawPoints(points, colors)

        pangolin.FinishFrame()
def main():
    pangolin.ParseVarsFile('app.cfg')

    pangolin.CreateWindowAndBind('Main', 640, 480)
    gl.glEnable(gl.GL_DEPTH_TEST)

    scam = pangolin.OpenGlRenderState(
        pangolin.ProjectionMatrix(640, 480, 420, 420, 320, 240, 0.1, 1000),
        pangolin.ModelViewLookAt(0, 0.5, -3, 0, 0, 0,
                                 pangolin.AxisDirection.AxisY))
    handler3d = pangolin.Handler3D(scam)

    dcam = pangolin.CreateDisplay()
    dcam.SetBounds(0.0, 1.0, 180 / 640., 1.0, -640.0 / 480.0)
    # dcam.SetBounds(pangolin.Attach(0.0),     pangolin.Attach(1.0),
    # pangolin.Attach.Pix(180), pangolin.Attach(1.0), -640.0/480.0)

    dcam.SetHandler(pangolin.Handler3D(scam))

    panel = pangolin.CreatePanel('ui')
    panel.SetBounds(0.0, 1.0, 0.0, 180 / 640.)

    button = pangolin.VarBool('ui.Button', value=False, toggle=False)
    checkbox = pangolin.VarBool('ui.Checkbox', value=False, toggle=True)
    float_slider = pangolin.VarFloat('ui.Float', value=3, min=0, max=5)
    float_log_slider = pangolin.VarFloat('ui.Log_scale var',
                                         value=3,
                                         min=1,
                                         max=1e4,
                                         logscale=True)
    int_slider = pangolin.VarInt('ui.Int', value=2, min=0, max=5)
    int_slave_slider = pangolin.VarInt('ui.Int_slave', value=2, toggle=False)

    save_window = pangolin.VarBool('ui.Save_Window', value=False, toggle=False)
    save_cube = pangolin.VarBool('ui.Save_Cube', value=False, toggle=False)
    record_cube = pangolin.VarBool('ui.Record_Cube', value=False, toggle=False)

    def reset():
        #float_slider.SetVal(0.5)
        print('You typed ctrl-r or pushed reset')

    # Reset = SetVarFunctor(float_slider, 0.5)
    # reset = pangolin.VarFunc('ui.Reset', reset)
    # pangolin.RegisterKeyPressCallback(int(pangolin.PANGO_CTRL) + ord('r'), reset)      # segfault
    # pangolin.RegisterKeyPressCallback(int(pangolin.PANGO_CTRL) + ord('b'), pangolin.SetVarFunctorFloat('ui.Float', 4.5))      # segfault
    # pangolin.RegisterKeyPressCallback(int(pangolin.PANGO_CTRL) + ord('b'), SetVarFunctor(float_slider, 4.5))      # segfault

    while not pangolin.ShouldQuit():
        gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)

        if pangolin.Pushed(button):
            print('You Pushed a button!')

        if checkbox.Get():
            int_slider.SetVal(int(float_slider))
        int_slave_slider.SetVal(int_slider)

        if pangolin.Pushed(save_window):
            pangolin.SaveWindowOnRender("window")

        if pangolin.Pushed(save_cube):
            pangolin.SaveWindowOnRender("cube")

        if pangolin.Pushed(record_cube):
            pangolin.DisplayBase().RecordOnRender(
                "ffmpeg:[fps=50,bps=8388608,unique_filename]//screencap.avi")

        dcam.Activate(scam)
        gl.glColor3f(1.0, 1.0, 1.0)
        pangolin.glDrawColouredCube()
        pangolin.FinishFrame()
Example #17
0
    xyz_neg = data[1][:, 0:3].numpy().astype(ctypes.c_float)
    sdf_neg = data[1][:, 3].numpy().astype(ctypes.c_float)
    rgb_neg = np.zeros_like(xyz_neg).astype(ctypes.c_float)

    xyz_pos = data[0][:, 0:3].numpy().astype(ctypes.c_float)
    sdf_pos = data[0][:, 3].numpy().astype(ctypes.c_float)
    rgb_pos = np.zeros_like(xyz_pos).astype(ctypes.c_float)

    s = 10.
    rgb_neg[:,0] = np.minimum(s*sdf_neg / sdf_neg.min(), np.ones_like(sdf_neg))
    rgb_neg[:,1] = 1. - rgb_neg[:,0]
    
    rgb_pos[:,2] = np.minimum( s*sdf_pos / sdf_pos.max(), np.ones_like(sdf_pos))
    rgb_pos[:,1] = 1. - rgb_pos[:,2]

    win = pango.CreateWindowAndBind("Interior Samples | " + npz_filename, 640, 480)
    gl.glEnable(gl.GL_DEPTH_TEST)

    pm = pango.ProjectionMatrix(640, 480, 420, 420, 320, 240, 0.1, 1000)
    mv = pango.ModelViewLookAt(-0, 0.5, -3, 0, 0, 0, pango.AxisY)
    s_cam = pango.OpenGlRenderState(pm, mv)

    handler = pango.Handler3D(s_cam)
    d_cam = (
        pango.CreateDisplay()
        .SetBounds(
            pango.Attach(0),
            pango.Attach(1),
            pango.Attach(0),
            pango.Attach(1),
            -640.0 / 480.0,
def main():
    # Create OpenGL window in single line
    pangolin.CreateWindowAndBind('Main', 640, 480)

    # 3D Mouse handler requires depth testing to be enabled
    gl.glEnable(gl.GL_DEPTH_TEST)

    # Issue specific OpenGl we might need
    gl.glEnable(gl.GL_BLEND)
    gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)

    # Define Camera Render Object (for view / scene browsing)
    proj = pangolin.ProjectionMatrix(640, 480, 420, 420, 320, 240, 0.1, 1000)
    scam = pangolin.OpenGlRenderState(
        proj, pangolin.ModelViewLookAt(1, 0.5, -2, 0, 0, 0, pangolin.AxisY))
    scam2 = pangolin.OpenGlRenderState(
        proj, pangolin.ModelViewLookAt(0, 0, -2, 0, 0, 0, pangolin.AxisY))

    # Add named OpenGL viewport to window and provide 3D Handler
    dcam1 = pangolin.Display('cam1')
    dcam1.SetAspect(640 / 480.)
    dcam1.SetHandler(pangolin.Handler3D(scam))

    dcam2 = pangolin.Display('cam2')
    dcam2.SetAspect(640 / 480.)
    dcam2.SetHandler(pangolin.Handler3D(scam2))

    dcam3 = pangolin.Display('cam3')
    dcam3.SetAspect(640 / 480.)
    dcam3.SetHandler(pangolin.Handler3D(scam))

    dcam4 = pangolin.Display('cam4')
    dcam4.SetAspect(640 / 480.)
    dcam4.SetHandler(pangolin.Handler3D(scam2))

    dimg1 = pangolin.Display('img1')
    dimg1.SetAspect(640 / 480.)

    dimg2 = pangolin.Display('img2')
    dimg2.SetAspect(640 / 480.)

    # LayoutEqual is an EXPERIMENTAL feature - it requires that all sub-displays
    # share the same aspect ratio, placing them in a raster fasion in the
    # viewport so as to maximise display size.
    view = pangolin.Display('multi')
    view.SetBounds(0.0, 1.0, 0.0, 1.0)
    view.SetLayout(pangolin.LayoutEqual)
    view.AddDisplay(dcam1)
    view.AddDisplay(dimg1)
    view.AddDisplay(dcam2)

    view.AddDisplay(dimg2)
    view.AddDisplay(dcam3)
    view.AddDisplay(dcam4)

    w, h = 64, 48
    image_texture = pangolin.GlTexture(w, h, gl.GL_RGB, False, 0, gl.GL_RGB,
                                       gl.GL_UNSIGNED_BYTE)

    # Default hooks for exiting (Esc) and fullscreen (tab)
    while not pangolin.ShouldQuit():

        gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)

        gl.glColor3f(1.0, 1.0, 1.0)

        dcam1.Activate(scam)
        pangolin.glDrawColouredCube()

        dcam2.Activate(scam2)
        pangolin.glDrawColouredCube()

        dcam3.Activate(scam)
        pangolin.glDrawColouredCube()

        dcam4.Activate(scam2)
        pangolin.glDrawColouredCube()

        dimg1.Activate()
        gl.glColor4f(1.0, 1.0, 1.0, 1.0)
        image_texture.Upload(random_image(w, h), gl.GL_RGB,
                             gl.GL_UNSIGNED_BYTE)
        image_texture.RenderToViewport()

        dimg2.Activate()
        gl.glColor4f(1.0, 1.0, 1.0, 1.0)
        # image_texture.Upload(random_image(w, h), gl.GL_RGB, gl.GL_UNSIGNED_BYTE)
        image_texture.RenderToViewport()

        pangolin.FinishFrame()
import sys
sys.path.append('../pangolin/build/src')

import OpenGL.GL as gl
import pypangolin as pango

if __name__ == "__main__":

    npz_filename = sys.argv[1]

    data = deep_sdf.data.read_sdf_samples_into_ram(npz_filename)

    xyz_neg = data[1][:, 0:3].numpy().astype(ctypes.c_float)
    xyz_pos = data[0][:, 0:3].numpy().astype(ctypes.c_float)

    win = pango.CreateWindowAndBind("Samples | " + npz_filename, 800, 600)
    gl.glEnable(gl.GL_DEPTH_TEST)

    pm = pango.ProjectionMatrix(800, 600, 420, 420, 400, 300, 0.1, 1000)
    mv = pango.ModelViewLookAt(-0, 0.5, -3, 0, 0, 0, pango.AxisY)
    s_cam = pango.OpenGlRenderState(pm, mv)

    handler = pango.Handler3D(s_cam)
    d_cam = (pango.CreateDisplay().SetBounds(
        pango.Attach(0),
        pango.Attach(1),
        pango.Attach(0),
        pango.Attach(1),
        -800.0 / 600.0,
    ).SetHandler(handler))
Example #20
0
    def viewer_init(self, w, h):
        # pangolin.ParseVarsFile('app.cfg')

        pangolin.CreateWindowAndBind('Map Viewer', w, h)
        gl.glEnable(gl.GL_DEPTH_TEST)

        viewpoint_x = 0
        viewpoint_y = -40
        viewpoint_z = -80
        viewpoint_f = 1000

        self.proj = pangolin.ProjectionMatrix(w, h, viewpoint_f, viewpoint_f,
                                              w // 2, h // 2, 0.1, 5000)
        self.look_view = pangolin.ModelViewLookAt(viewpoint_x, viewpoint_y,
                                                  viewpoint_z, 0, 0, 0, 0, -1,
                                                  0)
        self.scam = pangolin.OpenGlRenderState(self.proj, self.look_view)
        self.handler = pangolin.Handler3D(self.scam)

        # Create Interactive View in window
        self.dcam = pangolin.CreateDisplay()
        self.dcam.SetBounds(0.0, 1.0, kUiWidth / w, 1.0, -w / h)
        self.dcam.SetHandler(pangolin.Handler3D(self.scam))

        self.panel = pangolin.CreatePanel('ui')
        self.panel.SetBounds(0.0, 1.0, 0.0, kUiWidth / w)

        self.do_follow = True
        self.is_following = True

        self.draw_cameras = True
        self.draw_covisibility = True
        self.draw_spanning_tree = True
        self.draw_loops = True

        #self.button = pangolin.VarBool('ui.Button', value=False, toggle=False)
        self.checkboxFollow = pangolin.VarBool('ui.Follow',
                                               value=True,
                                               toggle=True)
        self.checkboxCams = pangolin.VarBool('ui.Draw Cameras',
                                             value=True,
                                             toggle=True)
        self.checkboxCovisibility = pangolin.VarBool('ui.Draw Covisibility',
                                                     value=True,
                                                     toggle=True)
        self.checkboxSpanningTree = pangolin.VarBool('ui.Draw Tree',
                                                     value=True,
                                                     toggle=True)
        self.checkboxGrid = pangolin.VarBool('ui.Grid',
                                             value=True,
                                             toggle=True)
        self.checkboxPause = pangolin.VarBool('ui.Pause',
                                              value=False,
                                              toggle=True)
        #self.float_slider = pangolin.VarFloat('ui.Float', value=3, min=0, max=5)
        #self.float_log_slider = pangolin.VarFloat('ui.Log_scale var', value=3, min=1, max=1e4, logscale=True)
        self.int_slider = pangolin.VarInt('ui.Point Size',
                                          value=kDefaultPointSize,
                                          min=1,
                                          max=10)

        self.pointSize = self.int_slider.Get()

        self.Twc = pangolin.OpenGlMatrix()
        self.Twc.SetIdentity()
Example #21
0
    def view(self):
        pangolin.CreateWindowAndBind('Viewer', 1024, 768)
        gl.glEnable(gl.GL_DEPTH_TEST)
        gl.glEnable(gl.GL_BLEND)
        gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)

        viewpoint_x = 0
        viewpoint_y = -7
        viewpoint_z = -18
        viewpoint_f = 1000

        proj = pangolin.ProjectionMatrix(1024, 768, viewpoint_f, viewpoint_f,
                                         512, 389, 0.1, 300)

        look_view = pangolin.ModelViewLookAt(viewpoint_x, viewpoint_y,
                                             viewpoint_z, 0, 0, 0, 0, -1, 0)

        # Camera Render Object (for view / scene browsing)
        scam = pangolin.OpenGlRenderState(proj, look_view)

        # Add named OpenGL viewport to window and provide 3D Handler
        dcam = pangolin.CreateDisplay()
        # dcam.SetBounds(0, 1, 0, 1, 1024 / 768.)
        dcam.SetHandler(pangolin.Handler3D(scam))

        # image
        width, height = 376, 240
        dimg = pangolin.Display('image')
        # dimg.SetBounds(0, height / 768., 0.0, width / 1024., 1024 / 768.)
        dimg.SetLock(pangolin.Lock.LockLeft, pangolin.Lock.LockTop)

        texture = pangolin.GlTexture(width, height, gl.GL_RGB, False, 0,
                                     gl.GL_RGB, gl.GL_UNSIGNED_BYTE)
        image = np.ones((height, width, 3), 'uint8')

        # axis
        axis = pangolin.Renderable()
        axis.Add(pangolin.Axis())

        trajectory = DynamicArray()
        camera = None
        image = None

        while not pangolin.ShouldQuit():
            if not self.pose_queue.empty():
                while not self.pose_queue.empty():
                    pose = self.pose_queue.get()
                trajectory.append(pose[:3, 3])
                camera = pose

            if not self.image_queue.empty():
                while not self.image_queue.empty():
                    img = self.image_queue.get()
                img = img[::-1, :, ::-1]
                img = cv2.resize(img, (width, height))
                image = img.copy()

            gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
            gl.glClearColor(1.0, 1.0, 1.0, 1.0)
            dcam.Activate(scam)

            # draw axis
            axis.Render()

            # draw current camera
            if camera is not None:
                gl.glLineWidth(1)
                gl.glColor3f(0.0, 0.0, 1.0)
                pangolin.DrawCameras(np.array([camera]), 0.5)

            # show trajectory
            if len(trajectory) > 0:
                gl.glPointSize(2)
                gl.glColor3f(0.0, 0.0, 0.0)
                pangolin.DrawPoints(trajectory.array())

            # show image
            if image is not None:
                texture.Upload(image, gl.GL_RGB, gl.GL_UNSIGNED_BYTE)
                dimg.Activate()
                gl.glColor3f(1.0, 1.0, 1.0)
                texture.RenderToViewport()

            pangolin.FinishFrame()
Example #22
0
def main():
    pangolin.CreateWindowAndBind('Main', 640, 480)
    gl.glEnable(gl.GL_DEPTH_TEST)

    # Define Projection and initial ModelView matrix
    scam = pangolin.OpenGlRenderState(
        pangolin.ProjectionMatrix(640, 480, 420, 420, 320, 240, 0.2, 200),
        pangolin.ModelViewLookAt(-2, 2, -2, 0, 0, 0, pangolin.AxisDirection.AxisY))
    handler = pangolin.Handler3D(scam)

    # Create Interactive View in window
    dcam = pangolin.CreateDisplay()
    dcam.SetBounds(0.0, 1.0, 0.0, 1.0, -640.0/480.0)
    dcam.SetHandler(handler)

    
    trajectory = [[0, -6, 6]]
    for i in range(300):
        trajectory.append(trajectory[-1] + np.random.random(3)-0.5)
    trajectory = np.array(trajectory)
    print(trajectory.shape)


    while not pangolin.ShouldQuit():
        gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
        gl.glClearColor(1.0, 1.0, 1.0, 1.0)
        dcam.Activate(scam)
        
        drawPlane()

        # Render OpenGL Cube
        pangolin.glDrawColouredCube(0.1)

        # Draw Point Cloud
        points = np.random.random((10000, 3)) * 3 - 4
        gl.glPointSize(1)
        gl.glColor3f(1.0, 0.0, 0.0)
        pangolin.DrawPoints(points)

        # Draw Point Cloud
        points = np.random.random((10000, 3))
        colors = np.zeros((len(points), 3))
        colors[:, 1] = 1 -points[:, 0]
        colors[:, 2] = 1 - points[:, 1]
        colors[:, 0] = 1 - points[:, 2]
        points = points * 3 + 1
        gl.glPointSize(1)
        pangolin.DrawPoints(points, colors)

        # Draw lines
        gl.glLineWidth(1)
        gl.glColor3f(0.0, 0.0, 0.0)
        pangolin.DrawLine(trajectory)   # consecutive
        gl.glColor3f(0.0, 1.0, 0.0)
        pangolin.DrawLines(
            trajectory, 
            trajectory + np.random.randn(len(trajectory), 3), 
            point_size=5)   # separate

        # Draw camera
        pose = np.identity(4)
        pose[:3, 3] = np.random.randn(3)
        gl.glLineWidth(1)
        gl.glColor3f(0.0, 0.0, 1.0)
        pangolin.DrawCamera(pose, 0.5, 0.75, 0.8)

        # Draw boxes
        poses = [np.identity(4) for i in range(10)]
        for pose in poses:
            pose[:3, 3] = np.random.randn(3) + np.array([5,-3,0])
        sizes = np.random.random((len(poses), 3))
        gl.glLineWidth(1)
        gl.glColor3f(1.0, 0.0, 1.0)
        pangolin.DrawBoxes(poses, sizes)


        pangolin.FinishFrame()
Example #23
0
    def __init__(self,
                 zoom,
                 map_img_path,
                 map_yaml_path,
                 waypoints,
                 show_laser=False):
        # load map params
        with open(map_yaml_path, 'r') as yaml_stream:
            try:
                map_metadata = yaml.safe_load(yaml_stream)
                map_resolution = map_metadata['resolution']
                origin = map_metadata['origin']
                map_origin_x = origin[0]
                map_origin_y = origin[1]
            except yaml.YAMLError as ex:
                print(ex)

        self.waypoints = waypoints
        self.waypoints_plot = np.copy(waypoints[:, 0:3])
        self.waypoints_plot[:, 2] *= 0.

        # toggle for laser viz
        self.show_laser = show_laser
        # load map
        self.map_img = np.array(
            Image.open(map_img_path).transpose(Image.FLIP_TOP_BOTTOM)).astype(
                np.float64)
        if len(self.map_img.shape) > 2:
            print('map image not grayscale')
            self.map_img = np.dot(self.map_img[..., :3], [0.29, 0.57, 0.14])
            self.map_img = np.floor(self.map_img)
        range_x = np.arange(self.map_img.shape[1])
        range_y = np.arange(self.map_img.shape[0])
        map_x, map_y = np.meshgrid(range_x, range_y)
        map_x = (map_x * map_resolution + map_origin_x).flatten()
        map_y = (map_y * map_resolution + map_origin_y).flatten()
        map_z = np.zeros(map_y.shape)
        map_coords = np.vstack((map_x, map_y, map_z))
        map_mask = self.map_img == 0.0
        map_mask_flat = map_mask.flatten()
        self.map_points = map_coords[:, map_mask_flat].T

        # init pangolin
        pangolin.CreateWindowAndBind('sim', 930, 1080)
        gl.glEnable(gl.GL_DEPTH_TEST)

        # define projection and initial modelview matrix
        self.scam = pangolin.OpenGlRenderState(
            pangolin.ProjectionMatrix(640, 480, 120, 120, 320, 280, 0.2, 200),
            pangolin.ModelViewLookAt(-0.1, 0, zoom, 0, 0, 0,
                                     pangolin.AxisDirection.AxisZ))
        self.handler = pangolin.Handler3D(self.scam)

        # create interactive view in window
        self.dcam = pangolin.CreateDisplay()
        self.dcam.SetBounds(pangolin.Attach(0.0), pangolin.Attach(1.0),
                            pangolin.Attach(0.0), pangolin.Attach(1.0),
                            -1920.0 / 1080)
        self.dcam.SetHandler(self.handler)

        # scan params
        angle_min = -4.7 / 2
        angle_max = 4.7 / 2
        num_beams = 1080
        self.scan_angles = np.linspace(angle_min, angle_max, num_beams)