def makePng(img): """Given an array like (H, W, 4), return a PNG-encoded byte string. """ io = QtCore.QBuffer() qim = fn.ndarray_to_qimage(img, QtGui.QImage.Format.Format_RGBX8888) qim.save(io, 'PNG') return bytes(io.data().data())
def update(self): print('lol') for frame in range(300): self.img.setImage(np.random.random((canvas_width, canvas_height)), autoLevels=True) exporter = pg.exporters.ImageExporter(self.view) exporter.params.param('width').setValue( canvas_width, blockSignal=exporter.widthChanged) exporter.params.param('height').setValue( canvas_height, blockSignal=exporter.heightChanged) im = exporter.export(toBytes=True) buffer = QtCore.QBuffer() buffer.open(QtCore.QIODevice.WriteOnly) # buffer.open(QtCore.QIODevice.ReadWrite) im.save(buffer, 'PNG') b = buffer.data() # print(b) # print(hasattr(z, 'data')) # print(z.pixelFormat().yuvLayout()) # print(z.bits()) # b = z.data.tobytes() # z.save(p.stdin, 'PNG') p.stdin.write(b) # ib.write(b) p.communicate()
def _generateItemSvg(item, nodes=None, root=None): ## This function is intended to work around some issues with Qt's SVG generator ## and SVG in general. ## 1) Qt SVG does not implement clipping paths. This is absurd. ## The solution is to let Qt generate SVG for each item independently, ## then glue them together manually with clipping. ## ## The format Qt generates for all items looks like this: ## ## <g> ## <g transform="matrix(...)"> ## one or more of: <path/> or <polyline/> or <text/> ## </g> ## <g transform="matrix(...)"> ## one or more of: <path/> or <polyline/> or <text/> ## </g> ## . . . ## </g> ## ## 2) There seems to be wide disagreement over whether path strokes ## should be scaled anisotropically. ## see: http://web.mit.edu/jonas/www/anisotropy/ ## Given that both inkscape and illustrator seem to prefer isotropic ## scaling, we will optimize for those cases. ## ## 3) Qt generates paths using non-scaling-stroke from SVG 1.2, but ## inkscape only supports 1.1. ## ## Both 2 and 3 can be addressed by drawing all items in world coordinates. profiler = debug.Profiler() if nodes is None: ## nodes maps all node IDs to their XML element. ## this allows us to ensure all elements receive unique names. nodes = {} if root is None: root = item ## Skip hidden items if hasattr(item, 'isVisible') and not item.isVisible(): return None ## If this item defines its own SVG generator, use that. if hasattr(item, 'generateSvg'): return item.generateSvg(nodes) ## Generate SVG text for just this item (exclude its children; we'll handle them later) tr = QtGui.QTransform() if isinstance(item, QtGui.QGraphicsScene): xmlStr = "<g>\n</g>\n" doc = xml.parseString(xmlStr) childs = [i for i in item.items() if i.parentItem() is None] elif item.__class__.paint == QtGui.QGraphicsItem.paint: xmlStr = "<g>\n</g>\n" doc = xml.parseString(xmlStr) childs = item.childItems() else: childs = item.childItems() tr = itemTransform(item, item.scene()) ## offset to corner of root item if isinstance(root, QtGui.QGraphicsScene): rootPos = QtCore.QPoint(0, 0) else: rootPos = root.scenePos() tr2 = QtGui.QTransform() tr2.translate(-rootPos.x(), -rootPos.y()) tr = tr * tr2 arr = QtCore.QByteArray() buf = QtCore.QBuffer(arr) svg = QtSvg.QSvgGenerator() svg.setOutputDevice(buf) dpi = QtGui.QDesktopWidget().logicalDpiX() svg.setResolution(dpi) p = QtGui.QPainter() p.begin(svg) if hasattr(item, 'setExportMode'): item.setExportMode(True, {'painter': p}) try: p.setTransform(tr) item.paint(p, QtGui.QStyleOptionGraphicsItem(), None) finally: p.end() ## Can't do this here--we need to wait until all children have painted as well. ## this is taken care of in generateSvg instead. #if hasattr(item, 'setExportMode'): #item.setExportMode(False) if USE_PYSIDE: xmlStr = str(arr) else: xmlStr = bytes(arr).decode('utf-8') doc = xml.parseString(xmlStr.encode('utf-8')) try: ## Get top-level group for this item g1 = doc.getElementsByTagName('g')[0] ## get list of sub-groups g2 = [ n for n in g1.childNodes if isinstance(n, xml.Element) and n.tagName == 'g' ] defs = doc.getElementsByTagName('defs') if len(defs) > 0: defs = [ n for n in defs[0].childNodes if isinstance(n, xml.Element) ] except: print(doc.toxml()) raise profiler('render') ## Get rid of group transformation matrices by applying ## transformation to inner coordinates correctCoordinates(g1, defs, item) profiler('correct') ## make sure g1 has the transformation matrix #m = (tr.m11(), tr.m12(), tr.m21(), tr.m22(), tr.m31(), tr.m32()) #g1.setAttribute('transform', "matrix(%f,%f,%f,%f,%f,%f)" % m) #print "=================",item,"=====================" #print g1.toprettyxml(indent=" ", newl='') ## Inkscape does not support non-scaling-stroke (this is SVG 1.2, inkscape supports 1.1) ## So we need to correct anything attempting to use this. #correctStroke(g1, item, root) ## decide on a name for this item baseName = item.__class__.__name__ i = 1 while True: name = baseName + "_%d" % i if name not in nodes: break i += 1 nodes[name] = g1 g1.setAttribute('id', name) ## If this item clips its children, we need to take care of that. childGroup = g1 ## add children directly to this node unless we are clipping if not isinstance(item, QtGui.QGraphicsScene): ## See if this item clips its children if int(item.flags() & item.ItemClipsChildrenToShape) > 0: ## Generate svg for just the path #if isinstance(root, QtGui.QGraphicsScene): #path = QtGui.QGraphicsPathItem(item.mapToScene(item.shape())) #else: #path = QtGui.QGraphicsPathItem(root.mapToParent(item.mapToItem(root, item.shape()))) path = QtGui.QGraphicsPathItem(item.mapToScene(item.shape())) item.scene().addItem(path) try: #pathNode = _generateItemSvg(path, root=root).getElementsByTagName('path')[0] pathNode = _generateItemSvg( path, root=root)[0].getElementsByTagName('path')[0] # assume <defs> for this path is empty.. possibly problematic. finally: item.scene().removeItem(path) ## and for the clipPath element clip = name + '_clip' clipNode = g1.ownerDocument.createElement('clipPath') clipNode.setAttribute('id', clip) clipNode.appendChild(pathNode) g1.appendChild(clipNode) childGroup = g1.ownerDocument.createElement('g') childGroup.setAttribute('clip-path', 'url(#%s)' % clip) g1.appendChild(childGroup) profiler('clipping') ## Add all child items as sub-elements. childs.sort(key=lambda c: c.zValue()) for ch in childs: csvg = _generateItemSvg(ch, nodes, root) if csvg is None: continue cg, cdefs = csvg childGroup.appendChild( cg ) ### this isn't quite right--some items draw below their parent (good enough for now) defs.extend(cdefs) profiler('children') return g1, defs