def test_create_unit_length_z_dtype(self): result = vector3.create_unit_length_z(dtype=np.float32) np.testing.assert_almost_equal(result, [0., 0., 1.], decimal=5) self.assertTrue(result.dtype == np.float32)
import numpy as np from pyrr import vector3, matrix33 from ..color import convert_color from ..allocators.vertlists import VAO from ..rect import ZRect Z = vector3.create_unit_length_z() def identity(): """Return an identity transformation matrix.""" return np.identity(3, dtype='f4') def bounds_from_verts(vertices: np.ndarray) -> ZRect: """Given an array of vertices, get the bounds of the object.""" # Ensure we only have 2D vertices vertices = vertices[:, :2] # Calculate the bounds mins = np.min(vertices, axis=0) maxs = np.max(vertices, axis=0) return ZRect(mins, maxs - mins) class Bounds: """Descriptor for a property that returns bounds based on vertices. We compile an expression to access the vertices in order to be faster and save code.
def test_create_unit_length_z_dtype(self): result = vector3.create_unit_length_z(dtype=np.float32) np.testing.assert_almost_equal(result, [0.,0.,1.], decimal=5) self.assertTrue(result.dtype == np.float32)