def main(): pysage.initialize() pysage.enableCollision(TYPE_SHAPE, TYPE_FLOOR) pysage.enableCollision(TYPE_SHAPE, TYPE_BLOCK) floor = pysage.GameObject(0, 480, 640, 16) pysage.addObject(floor, TYPE_FLOOR) lockedblocks.append(floor) pysage.listenForControllerInput(spawnShape) pysage.runThread(callCounter) pysage.start() pysage.cleanup()
def main(): pysage.initialize() ball.add() paddle1.add() paddle2.add() pysage.enableCollision(TYPE_BALL, TYPE_PADDLE) ball.reset(4, random.randint(-3, 3)) pysage.start() pysage.cleanup() return