def start(self, version=None, want_rgb=True, **kwargs): """Launch the game.""" del want_rgb # Unused if not os.path.isdir(self.data_dir): raise sc_process.SC2LaunchError( "Expected to find StarCraft II installed at '%s'. If it's not " "installed, do that and run it once so auto-detection works. If " "auto-detection failed repeatedly, then set the SC2PATH environment " "variable with the correct location." % self.data_dir) version = version or FLAGS.sc2_version if isinstance(version, lib.Version) and not version.data_version: # This is for old replays that don't have the embedded data_version. version = self._get_version(version.game_version) elif isinstance(version, six.string_types): version = self._get_version(version) elif not version: version = self._get_version("latest") if version.build_version < lib.VERSIONS["3.16.1"].build_version: raise sc_process.SC2LaunchError( "SC2 Binaries older than 3.16.1 don't support the api.") if FLAGS.sc2_dev_build: version = version._replace(build_version=0) exec_path = os.path.join(self.data_dir, "Versions/Base%05d" % version.build_version, self._exec_name) if not os.path.exists(exec_path): raise sc_process.SC2LaunchError("No SC2 binary found at: %s" % exec_path) return sc_process.StarcraftProcess(self, exec_path=exec_path, version=version, **kwargs)
def start(self, version=None, **kwargs): """Launch the game.""" if not os.path.isdir(self.data_dir): raise sc_process.SC2LaunchError( "Expected to find StarCraft II installed at '%s'. If it's not " "installed, do that and run it once so auto-detection works. If " "auto-detection failed repeatedly, then set the SC2PATH environment " "variable with the correct location." % self.data_dir) version = version or FLAGS.sc2_version if isinstance(version, lib.Version) and not version.data_version: # This is for old replays that don't have the embedded data_version. version = _get_version(version.game_version) elif isinstance(version, str): version = _get_version(version) elif not version: versions_dir = os.path.join(self.data_dir, "Versions") build_version = max(int(v[4:]) for v in os.listdir(versions_dir) if v.startswith("Base")) version = lib.Version(None, build_version, None, None) if version.build_version < VERSIONS["3.16.1"].build_version: raise sc_process.SC2LaunchError( "SC2 Binaries older than 3.16.1 don't support the api.") exec_path = os.path.join( self.data_dir, "Versions/Base%s" % version.build_version, self._exec_name) if not os.path.exists(exec_path): raise sc_process.SC2LaunchError("No SC2 binary found at: %s" % exec_path) return sc_process.StarcraftProcess( self, exec_path=exec_path, data_version=version.data_version, **kwargs)
def start(self, version=None, **kwargs):#game_version=None, data_version=None, **kwargs): """Launch the game process.""" if not version: version = self.mostRecentVersion pysc2Version = lib.Version( # convert to pysc2 Version version.version, version.baseVersion, version.dataHash, version.fixedHash) return sc_process.StarcraftProcess( self, exec_path=self.exec_path(version.baseVersion), version=pysc2Version, **kwargs)
def start(self, want_rgb=True, **kwargs): """Launch the game.""" del want_rgb # Unused if not os.path.isdir(self.data_dir): raise sc_process.SC2LaunchError( "Expected to find StarCraft II installed at '%s'. If it's not " "installed, do that and run it once so auto-detection works. If " "auto-detection failed repeatedly, then set the SC2PATH environment " "variable with the correct location." % self.data_dir) exec_path = os.path.join( self.data_dir, "Versions/Base%05d" % self.version.build_version, self._exec_name) if not os.path.exists(exec_path): raise sc_process.SC2LaunchError("No SC2 binary found at: %s" % exec_path) return sc_process.StarcraftProcess( self, exec_path=exec_path, version=self.version, **kwargs)
def start(self, **kwargs): """Launch the game.""" return sc_process.StarcraftProcess(self, **kwargs)