Example #1
0
    def createGame(self):

        l, s = Layout(self), self.s
        h0 = l.YS+3*l.YOFFSET
        self.setSize(l.XM+10*l.XS, l.YM+l.YS+l.TEXT_HEIGHT+2*h0)

        x, y = l.XM, l.YM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, 's')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 's')

        x += l.XS
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i % 4))
            x += l.XS
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
                                 base_rank=KING, dir=-1))
            x += l.XS

        y = l.YM+l.YS+l.TEXT_HEIGHT
        for i in range(2):
            x = l.XM
            for j in range(10):
                s.rows.append(DoubleLine_RowStack(x, y, self, max_cards=2,
                              max_move=1, max_accept=1, base_rank=NO_RANK))
                x += l.XS
            y += h0

        l.defaultStackGroups()
Example #2
0
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+5*l.XS, l.YM+4*l.YS)

        for i, j in ((1,0),
                     (2,0),
                     (3,0),
                     (4,1.5),
                     (3,3),
                     (2,3),
                     (1,3),
                     (0,1.5),
                     ):
            x, y = l.XM+i*l.XS, l.YM+j*l.YS
            stack = RK_RowStack(x, y, self, dir=1, mod=13, max_move=0)
            s.rows.append(stack)
            stack.CARD_YOFFSET = 0

        x, y = l.XM+1.5*l.XS, l.YM+1.5*l.YS
        s.talon = WasteTalonStack(x, y, self, max_rounds=2)
        l.createText(s.talon, 'nw')
        l.createRoundText(self.s.talon, 'nn')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 'ne')

        l.defaultStackGroups()
Example #3
0
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+10*l.XS, l.YM+5*l.YS)

        x, y = l.XM, l.YM
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
            s.foundations.append(SS_FoundationStack(x+6*l.XS, y, self, suit=i))
            x += l.XS

        x, y = l.XM+4*l.XS, l.YM
        r = range(11)
        for i in range(5,0,-1):
            for j in r[i:-i]:
                x, y = l.XM+(j-0.5)*l.XS, l.YM+(5-i)*l.YS
                s.rows.append(BasicRowStack(x, y, self, max_accept=0))


        x, y = l.XM, l.YM+1.5*l.YS
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, 'ne')
        y += l.YS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 'ne')

        l.defaultStackGroups()
Example #4
0
    def createGame(self):
        l, s = Layout(self), self.s
        self.setSize(l.XM+5*l.XS, l.YM+5*l.YS)

        suit = 0
        for x, y in ((0,0), (4,0), (0,4), (4,4)):
            x, y = l.XM+x*l.XS, l.YM+y*l.YS
            s.foundations.append(SS_FoundationStack(x, y, self, suit=suit))
            suit += 1

        x, y = l.XM+3*l.XS/2, l.YM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, 'nw')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 'ne')

        y = l.YM+l.YS
        for i in range(3):
            x = l.XM+l.XS
            for j in range(3):
                stack = CornerSuite_RowStack(x, y, self, max_move=1)
                s.rows.append(stack)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0
                x += l.XS
            y += l.YS

        l.defaultStackGroups()
Example #5
0
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        w, h = l.XM+12*l.XS, l.YM+l.YS+16*l.YOFFSET
        self.setSize(w, h)

        # create stacks
        x, y = l.XM, l.YM
        s.talon = DealRowTalonStack(x, y, self)
        l.createText(s.talon, "s")
        x += l.XS
        for i in range(10):
            stack = self.RowStack_Class(x, y, self, base_rank=ANY_RANK,
                                        max_move=UNLIMITED_MOVES,
                                        max_accept=UNLIMITED_ACCEPTS)
            s.rows.append(stack)
            x += l.XS
        s.foundations.append(AbstractFoundationStack(x, y, self, suit=ANY_SUIT,
                                                     max_accept=0, max_cards=104))
        l.createText(s.foundations[0], "s")

        # define stack-groups
        l.defaultStackGroups()
Example #6
0
    def createGame(self, rows=7):
        
        l, s = Layout(self), self.s

        self.setSize(l.XM+10*l.XS, l.YM+3*l.YS+12*l.YOFFSET)

        y = l.YM
        for i in range(2):
            x = l.XM+2*l.XS
            for j in range(8):
                s.foundations.append(self.Foundation_Class(x, y, self,
                                                           suit=j%4))
                x += l.XS
            y += l.YS

        x, y = l.XM+(10-rows)*l.XS/2, l.YM+2*l.YS
        for i in range(rows):
            s.rows.append(AC_RowStack(x, y, self))
            x += l.XS

        x, y = l.XM, l.YM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, 'ne')
        y += l.YS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 'ne')

        l.defaultStackGroups()
Example #7
0
    def createGame(self, max_rounds=2):

        l, s = Layout(self), self.s
        self.setSize(l.XM+8*l.XS, l.YM+4*l.YS)

        y = l.YM
        for i in range(2):
            x = l.XM
            for j in range(4):
                s.foundations.append(SS_FoundationStack(x, y, self,
                                     suit=j, base_rank=6, max_cards=7))
                x += l.XS
            y += l.YS
        for i in range(2):
            x = l.XM
            for j in range(4):
                s.foundations.append(SS_FoundationStack(x, y, self, suit=j,
                                     base_rank=5, dir=-1, max_cards=6))
                x += l.XS
            y += l.YS
        y = l.YM
        for i in range(3):
            x = l.XM+5*l.XS
            for j in range(3):
                s.rows.append(ReserveStack(x, y, self))
                x += l.XS
            y += l.YS
        x, y = l.XM+5*l.XS, l.YM+3*l.YS
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, 'sw')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 'se')

        l.defaultStackGroups()
Example #8
0
    def createGame(self):
        playcards = 6

        l, s = Layout(self), self.s
        self.setSize(
            l.XM+10*l.XS, l.YM+3*l.YS+2*playcards*l.YOFFSET+l.TEXT_HEIGHT)

        x, y = l.XM, l.YM
        s.talon = SlyFox_Talon(x, y, self)
        s.waste = s.talon
        l.createText(s.talon, 'ne')
        tx, ty, ta, tf = l.getTextAttr(s.talon, "ss")
        font = self.app.getFont("canvas_default")
        self.texts.misc = MfxCanvasText(self.canvas, tx, ty,
                                        anchor=ta, font=font)

        x += 2*l.XS
        for i in range(4):
            s.foundations.append(SlyFox_Foundation(x, y, self, suit=i))
            s.foundations.append(SlyFox_Foundation(x+4*l.XS, y, self, suit=i,
                                                   base_rank=KING, dir=-1))
            x += l.XS
        y = l.YM+l.YS+l.TEXT_HEIGHT
        for i in range(2):
            x = l.XM
            for j in range(10):
                stack = SlyFox_RowStack(x, y, self, max_cards=UNLIMITED_CARDS)
                s.rows.append(stack)
                stack.CARD_YOFFSET = l.YOFFSET
                x += l.XS
            y += l.YS+playcards*l.YOFFSET

        l.defaultStackGroups()
Example #9
0
    def createGame(self):

        l, s = Layout(self), self.s

        w, h = l.XM+8*l.XS, l.YM+4*l.YS
        self.setSize(w, h)

        x, y = l.XM, l.YM
        for i in range(8):
            s.foundations.append(SS_FoundationStack(x, y, self,
                                 suit=i/2, base_rank=KING, mod=13))
            x += l.XS
        x, y = l.XM, l.YM+l.YS
        s.talon = TheSpark_Talon(x, y, self, max_rounds=1, num_deal=3)
        l.createText(s.talon, 'se')
        y += l.YS
        for i in (0,1):
            stack = WasteStack(x, y, self)
            s.reserves.append(stack)
            l.createText(stack, 'se')
            y += l.YS
        y = l.YM+l.YS*3/2
        for i in range(2):
            x = l.XM+2*l.XS
            for j in range(6):
                stack = SS_RowStack(x, y, self, max_move=1)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0
                s.rows.append(stack)
                x += l.XS
            y += l.YS

        l.defaultStackGroups()
Example #10
0
    def createGame(self):

        l, s = Layout(self), self.s

        w1 = l.XS+12*l.XOFFSET
        w, h = l.XM+2*l.XS+2*w1, l.YM+4*l.YS
        self.setSize(w, h)

        for x, y in ((l.XM,                l.YM),
                     (l.XM+w1+2*l.XS+l.XM, l.YM),
                     (l.XM,                l.YM+3*l.YS),
                     (l.XM+w1+2*l.XS+l.XM, l.YM+3*l.YS),):
            stack = SS_RowStack(x, y, self, max_move=1)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
            s.rows.append(stack)
        i = 0
        for x, y in ((l.XM+w1,                    l.YM),
                     (l.XM+w1+l.XS,               l.YM),
                     (l.XM+w1-2*l.XS-l.XS/2-l.XM, l.YM+1.5*l.YS),
                     (l.XM+w1-l.XS-l.XS/2-l.XM,   l.YM+1.5*l.YS),
                     (l.XM+w1+2*l.XS+l.XS/2+l.XM, l.YM+1.5*l.YS),
                     (l.XM+w1+3*l.XS+l.XS/2+l.XM, l.YM+1.5*l.YS),
                     (l.XM+w1,                    l.YM+3*l.YS),
                     (l.XM+w1+l.XS,               l.YM+3*l.YS),):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i%4))
            i += 1
        x, y = l.XM+w1, l.YM+1.5*l.YS
        s.talon = WasteTalonStack(x, y, self, max_rounds=4)
        l.createText(s.talon, 's')
        l.createRoundText(s.talon, 'nn')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 's')

        l.defaultStackGroups()
Example #11
0
    def createGame(self):
        l, s = Layout(self), self.s

        self.setSize(l.XM+12*l.XS, l.YM+max(4.5*l.YS, 2*l.YS+12*l.YOFFSET))

        x, y = l.XM, l.YM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, 's')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 's')
        x += 2*l.XS
        for i in range(8):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i/2))
            x += l.XS
        x, y = l.XM, l.YM+l.YS*3/2
        for i in range(3):
            s.reserves.append(ReserveStack(x, y, self))
            y += l.YS
        x, y = l.XM+2*l.XS, l.YM+l.YS
        for i in range(10):
            s.rows.append(SS_RowStack(x, y, self, max_move=1))
            x += l.XS

        l.defaultStackGroups()
Example #12
0
    def createGame(self):

        l, s = Layout(self), self.s

        self.setSize(l.XM+10*l.XS, l.YM+2*l.YS+12*l.YOFFSET+l.TEXT_HEIGHT)

        x, y = l.XM, l.YM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, 's')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 's')
        x += l.XS
        for i in range(8):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i%4,
                                                    max_cards=12))
            x += l.XS
        x, y = l.XM, l.YM+l.YS+l.TEXT_HEIGHT
        s.foundations.append(RK_FoundationStack(x, y, self, suit=ANY_SUIT,
                             base_rank=KING, dir=0, max_cards=8))
        x += 3*l.XS
        for i in range(6):
            s.rows.append(RK_RowStack(x, y, self, max_move=1))
            x += l.XS

        l.defaultStackGroups()
Example #13
0
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+8*l.XS, l.YM+4*l.YS)

        x, y = l.XM, l.YM
        for i in range(8):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i/2,
                                 base_rank=4, dir=-1, mod=13, max_cards=6))
            x += l.XS
        x, y = l.XM, l.YM+l.YS
        for i in range(8):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i/2,
                                 base_rank=5, max_cards=7))
            x += l.XS

        x, y = l.XM+3*l.XS, l.YM+3*l.YS
        s.talon = WasteTalonStack(x, y, self, max_rounds=2)
        l.createText(s.talon, 'n')
        l.createRoundText(self.s.talon, 'nnn')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 'n')

        l.defaultStackGroups()
Example #14
0
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+7*l.XS, l.YM+2*l.YS+20*l.YOFFSET)

        x, y = l.XM, l.YM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, 's')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 's')

        x += 3.5*l.XS
        s.foundations.append(FourByFour_Foundation(x, y, self,
                             suit=ANY_SUIT, base_rank=ANY_RANK, max_cards=52,
                             max_accept=1, max_move=0, mod=13))
        stack = s.foundations[0]
        tx, ty, ta, tf = l.getTextAttr(stack, 'ne')
        font = self.app.getFont('canvas_default')
        stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
                                         anchor=ta, font=font)

        x, y = l.XM+3*l.XS, l.YM+l.YS
        for i in range(4):
            stack = UD_RK_RowStack(x, y, self, mod=13)
            stack.getBottomImage = stack._getReserveBottomImage
            s.rows.append(stack)
            x += l.XS

        l.defaultStackGroups()
Example #15
0
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+8*l.XS, l.YM+4*l.YS)

        s.talon = Matrimony_Talon(l.XM, l.YM, self, max_rounds=17)
        l.createText(s.talon, 'se')
        l.createRoundText(s.talon, 'ne')

        x, y = l.XM+2*l.XS, l.YM
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
                                 base_rank=JACK, dir=-1, mod=13))
            x += l.XS
        x, y = l.XM+2*l.XS, l.YM+l.YS
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
                                 base_rank=QUEEN, dir=1, mod=13))
            x += l.XS
        y = l.YM+2*l.YS
        for i in range(2):
            x = l.XM
            for j in range(8):
                stack = LadyOfTheManor_RowStack(x, y, self, max_accept=0)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0
                s.rows.append(stack)
                x += l.XS
            y += l.YS

        l.defaultStackGroups()
Example #16
0
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+7*l.XS, l.YM+4*l.YS)

        x, y = l.XM, l.YM
        s.talon = WasteTalonStack(x, y, self, max_rounds=3)
        l.createText(s.talon, 's')
        l.createRoundText(s.talon, 'ne', dx=l.XS)
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 's')
        x0, y0 = l.XM+2*l.XS, l.YM
        k = 0
        for i, j in((2, 0), (0, 1.5), (4, 1.5), (2, 3)):
            x, y = x0+i*l.XS, y0+j*l.YS
            s.foundations.append(RK_FoundationStack(x, y, self,
                                 ##suit=ANY_SUIT,
                                 base_rank=KING, dir=-1, max_move=0))
            k += 1
        k = 0
        for i, j in((2, 1), (1, 1.5), (3, 1.5), (2, 2)):
            x, y = x0+i*l.XS, y0+j*l.YS
            s.foundations.append(RK_FoundationStack(x, y, self,
                                 ##suit=ANY_SUIT,
                                 base_rank=1, max_move=0, max_cards=12))
            k += 1
        k = 0
        for i, j in((1, 0.2), (3, 0.2), (1, 2.8), (3, 2.8)):
            x, y = x0+i*l.XS, y0+j*l.YS
            s.foundations.append(IdleAces_AceFoundation(x, y, self,
                                 suit=k, max_cards=1, max_move=0))
            k += 1

        l.defaultStackGroups()
Example #17
0
    def createGame(self):
        l, s = Layout(self), self.s
        self.setSize(l.XM+13*l.XS, l.YM+7*l.YS)
        self.base_rank = ANY_RANK

        x, y = l.XM+2.5*l.XS, l.YM
        for i in range(8):
            s.foundations.append(StepUp_Foundation(x, y, self,
                                 suit=i%4, mod=13, base_rank=ANY_RANK))
            x += l.XS
        tx, ty, ta, tf = l.getTextAttr(s.foundations[0], "sw")
        font = self.app.getFont("canvas_default")
        self.texts.info = MfxCanvasText(self.canvas, tx, ty,
                                        anchor=ta, font=font)

        x, y = l.XM, l.YM+l.YS
        for i in range(13):
            s.reserves.append(ReserveStack(x, y, self))
            x += l.XS
        x, y = l.XM+2*l.XS, l.YM+2*l.YS
        for i in range(9):
            s.rows.append(StepUp_RowStack(x, y, self, max_move=1, mod=13))
            x += l.XS

        x, y = l.XM, l.YM+2.5*l.YS
        s.talon = StepUp_Talon(x, y, self, max_rounds=1)
        l.createText(s.talon, 'se')
        y += l.YS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 'se')

        l.defaultStackGroups()
Example #18
0
    def createGame(self):
        l, s = Layout(self), self.s
        self.setSize(l.XM+9*l.XS, l.YM+4*l.YS)

        x, y = l.XM, l.YM
        s.talon = SlyFox_Talon(x, y, self)
        s.waste = s.talon
        l.createText(s.talon, 'ne')
        tx, ty, ta, tf = l.getTextAttr(s.talon, "ss")
        font = self.app.getFont("canvas_default")
        self.texts.misc = MfxCanvasText(self.canvas, tx, ty,
                                        anchor=ta, font=font)

        y = l.YM
        for i in range(4):
            x = l.XM+1.5*l.XS
            for j in range(5):
                stack = SlyFox_RowStack(x, y, self, max_cards=UNLIMITED_CARDS)
                stack.CARD_YOFFSET = 0
                s.rows.append(stack)
                x += l.XS
            y += l.YS

        x, y = self.width-2*l.XS, l.YM
        for i in range(4):
            s.foundations.append(SlyFox_Foundation(x, y, self, suit=i))
            s.foundations.append(SlyFox_Foundation(x+l.XS, y, self, suit=i,
                                                   base_rank=KING, dir=-1))
            y += l.YS

        l.defaultStackGroups()
Example #19
0
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+8*l.XS, l.YM+5*l.YS)

        y = l.YM
        for i in range(5):
            x = l.XM+(8-i)*l.XS/2
            for j in range(i+1):
                s.rows.append(ReserveStack(x, y, self))
                x += l.XS
            y += l.YS

        suit = 0
        for xx, yy in ((1.5, 1.5),
                       (1,   2.5),
                       (6.5, 1.5),
                       (7,   2.5)):
            x, y = l.XM+xx*l.XS, l.YM+yy*l.YS
            s.foundations.append(SS_FoundationStack(x, y, self, suit))
            suit += 1

        x, y = l.XM, l.YM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, 's')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 's')

        l.defaultStackGroups()
Example #20
0
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM + 8.5*l.XS, l.YM + 6*l.YS)

        # create stacks
        y = l.YM
        for d in ((1, 2.5), (2, 2), (3, 1.5), (4, 1), (5, 0.5), (5, 0.5)):
            x = l.XM + d[1] * l.XS
            for i in range(d[0]):
                s.rows.append(EiffelTower_RowStack(x, y, self))
                x = x + l.XS
            y = y + l.YS
        x = l.XM + 6 * l.XS
        y = l.YM + 5 * l.YS // 2
        s.waste = self.Waste_Class(x, y, self)
        l.createText(s.waste, "s")
        x = x + l.XS
        s.talon = self.Talon_Class(x, y, self, max_rounds=1)
        l.createText(s.talon, "s")

        # define stack-groups
        l.defaultStackGroups()
Example #21
0
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+8.5*l.XS, l.YM+4*l.YS)

        y = l.YM
        suit = 0
        for i in (0,1,3,4):
            x = l.XM+(2+i)*l.XS
            s.foundations.append(SS_FoundationStack(x, y, self, suit=suit))
            suit += 1

        x, y = l.XM+4*l.XS, l.YM
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
                                                    base_rank=KING, dir=-1))
            y += l.YS

        for i, j in ((0,0),(1,0),(2,0),(5,0),(6,0),(7,0),
                     (0,1),(1,1),(2,1),(5,1),(6,1),(7,1),
                     ):
            x, y = l.XM+(0.5+i)*l.XS, l.YM+(1.5+j)*l.YS
            stack = BasicRowStack(x, y, self, max_accept=0)
            s.rows.append(stack)
            stack.CARD_YOFFSET = 0

        x, y = l.XM, l.YM
        s.talon = DealRowRedealTalonStack(x, y, self, max_rounds=3)
        l.createText(s.talon, 'se')
        l.createRoundText(s.talon, 'ne')

        l.defaultStackGroups()
Example #22
0
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+9.5*l.XS, l.YM+4*l.YS)

        x, y = l.XM+l.XS, l.YM
        for i in range(8):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i%4,
                                 base_rank=JACK, dir=-1, max_cards=11))
            x += l.XS
        x, y = l.XM+l.XS, l.YM+l.YS
        for i in range(8):
            s.foundations.append(Adela_Foundation(x, y, self, suit=i%4,
                                 base_rank=QUEEN, max_cards=1))
            x += l.XS
        x, y = l.XM+l.XS, l.YM+2*l.YS
        for i in range(8):
            s.foundations.append(Adela_Foundation(x, y, self, suit=i%4,
                                 base_rank=KING, max_cards=1))
            x += l.XS
        x, y = l.XM, l.YM+l.YS
        s.talon = DealRowTalonStack(x, y, self)
        l.createText(s.talon, 'n')
        x, y = l.XM+l.XS/2, l.YM+3*l.YS
        for i in range(9):
            stack = SS_RowStack(x, y, self, max_move=1, dir=1)
            s.rows.append(stack)
            stack.CARD_YOFFSET = 0
            x += l.XS
            
        l.defaultStackGroups()
Example #23
0
    def createGame(self, rows=9, max_rounds=1, num_deal=1, playcards=16):
        l, s = Layout(self), self.s
        self.setSize(l.XM + 8 * l.XS, l.YM + 3 * l.YS + 12 * l.YOFFSET + l.TEXT_HEIGHT)

        x, y = l.XM, l.YM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, "s")
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, "s")
        x += 2 * l.XS
        stack = BastilleDay_BastilleStack(x, y, self)
        s.reserves.append(stack)
        l.createText(stack, "s")
        x += l.XS
        stack = OpenStack(x, y, self)
        stack.CARD_XOFFSET = l.XOFFSET
        l.createText(stack, "s")
        s.reserves.append(stack)

        x, y = l.XM, l.YM + l.YS + l.TEXT_HEIGHT
        for i in range(8):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i % 4))
            x = x + l.XS
        x, y = l.XM, l.YM + 2 * l.YS + l.TEXT_HEIGHT
        for i in range(8):
            s.rows.append(AC_RowStack(x, y, self))
            x = x + l.XS

        l.defaultStackGroups()
Example #24
0
    def createGame(self, rows=8, reserves=6):
        l, s = Layout(self), self.s
        w, h = l.XM+(rows+reserves+1)*l.XS, l.YM+3*l.YS+16*l.YOFFSET
        self.setSize(w, h)
        x, y = l.XM+(rows+reserves+1-8)*l.XS//2, l.YM
        for i in range(8):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i % 4))
            x += l.XS
        x, y = l.XM, l.YM+l.YS
        for i in range(reserves):
            stack = Headquarters_Reserve(x, y, self,
                                         max_cards=UNLIMITED_CARDS,
                                         max_accept=UNLIMITED_CARDS,
                                         max_move=UNLIMITED_CARDS)
            s.reserves.append(stack)
            stack.CARD_YOFFSET = l.YOFFSET
            x += l.XS
        x, y = l.XM+(reserves+1)*l.XS, l.YM+l.YS
        for j in range(rows):
            s.rows.append(AC_RowStack(x, y, self, base_rank=NO_RANK))
            x += l.XS
        x, y = w-l.XS, h-l.YS
        s.talon = InitialDealTalonStack(x, y, self)

        l.defaultStackGroups()
Example #25
0
    def createGame(self):

        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM+10.5*l.XS, l.YM+2*l.YS+20*l.YOFFSET)

        # create stacks
        x, y = l.XM, l.YM+l.YS//2
        for i in (0, 1):
            stack = ReserveStack(x, y, self, max_cards=4)
            s.reserves.append(stack)
            stack.CARD_YOFFSET = l.YOFFSET
            l.createText(stack, 'n')
            x += l.XS

        x, y = l.XM+2.5*l.XS, l.YM
        for i in range(8):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i//2))
            x += l.XS

        x, y = l.XM+2.5*l.XS, l.YM+l.YS
        for i in range(8):
            s.rows.append(AC_RowStack(x, y, self))
            x += l.XS

        x, y = l.XM, self.height-l.YS
        s.talon = InitialDealTalonStack(x, y, self)

        # define stack-groups
        l.defaultStackGroups()
Example #26
0
    def createGame(self, rows=8, reserves=4, playcards=15):

        decks = self.gameinfo.decks

        l, s = Layout(self), self.s
        self.setSize(l.XM+rows*l.XS, l.YM+2*l.YS+playcards*l.YOFFSET)

        x, y = l.XM, l.YM
        for i in range(reserves):
            s.reserves.append(ReserveStack(x, y, self))
            x += l.XS

        x = self.width - 2*l.XS
        s.foundations.append(FourByFour_Foundation(x, y, self,
                             suit=ANY_SUIT, base_rank=ACE, max_cards=52*decks,
                             max_accept=1, max_move=0))
        stack = s.foundations[0]
        tx, ty, ta, tf = l.getTextAttr(stack, 'ne')
        font = self.app.getFont('canvas_default')
        stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
                                         anchor=ta, font=font)

        x, y = l.XM, l.YM+l.YS
        for i in range(rows):
            s.rows.append(AC_RowStack(x, y, self))
            x += l.XS

        x, y = l.XM, self.height-l.YS
        s.talon = InitialDealTalonStack(x, y, self)

        l.defaultStackGroups()
Example #27
0
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+9*l.XS, l.YM+5*l.YS)

        x, y = l.XM, l.YM
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
            y += l.YS
        x, y = self.width-l.XS, l.YM
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self,
                                 suit=i, base_rank=KING, dir=-1))
            y += l.YS
        x, y = (self.width-l.XS)/2, self.height-l.YS
        s.talon = DealRowTalonStack(x, y, self)
        l.createText(s.talon, 'se')
        y = l.YM
        for i in range(4):
            x = l.XM+l.XS*3/2
            for j in range(6):
                stack = UD_SS_RowStack(x, y, self, base_rank=NO_RANK)
                s.rows.append(stack)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0
                x += l.XS
            y += l.YS

        l.defaultStackGroups()
Example #28
0
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+5.5*l.XS, l.YM+3*l.YS)

        x, y = l.XM, l.YM+l.YS/2
        s.talon = WasteTalonStack(x, y, self, max_rounds=3)
        l.createText(s.talon, "se")
        l.createRoundText(s.talon, 'nn')
        y += l.YS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, "se")

        x, y = l.XM+1.5*l.XS, l.YM
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
                                 mod=13, max_cards=6, base_rank=4, dir=-1))
            x += l.XS

        x, y = l.XM+1.5*l.XS, l.YM+l.YS
        for i in range(4):
            s.foundations.append(AbstractFoundationStack(x, y, self, suit=i,
                                 max_cards=1, max_move=0, base_rank=QUEEN))
            x += l.XS

        x, y = l.XM+1.5*l.XS, l.YM+2*l.YS
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
                                 mod=13, max_cards=6, base_rank=5))
            x += l.XS

        l.defaultStackGroups()
Example #29
0
    def createGame(self):

        l, s = Layout(self), self.s

        w, h = l.XM+8*l.XS, 2*l.YM+3*l.YS
        self.setSize(w, h)

        x, y = l.XM+3*l.XS, l.YM
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
            x += l.XS
        x, y = l.XM, l.YM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, 'se')
        y += l.YS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 'se')
        y = 2*l.YM+l.YS
        for i in range(2):
            x = l.XM+2*l.XS
            for j in range(6):
                stack = SS_RowStack(x, y, self, max_move=1)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0
                s.rows.append(stack)
                x += l.XS
            y += l.YS

        l.defaultStackGroups()
Example #30
0
    def createGame(self):

        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM+8*l.XS, l.YM+5*l.YS)

        # create stacks
        x, y = l.XM, l.YM
        for i in range(8):
            s.foundations.append(SS_FoundationStack(x, y, self,
                                                    suit=i/2, max_cards=10))
            x += l.XS

        y = l.YM+l.YS
        for i in range(3):
            x = l.XM
            for j in range(8):
                ##stack = SS_RowStack(x, y, self, max_move=1)
                stack = ReserveStack(x, y, self)
                stack.CARD_YOFFSET = 0
                s.rows.append(stack)
                x += l.XS
            y += l.YS

        x, y = self.width-l.XS, self.height-l.YS
        s.talon = DealRowTalonStack(x, y, self)
        l.createText(s.talon, 'sw')

        # define stack-groups
        l.defaultStackGroups()
Example #31
0
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM + 9 * l.XS, l.YM + 3 * l.YS + 12 * l.YOFFSET)

        # create stacks
        x, y = l.XM + l.XS, l.YM
        for i in range(8):
            s.foundations.append(
                MountOlympus_Foundation(x,
                                        y,
                                        self,
                                        suit=i // 2,
                                        base_rank=ACE,
                                        dir=2,
                                        max_move=0,
                                        max_cards=7))
            x += l.XS
        x, y = l.XM + l.XS, l.YM + l.YS
        for i in range(8):
            s.foundations.append(
                MountOlympus_Foundation(x,
                                        y,
                                        self,
                                        suit=i // 2,
                                        base_rank=1,
                                        dir=2,
                                        max_move=0,
                                        max_cards=6))
            x += l.XS
        x, y = l.XM, l.YM + 2 * l.YS
        for i in range(9):
            s.rows.append(self.RowStack_Class(x, y, self, dir=-2))
            x += l.XS
        s.talon = DealRowTalonStack(l.XM, l.YM, self)
        l.createText(s.talon, 's')

        # define stack-groups
        l.defaultStackGroups()
Example #32
0
    def createGame(self, playcards=5):
        # create layout
        l, s = Layout(self), self.s

        # set window
        w = max(2 * l.XS, l.XS + (playcards - 1) * l.XOFFSET)
        self.setSize(l.XM + 5 * w, l.YM + 4 * l.YS)

        # create stacks
        y = l.YM
        for i in range(5):
            x = l.XM + i * w
            s.rows.append(self.RowStack_Class(x, y, self))
        for i in range(2):
            y = y + l.YS
            for j in (0, 1, 3, 4):
                x = l.XM + j * w
                s.rows.append(self.RowStack_Class(x, y, self))
        y = y + l.YS
        for i in range(4):
            x = l.XM + i * w
            s.rows.append(self.RowStack_Class(x, y, self))
        for r in s.rows:
            r.CARD_XOFFSET = l.XOFFSET
            r.CARD_YOFFSET = 0
        x, y = l.XM + 2 * w, l.YM + 3 * l.YS / 2
        s.foundations.append(
            BlackHole_Foundation(x,
                                 y,
                                 self,
                                 suit=ANY_SUIT,
                                 dir=0,
                                 mod=13,
                                 max_move=0,
                                 max_cards=52))
        l.createText(s.foundations[0], "s")
        x, y = l.XM + 4 * w, self.height - l.YS
        s.talon = InitialDealTalonStack(x, y, self)

        # define stack-groups
        l.defaultStackGroups()
Example #33
0
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        # (set size so that at least 13 cards are fully playable)
        w = max(3*l.XS, l.XS+13*l.XOFFSET)
        self.setSize(l.XM+2*w+2*l.XS, l.YM + 5*l.YS + l.TEXT_HEIGHT)

        # create stacks
        x, y = l.XM, l.YM+4*l.YS
        s.talon = InitialDealTalonStack(x, y, self)
        x, y = l.XM+w-l.XS, self.height-l.YS
        for i in range(4):
            stack = OpenStack(x, y, self, max_accept=0)
            s.reserves.append(stack)
            l.createText(stack, 'n')
            x += l.XS

        x = l.XM + w
        for x in (l.XM + w, l.XM + w + l.XS):
            y = l.YM
            for i in range(4):
                s.foundations.append(RK_FoundationStack(x, y, self,
                                     max_move=0))
                y += l.YS

        for x in (l.XM, l.XM + w + 2*l.XS):
            y = l.YM
            for i in range(4):
                stack = RK_RowStack(
                    x, y, self, max_move=1, max_accept=1, base_rank=ANY_RANK)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
                s.rows.append(stack)
                y += l.YS
        l.setRegion(s.rows[:4], (-999, -999, w-l.CW/2, l.YM+4*l.YS-l.CH/2))

        # define stack-groups
        l.defaultStackGroups()
        # set regions
        l.defaultRegions()
Example #34
0
    def createGame(self):

        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM + 10 * l.XS,
                     max(l.YM + l.YS + 20 * l.YOFFSET, 2 * l.YM + 5 * l.YS))

        # create stacks
        x, y, = l.XM + 2 * l.XS, l.YM
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
            x = x + l.XS
        for i in range(4):
            s.foundations.append(
                SS_FoundationStack(x, y, self, suit=i, base_rank=KING, dir=-1))
            x = x + l.XS
        x, y = l.XM + 2 * l.XS, 2 * l.YM + l.YS
        for i in range(6):
            stack = BasicRowStack(x, y, self, max_move=1, max_accept=0)
            s.rows.append(stack)
            if not self.ROW_YOFFSET:
                stack.CARD_YOFFSET = 0
            x = x + l.XS

        x, y = l.XM, 2 * l.YM + l.YS
        for i in range(4):
            self.s.reserves.append(ReserveStack(x, y, self))
            y += l.YS
        x, y = l.XM + 9 * l.XS, 2 * l.YM + l.YS
        for i in range(4):
            self.s.reserves.append(ReserveStack(x, y, self))
            y += l.YS

        s.talon = Tournament_Talon(l.XM, l.YM, self, max_rounds=3)
        l.createText(s.talon, "se")
        l.createRoundText(s.talon, 'ne')

        # define stack-groups
        l.defaultStackGroups()
Example #35
0
    def createGame(self):

        # create layout
        l, s = Layout(self, TEXT_HEIGHT=40), self.s
        help, text_width = self._getHelpText()
        text_width += 2*l.XM

        # set window
        w = l.XM+5.5*l.XS+text_width
        h = max(2*l.YS, 20*l.YOFFSET)
        self.setSize(w, l.YM + l.YS + l.TEXT_HEIGHT + h)

        # create stacks
        x0 = l.XM + l.XS * 3 // 2
        x, y = x0, l.YM
        for i in range(4):
            stack = self.Foundation_Class(x, y, self,
                                          mod=13, dir=i+1, base_rank=i)
            s.foundations.append(stack)
            tx, ty, ta, tf = l.getTextAttr(stack, "s")
            font = self.app.getFont("canvas_default")
            stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
                                             anchor=ta, font=font)
            x = x + l.XS
        self.texts.help = MfxCanvasText(
            self.canvas, x + l.XM, y + l.CH // 2, text=help,
            anchor="w", font=self.app.getFont("canvas_fixed"))
        x = x0
        y = l.YM + l.YS + l.TEXT_HEIGHT
        for i in range(4):
            s.rows.append(self.RowStack_Class(x, y, self))
            x = x + l.XS
        self.setRegion(s.rows, (-999, y-l.CH//2, 999999, 999999))
        x = l.XM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, "n")
        y = y + l.YS
        s.waste = WasteStack(x, y, self, max_cards=1)

        # define stack-groups
        l.defaultStackGroups()
Example #36
0
    def createGame(self):  # , rows=9, reserves=8):
        # create layout
        l, s = Layout(self), self.s

        # set size
        self.setSize(l.XM + 10 * l.XS,
                     l.YM + (5 + len(self.Foundation_Classes)) * l.YS)

        #
        playcards = 4 * l.YS / l.YOFFSET
        xoffset, yoffset = [], []
        for i in range(playcards):
            xoffset.append(0)
            yoffset.append(l.YOFFSET)
        for i in range(104 - playcards):
            xoffset.append(l.XOFFSET)
            yoffset.append(0)

        # create stacks
        y = l.YM
        for found_class in self.Foundation_Classes:
            x = l.XM
            for i in range(8):
                s.foundations.append(
                    found_class(x, y, self, suit=ANY_SUIT, max_move=0))
                x += l.XS
            y += l.YS

        x, y = l.XM, l.YM + l.YS * len(self.Foundation_Classes)
        self.setRegion(s.foundations, (-999, -999, 999999, y - l.XM / 2))
        for i in range(8):
            stack = self.RowStack_Class(x, y, self, max_move=1)
            stack.CARD_XOFFSET = xoffset
            stack.CARD_YOFFSET = yoffset
            s.rows.append(stack)
            x += l.XS
        s.talon = self.Talon_Class(l.XM + 9 * l.XS, l.YM, self)
        l.createText(s.talon, "s")

        # define stack-groups
        l.defaultStackGroups()
Example #37
0
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s
        s.addattr(xwastes=[])      # register extra stack variable

        # set window
        w, h = l.XM+11*l.XS, l.YM+6*l.YS
        self.setSize(w, h)

        # create stacks
        x, y, = l.XM, l.YM
        s.talon = Interment_Talon(x, y, self)
        l.createText(s.talon, 'ne')
        x += 1.5*l.XS
        for i in range(8):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i/2))
            x += l.XS
        x, y = l.XM, l.YM+l.YS
        for i in range(3):
            stack = Interment_Waste(x, y, self, max_cards=UNLIMITED_CARDS)
            l.createText(stack, 'ne')
            s.xwastes.append(stack)
            y += l.YS
        x, y = l.XM+1.5*l.XS, l.YM+l.YS
        for i in range(8):
            s.rows.append(SS_RowStack(x, y, self, max_move=1))
            x += l.XS
        x, y = self.width-l.XS, l.YM
        stack = Interment_Reserve(x, y, self)
        s.reserves.append(stack)
        l.createText(stack, 'nw')
        y += l.YS
        for i in range(5):
            s.reserves.append(OpenStack(x, y, self))
            y += l.YS

        # define stack-groups
        l.defaultStackGroups()
        self.sg.dropstacks += s.xwastes
        self.sg.openstacks += s.xwastes
        self.sg.dropstacks.append(s.talon)
Example #38
0
    def createGame(self):

        # create layout
        l, s = Layout(self), self.s

        # set window
        w, h = l.XM + 12 * l.XS, l.YM + 5 * l.YS
        self.setSize(w, h)

        # create stacks
        x = l.XM
        for i in range(12):
            for y in (l.YM, l.YM + 4 * l.YS):
                stack = Zodiac_RowStack(x, y, self, base_rank=NO_RANK)
                s.rows.append(stack)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0
            x += l.XS

        x = l.XM + 4 * l.XS
        for i in range(4):
            y = l.YM + l.YS
            s.foundations.append(Zodiac_Foundation(x, y, self, suit=i))
            y += 2 * l.YS
            s.foundations.append(
                Zodiac_Foundation(x, y, self, suit=i, base_rank=KING, dir=-1))
            x += l.XS

        x, y = l.XM + 2 * l.XS, l.YM + 2 * l.YS
        for i in range(8):
            s.reserves.append(Zodiac_ReserveStack(x, y, self))
            x += l.XS

        x, y = l.XM + l.XS, l.YM + l.YS
        s.talon = WasteTalonStack(x, y, self, max_rounds=UNLIMITED_REDEALS)
        l.createText(s.talon, 'sw')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 'se')

        # define stack-groups
        l.defaultStackGroups()
Example #39
0
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+5.5*l.XS, l.YM+4*l.YS)

        x, y = l.XM, l.YM+l.YS
        s.talon = WasteTalonStack(x, y, self, max_rounds=3)
        l.createText(s.talon, 'ne')
        l.createRoundText(s.talon, 'nn')
        y += l.YS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 'ne')

        x, y = l.XM+1.5*l.XS, l.YM
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
                                                    max_cards=13))
            x += l.XS

        x = l.XM+1.5*l.XS
        y += l.YS
        for i in range(4):
            s.rows.append(AbstractFoundationStack(x, y, self, suit=i,
                          max_cards=1, max_move=0, base_rank=QUEEN))
            x += l.XS

        x = l.XM+1.5*l.XS
        y += l.YS
        for i in range(4):
            s.rows.append(AbstractFoundationStack(x, y, self, suit=i,
                          max_cards=1, max_move=0, base_rank=JACK))
            x += l.XS

        x = l.XM+1.5*l.XS
        y += l.YS
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
                                 mod=13, max_cards=11, base_rank=9, dir=-1))
            x += l.XS

        l.defaultStackGroups()
Example #40
0
    def createGame(self):
        l, s = Layout(self), self.s
        self.setSize(l.XM + 13 * l.XS, l.YM + 7 * l.YS)
        self.base_rank = ANY_RANK
        self.draws_with_open = 0

        x, y = l.XM + 2.5 * l.XS, l.YM
        for i in range(8):
            s.foundations.append(
                StepUp_Foundation(x,
                                  y,
                                  self,
                                  suit=i % 4,
                                  mod=13,
                                  base_rank=ANY_RANK))
            x += l.XS
        tx, ty, ta, tf = l.getTextAttr(s.foundations[0], "sw")
        font = self.app.getFont("canvas_default")
        self.texts.info = MfxCanvasText(self.canvas,
                                        tx,
                                        ty,
                                        anchor=ta,
                                        font=font)

        x, y = l.XM, l.YM + l.YS
        for i in range(13):
            s.reserves.append(ReserveStack(x, y, self))
            x += l.XS
        x, y = l.XM + 2 * l.XS, l.YM + 2 * l.YS
        for i in range(9):
            s.rows.append(StepUp_RowStack(x, y, self, max_move=1, mod=13))
            x += l.XS

        x, y = l.XM, l.YM + 2.5 * l.YS
        s.talon = StepUp_Talon(x, y, self, max_rounds=1)
        l.createText(s.talon, 'se')
        y += l.YS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 'se')

        l.defaultStackGroups()
Example #41
0
    def createGame(self):
        # create layout
        l, s = Layout(self, card_x_space=4, card_y_space=4), self.s

        # set window
        self.setSize(l.XM + 9 * l.XS, l.YM + 6 * l.YS)

        # create stacks
        for i in range(6):
            for j in range(9):
                x, y, = l.XM + j * l.XS, l.YM + i * l.YS
                s.rows.append(
                    Maze_RowStack(x, y, self, max_accept=1, max_cards=1))
        # s.talon = InitialDealTalonStack(-2*l.XS, l.YM+5*l.YS/2, self)
        s.talon = InitialDealTalonStack(self.width - l.XS + 1,
                                        self.height - l.YS, self)
        # create an invisble stack to hold the four Kings
        s.internals.append(InvisibleStack(self))

        # define stack-groups
        l.defaultStackGroups()
Example #42
0
    def createGame(self, rows=12):
        l, s = Layout(self), self.s
        self.setSize(l.XM+rows*l.XS, l.YM+2*l.YS+l.TEXT_HEIGHT+20*l.YOFFSET)

        x, y = l.XM+(rows-4)/2*l.XS, l.YM
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
                                 mod=13, max_cards=26))
            x += l.XS
        x, y = l.XM, l.YM+l.YS+l.TEXT_HEIGHT
        for i in range(rows):
            s.rows.append(RK_RowStack(x, y, self, mod=13))
            x += l.XS
        x, y = l.XM, l.YM
        s.talon = WasteTalonStack(x, y, self, num_deal=2, max_rounds=1)
        l.createText(s.talon, 's')
        x = x + l.XS
        s.waste = WasteStack(x, y, self, max_cards=2)
        s.waste.CARD_XOFFSET = l.XOFFSET

        l.defaultStackGroups()
    def createGame(self, rows=8):

        l, s = Layout(self), self.s

        w, h = l.XM+rows*l.XS, l.YM+2*l.YS+14*l.YOFFSET
        self.setSize(w, h)

        x, y = l.XM, l.YM
        for i in range(rows):
            s.rows.append(
                RK_RowStack(
                    x, y, self, max_cards=13, mod=13, dir=1, max_move=1))
            x += l.XS
        x, y = l.XM, h-l.YS
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, 'n')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 'n')

        l.defaultStackGroups()
Example #44
0
    def createGame(self):
        l, s = Layout(self), self.s
        self.setSize(l.XM+12*l.XS, l.YM+3*l.YS+3*l.YOFFSET)

        x, y = l.XM, l.YM
        for i in range(12):
            s.rows.append(Nestor_RowStack(x, y, self,
                                          max_move=1, max_accept=1,
                                          dir=0, base_rank=NO_RANK))
            x += l.XS
        x, y = l.XM, self.height-l.YS
        s.talon = TalonStack(x, y, self)
        l.createText(s.talon, 'n')

        x, y = self.width-l.XS, self.height-l.YS
        s.foundations.append(AbstractFoundationStack(x, y, self, suit=ANY_SUIT,
                             max_move=0, max_cards=52,
                             base_rank=ANY_RANK, max_accept=0))
        l.createText(s.foundations[0], "n")

        l.defaultStackGroups()
Example #45
0
    def createGame(self, rows=8):
        l, s = Layout(self), self.s
        self.setSize(l.XM+rows*l.XS, l.YM+2*l.YS+10*l.YOFFSET)

        x, y = l.XM, l.YM
        s.talon = Strategerie_Talon(x, y, self)
        l.createText(s.talon, 'ne')
        x = self.width-l.XS
        stack = self.Foundation_Class(x, y, self, suit=ANY_SUIT, max_cards=52,
                                      max_move=0, mod=13, base_rank=ANY_RANK)
        s.foundations.append(stack)
        l.createText(stack, 'nw')

        x, y = l.XM, l.YM+l.YS
        for i in range(rows):
            s.rows.append(CircleNine_RowStack(x, y, self, max_accept=1,
                          max_move=1, base_rank=NO_RANK))
            x += l.XS

        l.defaultStackGroups()
        self.sg.dropstacks.append(s.talon)
Example #46
0
    def createGame(self, reserves=6):

        l, s = Layout(self), self.s
        w, h = 3*l.XM+5*l.XS, l.YM+5*l.YS
        self.setSize(w, h)

        lay = ((0, 2, 0, QUEEN, -1),
               (0, 1, 0, QUEEN, -1),
               (0, 0, 1, QUEEN, -1),
               (2, 0, 1, QUEEN, -1),
               (1, 0, 2, QUEEN, -1),
               (2, 1, 3, QUEEN, -1),
               (2, 2, 3, QUEEN, -1),
               (1, 1, 2, KING, 1),
               )
        for xx, yy, suit, base_rank, dir in lay:
            x, y = 2*l.XM+l.XS+xx*l.XS, l.YM+yy*l.YS
            stack = SS_FoundationStack(x, y, self, suit=suit,
                                       max_move=0, base_rank=base_rank,
                                       dir=dir, mod=13)
            s.foundations.append(stack)

        for x, y in ((l.XM,          l.YM),
                     (3*l.XM+4*l.XS, l.YM)):
            for i in range(5):
                stack = RK_RowStack(x, y, self, dir=1,
                                    base_rank=NO_RANK,
                                    max_move=1, mod=13)
                stack.CARD_YOFFSET = 0
                s.rows.append(stack)
                y += l.YS

        x, y = 2*l.XM+1.5*l.XS, l.YM+4*l.YS
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, 'n')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 'n')

        l.defaultStackGroups()
Example #47
0
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM + 5 * l.XS, l.YM + 3 * l.YS)

        # create stacks
        x, y = l.XM + l.XS, l.YM + 2 * l.YS
        s.talon = RightAndLeft_Talon(x, y, self, max_rounds=UNLIMITED_REDEALS)

        l.createText(s.talon, 'se')
        x, y = l.XM + 0.5 * l.XS, l.YM
        for i in range(2):
            stack = Nestor_RowStack(x,
                                    y,
                                    self,
                                    max_move=1,
                                    max_accept=1,
                                    dir=0,
                                    base_rank=NO_RANK)
            stack.CARD_YOFFSET = 0
            l.createText(stack, 's')
            s.rows.append(stack)
            x += l.XS

        x += 1.5 * l.XS
        s.foundations.append(
            AbstractFoundationStack(x,
                                    y,
                                    self,
                                    suit=ANY_SUIT,
                                    max_move=0,
                                    max_cards=104,
                                    max_accept=0,
                                    base_rank=ANY_RANK))
        l.createText(s.foundations[0], 's')

        # define stack-groups
        l.defaultStackGroups()
Example #48
0
    def createGame(self, pyramid_len=7, reserves=0, waste=True, texts=True):
        # create layout
        l, s = Layout(self), self.s

        # set window
        w = l.XM + 13 * l.XS
        h = l.YM + 4 * l.YS
        self.setSize(w, h)

        # create stacks
        x, y = l.XM + l.XS // 2, l.YM
        s.rows = self._createPyramid(l, x, y, 7)
        x += 5.5 * l.XS
        s.rows += self._createInvertedPyramid(l, x, y, 7)

        x, y = l.XM, l.YM
        s.talon = self.Talon_Class(x, y, self)
        l.createText(s.talon, "se")
        l.createRoundText(s.talon, 'ne')

        y += l.YS
        s.waste = self.WasteStack_Class(x, y, self, max_accept=1)
        l.createText(s.waste, "se")
        x, y = self.width - l.XS, self.height - l.YS
        s.foundations.append(
            self.Foundation_Class(x,
                                  y,
                                  self,
                                  suit=ANY_SUIT,
                                  dir=0,
                                  base_rank=ANY_RANK,
                                  max_move=0,
                                  max_cards=104))
        l.createText(s.foundations[0], 'sw')

        # define stack-groups
        l.defaultStackGroups()
        self.sg.openstacks.append(s.talon)
        self.sg.dropstacks.append(s.talon)
        self.sg.openstacks.append(s.waste)
Example #49
0
    def createGame(self, rows=8, reserves=6, playcards=12):
        # create layout
        l, s = Layout(self), self.s

        # set window
        decks = self.gameinfo.decks
        foundations = decks * 4
        max_rows = max(foundations, rows)
        w, h = l.XM + (max_rows +
                       1) * l.XS, l.YM + 3 * l.YS + playcards * l.YOFFSET
        self.setSize(w, h)

        # create stacks
        x, y = l.XM + l.XS + (max_rows - foundations) * l.XS // 2, l.YM
        for fclass in self.Foundation_Classes:
            for i in range(4):
                s.foundations.append(fclass(x, y, self, suit=i))
                x += l.XS

        x, y = l.XM + l.XS + (max_rows - rows) * l.XS // 2, l.YM + l.YS
        for i in range(rows):
            s.rows.append(
                self.RowStack_Class(x, y, self, max_move=1, max_accept=1))
            x += l.XS
        self.setRegion(s.rows,
                       (-999, y - l.CH // 2, 999999, h - l.YS - l.CH // 2))

        d = (w - reserves * l.XS) // reserves
        x, y = l.XM, h - l.YS
        for i in range(reserves):
            stack = ReserveStack(x, y, self)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = 2, 0
            s.reserves.append(stack)
            x += l.XS + d

        s.talon = self.Talon_Class(l.XM, l.YM, self)
        l.createText(s.talon, "s")

        # define stack-groups
        l.defaultStackGroups()
Example #50
0
    def createGame(self):
        # create layout
        l, s = Layout(self, card_x_space=20, card_y_space=20), self.s

        # set window
        self.setSize(5 * l.XS + l.XM, 3 * l.YS + l.YM + l.YM)

        # create stacks
        x = l.XM
        y = l.YM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, "s")
        x = x + l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, "s")
        x0, y0 = x + l.XS, y
        for d in ((0, 1), (1, 0), (1, 2), (2, 1)):
            x, y = x0 + d[0] * l.XS, y0 + d[1] * l.YS
            s.rows.append(Windmill_RowStack(x, y, self))
        x, y = x0 + l.XS, y0 + l.YS
        s.foundations.append(
            Windmill_Foundation(x,
                                y,
                                self,
                                base_rank=5,
                                mod=13,
                                max_cards=24,
                                dir=-1))
        for d in ((0.1, 0.1), (1.9, 0.1), (0.1, 1.9), (1.9, 1.9)):
            x, y = x0 + d[0] * l.XS, y0 + d[1] * l.YS
            s.foundations.append(
                Windmill_Foundation(x,
                                    y,
                                    self,
                                    max_cards=7,
                                    base_rank=6,
                                    mod=13))

        # define stack-groups
        l.defaultStackGroups()
Example #51
0
    def createGame(self, rows=9, max_rounds=1, num_deal=1, playcards=16):
        # create layout
        l, s = Layout(self), self.s

        # set window
        # (piles up to 16 cards are playable in default window size)
        decks = self.gameinfo.decks
        maxrows = max(rows, decks*4+1)
        w1, w2 = (maxrows - decks*4)*l.XS//2, (maxrows - rows)*l.XS//2
        h = max(3*l.YS, playcards*l.YOFFSET)
        self.setSize(l.XM + maxrows*l.XS + l.XM, l.YM + 3*l.YS + h)

        # extra settings
        self.base_rank = None

        # create stacks
        x, y = l.XM + w1, l.YM
        s.talon = self.Talon_Class(
            x, y, self, max_rounds=max_rounds, num_deal=num_deal)
        l.createText(s.talon, "sw")
        x = x + l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, "se", text_format="%D")
        x = x + 2*l.XS
        stack = self.ReserveStack_Class(x, y, self)
        stack.CARD_XOFFSET = l.XOFFSET
        l.createText(stack, "sw")
        s.reserves.append(stack)
        x, y = l.XM + w1, y + l.YS
        for i in range(4):
            for j in range(decks):
                s.foundations.append(self.Foundation_Class(x, y, self, suit=i))
                x = x + l.XS
        x, y = l.XM + w2, y + l.YS
        for i in range(rows):
            s.rows.append(self.RowStack_Class(x, y, self))
            x = x + l.XS

        # define stack-groups
        l.defaultStackGroups()
Example #52
0
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM + 7 * l.XS, l.YM + 2 * l.YS + 20 * l.YOFFSET)

        x, y = l.XM, l.YM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, 's')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 's')

        x += 3.5 * l.XS
        s.foundations.append(
            FourByFour_Foundation(x,
                                  y,
                                  self,
                                  suit=ANY_SUIT,
                                  base_rank=ANY_RANK,
                                  max_cards=52,
                                  max_accept=1,
                                  max_move=0,
                                  mod=13))
        stack = s.foundations[0]
        tx, ty, ta, tf = l.getTextAttr(stack, 'ne')
        font = self.app.getFont('canvas_default')
        stack.texts.misc = MfxCanvasText(self.canvas,
                                         tx,
                                         ty,
                                         anchor=ta,
                                         font=font)

        x, y = l.XM + 3 * l.XS, l.YM + l.YS
        for i in range(4):
            stack = UD_RK_RowStack(x, y, self, mod=13)
            stack.getBottomImage = stack._getReserveBottomImage
            s.rows.append(stack)
            x += l.XS

        l.defaultStackGroups()
Example #53
0
    def createGame(self):
        l, s = Layout(self), self.s
        font = self.app.getFont("canvas_default")

        # Set window size
        h = max(5 * l.YS, 20 * l.YOFFSET)
        self.setSize(l.XM + 9 * l.XS, l.YM + l.YS + h)

        # Create foundations
        x = self.width - l.XS
        y = l.YM
        s.foundations.append(SS_FoundationStack(x, y, self, 4, max_cards=22))
        y = y + l.YS
        for i in range(4):
            s.foundations.append(
                SS_FoundationStack(x, y, self, i, max_cards=14))
            y = y + l.YS

        # Create rows
        x = l.XM
        y = l.YM
        for j in range(2):
            for i in range(8):
                s.rows.append(
                    Excuse_RowStack(x,
                                    y,
                                    self,
                                    max_move=1,
                                    max_accept=1,
                                    base_rank=NO_RANK))
                x = x + l.XS
            x = l.XM
            y = y + l.YS * 3
        self.setRegion(s.rows, (-999, -999, l.XM + l.XS * 8, 999999))

        # Create talon
        s.talon = InitialDealTalonStack(l.XM, self.height - l.YS, self)

        # Define stack groups
        l.defaultStackGroups()
Example #54
0
    def createGame(self):
        # create layout
        layout, s = Layout(self), self.s

        # set window
        h = layout.YM + layout.YS + 4 * layout.YOFFSET
        self.setSize(layout.XM + 7 * layout.XS,
                     3 * layout.YM + 2 * h + layout.YS)

        # create stacks
        x, y = layout.XM, layout.YM
        for i in range(7):
            s.rows.append(self.RowStack_Class(x, y, self))
            x += layout.XS
        x, y = layout.XM, layout.YM + h
        for i in range(6):
            s.rows.append(self.RowStack_Class(x, y, self))
            x += layout.XS
        for r in s.rows:
            r.CARD_XOFFSET, r.CARD_YOFFSET = 0, layout.YOFFSET

        x, y = layout.XM, self.height - layout.YS
        stack = BlackHole_Foundation(x,
                                     y,
                                     self,
                                     ANY_SUIT,
                                     dir=0,
                                     mod=13,
                                     max_move=0,
                                     max_cards=52,
                                     base_rank=ANY_RANK)
        s.foundations.append(stack)
        stack.CARD_XOFFSET, stack.CARD_YOFFSET = (self.width -
                                                  layout.XS) // 51, 0
        layout.createText(stack, 'n')
        x = self.width - layout.XS
        s.talon = InitialDealTalonStack(x, y, self)

        # define stack-groups
        layout.defaultStackGroups()
Example #55
0
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM + 7*l.XS, l.YM + l.TEXT_HEIGHT + 5*l.YS)

        # create stacks
        x, y = l.XM, l.YM
        s.talon = Glenwood_Talon(x, y, self, max_rounds=2, num_deal=1)
        l.createText(s.talon, "s")
        l.createRoundText(s.talon, 'ne', dx=l.XS)
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, "s")
        x += 2*l.XS
        for i in range(4):
            s.foundations.append(self.Foundation_Class(x, y, self, i, dir=1,
                                 mod=13, base_rank=ANY_RANK, max_move=0))
            x += l.XS

        tx, ty, ta, tf = l.getTextAttr(None, "ss")
        tx, ty = x - l.XS + tx, y + ty
        font = self.app.getFont("canvas_default")
        self.texts.info = MfxCanvasText(self.canvas, tx, ty,
                                        anchor=ta, font=font)

        for i in range(4):
            x = l.XM + (i+3)*l.XS
            y = l.YM+l.TEXT_HEIGHT+l.YS
            s.rows.append(self.RowStack_Class(x, y, self, mod=13))
        for i in range(4):
            x = l.XM
            y = l.YM+l.TEXT_HEIGHT+(i+1)*l.YS
            stack = self.ReserveStack_Class(x, y, self)
            s.reserves.append(stack)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0

        # define stack-groups
        l.defaultStackGroups()
Example #56
0
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        w, h = max(2 * l.XM + 2 * l.XS + (5 + 13) * l.XOFFSET,
                   l.XM + 8 * l.XS), l.YM + 8 * l.YS
        self.setSize(w, h)

        # create stacks
        x, y, = l.XM, l.YM
        for i in range(4):
            stack = BasicRowStack(x, y, self, max_move=1, max_accept=0)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
            s.rows.append(stack)
            y += l.YS
        x, y, = 2 * l.XM + l.XS + 5 * l.XOFFSET, l.YM
        for i in range(4):
            stack = Osmosis_Foundation(x,
                                       y,
                                       self,
                                       i,
                                       base_rank=ANY_RANK,
                                       max_move=0)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
            s.foundations.append(stack)
            y += l.YS
        y = l.YM + 4 * l.YS
        for i in range(4):
            x = l.XM
            for j in range(8):
                s.reserves.append(OpenStack(x, y, self, max_accept=0))
                x += l.XS
            y += l.YS

        x, y = w - l.XS, l.YM
        s.talon = InitialDealTalonStack(x, y, self)

        # define stack-groups
        l.defaultStackGroups()
Example #57
0
    def createGame(self):
        l, s = Layout(self), self.s
        self.setSize(l.XM + 9 * l.XS, l.YM + 4 * l.YS)

        x, y = l.XM, l.YM
        s.talon = SlyFox_Talon(x, y, self)
        s.waste = s.talon
        l.createText(s.talon, 'ne')
        tx, ty, ta, tf = l.getTextAttr(s.talon, "ss")
        font = self.app.getFont("canvas_default")
        self.texts.misc = MfxCanvasText(self.canvas,
                                        tx,
                                        ty,
                                        anchor=ta,
                                        font=font)

        y = l.YM
        for i in range(4):
            x = l.XM + 1.5 * l.XS
            for j in range(5):
                stack = SlyFox_RowStack(x, y, self, max_cards=UNLIMITED_CARDS)
                stack.CARD_YOFFSET = 0
                s.rows.append(stack)
                x += l.XS
            y += l.YS

        x, y = self.width - 2 * l.XS, l.YM
        for i in range(4):
            s.foundations.append(SlyFox_Foundation(x, y, self, suit=i))
            s.foundations.append(
                SlyFox_Foundation(x + l.XS,
                                  y,
                                  self,
                                  suit=i,
                                  base_rank=KING,
                                  dir=-1))
            y += l.YS

        l.defaultStackGroups()
Example #58
0
    def createGame(self):
        # create layout
        l, s = Layout(self, card_x_space=4), self.s

        # game extras
        self.other_stack = None
        self.closed_cards = -1
        self.score = 0

        # set window
        self.setSize(l.XM + self.COLUMNS * l.XS, l.YM + (self.ROWS + 1) * l.YS)

        # create stacks
        for i in range(self.ROWS):
            for j in range(self.COLUMNS):
                x, y = l.XM + j * l.XS, l.YM + i * l.YS
                s.rows.append(
                    Concentration_RowStack(x,
                                           y,
                                           self,
                                           max_move=0,
                                           max_accept=0,
                                           max_cards=1))
        x, y = l.XM + self.COLUMNS * l.XS / 2, self.height - l.YS
        s.talon = InitialDealTalonStack(x, y, self)
        l.createText(s.talon, dx=-10, anchor="sw", text_format="%D")

        # create text
        x, y = l.XM, self.height - l.YM
        if self.preview <= 1:
            self.texts.score = MfxCanvasText(
                self.canvas,
                x,
                y,
                anchor="sw",
                font=self.app.getFont("canvas_large"))

        # define stack-groups
        l.defaultStackGroups()
Example #59
0
    def createGame(self):
        # create layout
        layout, s = Layout(self), self.s

        # set window
        ww = layout.XS + max(2*layout.XOFFSET, layout.XS//2)
        w = layout.XM + 1.5*layout.XS + 4*ww
        h = layout.YM + 3*layout.YS
        self.setSize(w, h)

        # create stacks
        for xx,  yy in ((0, 0), (1, 0), (2, 0), (3, 0),
                        (0, 1),             (3, 1),
                        (0, 2), (1, 2), (2, 2), (3, 2),
                        ):
            x, y = layout.XM + 1.5*layout.XS + ww*xx, layout.YM + layout.YS*yy
            stack = Hurricane_Reserve(x, y, self, max_accept=1)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = layout.XOFFSET, 0
            s.reserves.append(stack)

        d = 3*ww - 4*layout.XS - 2*layout.XOFFSET
        x = layout.XM + 1.5*layout.XS + layout.XS+2*layout.XOFFSET + d//2
        y = layout.YM+layout.YS
        for i in range(3):
            stack = Hurricane_RowStack(x, y, self, max_accept=1)
            s.rows.append(stack)
            x += layout.XS

        x, y = layout.XM, layout.YM
        s.talon = TalonStack(x, y, self)
        layout.createText(s.talon, 'ne')
        y += 2*layout.YS
        s.foundations.append(AbstractFoundationStack(x, y, self,
                             suit=ANY_SUIT, dir=0, base_rank=ANY_RANK,
                             max_accept=0, max_move=0, max_cards=52))
        layout.createText(s.foundations[0], 'ne')

        # define stack-groups
        layout.defaultStackGroups()
Example #60
0
    def createGame(self):
        l, s = Layout(self), self.s

        # Set window size
        self.setSize(l.XM + l.XS * 13, l.YM * 2 + l.YS * 6)

        # Create left foundations
        x = l.XM
        y = l.YM
        s.foundations.append(Gaji_Foundation(x, y, self, -1, base_rank=0))
        x += l.XS
        s.foundations.append(Gaji_Foundation(x, y, self, -1, base_rank=1))

        # Create right foundations
        x = self.width - l.XS * 2
        s.foundations.append(Gaji_Foundation(x, y, self, -1, base_rank=2))
        x += l.XS
        s.foundations.append(Gaji_Foundation(x, y, self, -1, base_rank=3))

        # Create row stacks
        x = l.XS * 2.5 + l.XM
        for i in range(8):
            s.rows.append(
                Gaji_RowStack(x,
                              y,
                              self,
                              yoffset=l.CH // 2,
                              max_cards=12,
                              max_accept=12))
            x += l.XS
        self.setRegion(s.rows,
                       (l.XM + l.XS * 2, -999, l.XM + l.XS * 10, 999999))

        # Create talon
        s.talon = InitialDealTalonStack(self.width - l.XS, self.height - l.YS,
                                        self)

        # Define stack groups
        l.defaultStackGroups()