Example #1
0
    def __init__(self, *arg, **kw):
        # +2 to allow server->master and master->server connection since enet
        # allocates peers for both clients and hosts. this is done at
        # enet-level, not application-level, so even for masterless-servers,
        # this should not allow additional players.
        self.max_connections = self.max_players + 2
        BaseProtocol.__init__(self, *arg, **kw)
        self.entities = []
        self.players = {}
        self.player_ids = IDPool()

        self._create_teams()

        self.world = world.World()
        self.set_master()

        # safe position LUT
        #
        # Generates a LUT to check for safe positions. The slighly weird
        # sorting is used to sort by increasing distance so the nearest spots
        # get chosen first
        # product(repeat=3) is the equivalent of 3 nested for loops
        self.pos_table = list(product(range(-5, 6), repeat=3))

        self.pos_table.sort(key=lambda vec: abs(vec[0] * 1.03) +
                            abs(vec[1] * 1.02) +
                            abs(vec[2] * 1.01))
Example #2
0
 def test_putting_back(self):
     pool = IDPool(start=5)
     self.assertEqual(5, pool.pop())
     self.assertEqual(6, pool.pop())
     pool.put_back(5)
     self.assertEqual(5, pool.pop())
Example #3
0
 def test_start(self):
     pool = IDPool(start=5)
     self.assertEqual(5, pool.pop())