def __init__(self): sleep(0) self.username = None self.password = None self.client = SteamClient(SteamClientHandler(self)) self.gc = SteamGC(self.client, 730) self.csgo = CSGO(self.gc)
class User(object): def __init__(self): sleep(0) self.username = None self.password = None self.client = SteamClient(SteamClientHandler(self)) self.gc = SteamGC(self.client, 730) self.csgo = CSGO(self.gc) def login(self, username=None, password=None, authcode=None, two_factor_code=None): if username: self.username = username if password: self.password = password if authcode: self.client.callback.auth_code = authcode if two_factor_code: self.client.callback.two_factor_code = two_factor_code return self.client.initialize() def setState(self, state): message = msg_base.ProtobufMessage(steammessages_clientserver_pb2.CMsgClientChangeStatus, EMsg.ClientChangeStatus) message.body.persona_state = state self.client.connection.send_message(message) def disconnect(self): self.csgo.exit() self.client.disconnect()
class User(object): def __init__(self): sleep(0) self.username = None self.password = None self.client = SteamClient(SteamClientHandler(self)) self.gc = SteamGC(self.client, 730) self.csgo = CSGO(self.gc) def login(self, username=None, password=None, authcode=None, two_factor_code=None): if username: self.username = username if password: self.password = password if authcode: self.client.callback.auth_code = authcode if two_factor_code: self.client.callback.two_factor_code = two_factor_code return self.client.initialize() def setState(self, state): message = msg_base.ProtobufMessage( steammessages_clientserver_pb2.CMsgClientChangeStatus, EMsg.ClientChangeStatus) message.body.persona_state = state self.client.connection.send_message(message) def disconnect(self): self.csgo.exit() self.client.disconnect()