def _get_font_style(self, size, anchor, dash_array): style = StyleBuilder() style.setStrokeDashArray(dash_array) style.setFontFamily(fontfamily="Verdana") style.setFontSize("%dpx" % size) style.setTextAnchor(anchor) return style
def _get_font_style(self, size, anchor, dash_array): style = StyleBuilder() style.setStrokeDashArray(dash_array) style.setFontFamily(fontfamily="Verdana") style.setFontSize("%dpx" % size) style.setTextAnchor(anchor) return style
def draw_tree(width, height): global nameStyle nameStyle = StyleBuilder() nameStyle.setFontFamily(fontfamily=dc.nameFont) nameStyle.setFontSize("%spt" % dc.nameFontSize) nameStyle.setTextAnchor("left") nameStyle = nameStyle.getStyle() svg = Svg(width=width, height=height) # draw nodes for depth in depthToNames: for name in depthToNames[depth]: node = nameToNode[name] draw_node(svg, node, name) # draw branches for depth in depthToNames: for name in depthToNames[depth]: node = nameToNode[name] isLeaf = (node.children == []) if (isLeaf): continue numChildren = len(node.children) for (i, child) in enumerate(node.children): rootFrac = 0.4 + (0.2 * i) / (numChildren - 1) sinkFrac = 0.5 if (orientation == "T2B"): (rootX, rootY) = (node.x + rootFrac * dc.nodeWdt, node.y + dc.nodeHgt) (sinkX, sinkY) = (child.x + sinkFrac * dc.nodeWdt, child.y) draw_vert_branch(svg, "%s_branch_%d" % (name, i), rootX, rootY, sinkX, sinkY) else: # if (orientation == "L2R"): (rootX, rootY) = (node.x + dc.nodeWdt, node.y + rootFrac * dc.nodeHgt) (sinkX, sinkY) = (child.x, child.y + sinkFrac * dc.nodeHgt) draw_horz_branch(svg, "%s_branch_%d" % (name, i), rootX, rootY, sinkX, sinkY) return svg
def genLabels(self): labels = G() labelStyle = StyleBuilder() labelStyle.setTextAnchor('middle') labelStyle.setFontSize(10) lineStyle = StyleBuilder() lineStyle.setStroke('#a9a9a9') dimLabelA = str(self.dimA) + ' nm' dimLabelB = str(self.dimB) + ' nm' # horizontal label cornerHL = self.view.getTopLeft() cornerHR = self.view.getTopRight() hLabelStart = [cornerHL[0], cornerHL[1] + 5] hLabelEnd = [cornerHR[0], cornerHR[1] + 5] hLine = Line(hLabelStart[0], hLabelStart[1], hLabelEnd[0], hLabelEnd[1]) hLabel = Text(dimLabelA, (hLabelStart[0] + hLabelEnd[0])/2, hLabelEnd[1] + 20) hLine.set_style(lineStyle.getStyle()) hLabel.set_style(labelStyle.getStyle()) cornerVL = self.view.getTopLeft() cornerVR = self.view.getBottomLeft() vLabelStart = [cornerVL[0] - 5, cornerVL[1]] vLabelEnd = [cornerVR[0] - 5, cornerVR[1]] vLine = Line(vLabelStart[0], vLabelStart[1], vLabelEnd[0], vLabelEnd[1]) vLabel = Text(dimLabelB, vLabelEnd[0] - 30, (vLabelStart[1] + vLabelEnd[1])/2) vLine.set_style(lineStyle.getStyle()) vLabel.set_style(labelStyle.getStyle()) labels.addElement(hLine) labels.addElement(hLabel) labels.addElement(vLine) labels.addElement(vLabel) #center = [self.gridCoord[0] + self.dimA*SCALING_FACTOR/2, self.gridCoord[1] + self.dimB*SCALING_FACTOR + LABEL_SHIFT] #dimLabel = str(self.dimA) + 'nm x ' +str(self.dimB) + 'nm' #labels = Text(dimLabel, center[0], center[1]) #labels.set_style(labelStyle.getStyle()) return labels
def genLabels(self): labels = G() labelStyle = StyleBuilder() labelStyle.setTextAnchor('middle') labelStyle.setFontSize(10) lineStyle = StyleBuilder() lineStyle.setStroke('#a9a9a9') dimLabelA = str(self.x/SCALING_FACTOR) + ' nm' dimLabelB = str(self.z/SCALING_FACTOR) + ' nm' # horizontal label cornerHL = self.hCSlice.getTopLeft() cornerHR = self.hCSlice.getTopRight() hLabelStart = [cornerHL[0], cornerHL[1] + 5] hLabelEnd = [cornerHR[0], cornerHR[1] + 5] hLine = Line(hLabelStart[0], hLabelStart[1], hLabelEnd[0], hLabelEnd[1]) hLabel = Text(dimLabelA, (hLabelStart[0] + hLabelEnd[0])/2, hLabelEnd[1] + 20) hLine.set_style(lineStyle.getStyle()) hLabel.set_style(labelStyle.getStyle()) cornerVL = self.hCSlice.getTopLeft() cornerVR = self.hCSlice.getBottomLeft() vLabelStart = [cornerVL[0] - 5, cornerVL[1]] vLabelEnd = [cornerVR[0] - 5, cornerVR[1]] vLine = Line(vLabelStart[0], vLabelStart[1], vLabelEnd[0], vLabelEnd[1]) vLabel = Text(dimLabelB, vLabelEnd[0] - 30, (vLabelStart[1] + vLabelEnd[1])/2) vLine.set_style(lineStyle.getStyle()) vLabel.set_style(labelStyle.getStyle()) labels.addElement(hLine) labels.addElement(hLabel) labels.addElement(vLine) labels.addElement(vLabel) return labels
def draw_tree(): if (dc.nameFontSize < 16): scale = dc.nameFontSize / 16.0 nameCapsHgt = dc.nameCapsHgt * scale nameDescHgt = dc.nameDescHgt * scale nameFontLineHgt = dc.nameFontLineHgt * scale nameStyle = StyleBuilder() nameStyle.setFontFamily(fontfamily=dc.nameFont) nameStyle.setFontSize("%spt" % dc.nameFontSize) nameStyle.setTextAnchor("left") nameStyle = nameStyle.getStyle() svg = Svg() # draw nodes for depth in depthToNames: for name in depthToNames[depth]: node = nameToNode[name] isLeaf = (node.left == None) yLine = node.y + nameCapsHgt + 1 ob = SvgRect(node.x, node.y, dc.nodeWidth, dc.nodeHeight, id="%s_box" % name) ob.set_stroke(dc.lineColor) ob.set_stroke_width(dc.lineThickness) if (isLeaf): ob.set_fill(dc.leafFillColor) else: ob.set_fill(dc.nodeFillColor) svg.addElement(ob) ob = SvgText("%s" % name, node.x + 1, yLine, id="%s_name" % node) ob.set_style(nameStyle) svg.addElement(ob) yLine += nameFontLineHgt if (hasattr(node, "bitsUnion")): ob = SvgText("U:" + bits_to_string(node.numBits, node.bitsUnion), node.x + 1, yLine, id="%s_Bunion" % node) ob.set_style(nameStyle) svg.addElement(ob) yLine += nameFontLineHgt if (hasattr(node, "bitsIntersection")): ob = SvgText( "I:" + bits_to_string(node.numBits, node.bitsIntersection), node.x + 1, yLine, id="%s_Bintersection" % node) ob.set_style(nameStyle) svg.addElement(ob) yLine += nameFontLineHgt if (hasattr(node, "bitsAll")): ob = SvgText("A:" + bits_to_string(node.numBits, node.bitsAll), node.x + 1, yLine, id="%s_Ball" % node) ob.set_style(nameStyle) svg.addElement(ob) yLine += nameFontLineHgt if (hasattr(node, "bitsSome")): ob = SvgText("S:" + bits_to_string(node.numBits, node.bitsSome), node.x + 1, yLine, id="%s_Bsome" % node) ob.set_style(nameStyle) svg.addElement(ob) yLine += nameFontLineHgt # draw branches for depth in depthToNames: for name in depthToNames[depth]: node = nameToNode[name] if (node.left == None): continue (leftStartX, leftStartY) = (node.x + 0.4 * dc.nodeWidth, node.y + dc.nodeHeight) (rightStartX, rightStartY) = (node.x + 0.6 * dc.nodeWidth, node.y + dc.nodeHeight) (leftEndX, leftEndY) = (node.left.x + 0.5 * dc.nodeWidth, node.right.y) (rightEndX, rightEndY) = (node.right.x + 0.5 * dc.nodeWidth, node.right.y) draw_branch(svg, "%s_left_branch" % node, leftStartX, leftStartY, leftEndX, leftEndY) draw_branch(svg, "%s_right_branch" % node, rightStartX, rightStartY, rightEndX, rightEndY) return svg