def launch_game(gui: GUI, player_info: tuple): gui.quit() pygame.init() main_loop = create_game(player_info[0], 768, 768, True) result = main_loop.run() if result is None: return elif len(result) == 0: string_result = "DRAW" else: winning_players_strings = [ "Player " + str(player.playerNumber) for player in result ] string_result = "WON: " + str(winning_players_strings) end_popup(string_result)
def launch_game(gui: GUI, player_info: tuple): gui.quit() pygame.init() width = 1280 height = 720 speed = int(round((min(width, height) / 1080) * 350)) controllers = [] for player_number, player_class in player_info[0].items(): controllers.append(player_class) boards_folder = os.path.join("res", "boards") parser_result = SokobanBoardParser().parseFile(os.path.join(boards_folder, "test1.txt")) builder = SokobanBoardBuilder(width, height, parser_result, controllers, speed) game = builder.createGame() result = game.run() if result is None: return elif len(result) == 0: string_result = "DRAW" else: winning_players_strings = ["Player " + str(player.playerNumber) for player in result] string_result = "WON: " + str(winning_players_strings) end_popup(string_result)