Example #1
0
    def __init__(self,
                 spline,
                 label,
                 label_center,
                 from_node,
                 to_node,
                 parent=None,
                 **kwargs):
        super(EdgeItem, self).__init__(parent, **kwargs)

        self._edge_pen_width = kwargs.get('edge_pen_width',
                                          self.EDGE_PEN_WIDTH)

        self.from_node = from_node
        self.from_node.add_outgoing_edge(self)

        self.to_node = to_node
        self.to_node.add_incoming_edge(self)

        self._brush = QBrush(self._color)

        self._label_pen = QPen()
        self._label_pen.setColor(self._color)
        self._label_pen.setJoinStyle(Qt.RoundJoin)
        self._label_pen.setWidthF(self._label_pen_width)

        self._edge_pen = QPen()
        self._edge_pen.setColor(self._color)
        self._edge_pen.setWidthF(self._edge_pen_width)

        self._sibling_edges = set()

        self._label = None
        if label is not None:
            self._label = QGraphicsSimpleTextItem(label)

            font = self._label.font()
            font.setPointSize(8)
            self._label.setFont(font)

            label_rect = self._label.boundingRect()
            label_rect.moveCenter(label_center)
            self._label.setPos(label_rect.x(), label_rect.y())

        # spline specification according to http://www.graphviz.org/doc/info/attrs.html#k:splineType
        coordinates = spline.split(' ')
        # extract optional end_point
        end_point = None
        if coordinates[0].startswith('e,'):
            parts = coordinates.pop(0)[2:].split(',')
            end_point = QPointF(float(parts[0]), -float(parts[1]))
        # extract optional start_point
        if coordinates[0].startswith('s,'):
            parts = coordinates.pop(0).split(',')

        # first point
        parts = coordinates.pop(0).split(',')
        point = QPointF(float(parts[0]), -float(parts[1]))
        path = QPainterPath(point)

        while len(coordinates) > 2:
            # extract triple of points for a cubic spline
            parts = coordinates.pop(0).split(',')
            point1 = QPointF(float(parts[0]), -float(parts[1]))
            parts = coordinates.pop(0).split(',')
            point2 = QPointF(float(parts[0]), -float(parts[1]))
            parts = coordinates.pop(0).split(',')
            point3 = QPointF(float(parts[0]), -float(parts[1]))
            path.cubicTo(point1, point2, point3)

        self._arrow = None
        if end_point is not None:
            # draw arrow
            self._arrow = QGraphicsPolygonItem()
            polygon = QPolygonF()
            polygon.append(point3)
            offset = QPointF(end_point - point3)
            corner1 = QPointF(-offset.y(), offset.x()) * 0.35
            corner2 = QPointF(offset.y(), -offset.x()) * 0.35
            polygon.append(point3 + corner1)
            polygon.append(end_point)
            polygon.append(point3 + corner2)
            self._arrow.setPolygon(polygon)

        self._path = QGraphicsPathItem()
        self._path.setPath(path)
        self.addToGroup(self._path)

        self._brush.setColor(self._color)
        self._edge_pen.setColor(self._color)
        self._label_pen.setColor(self._color)

        self._path.setPen(self._edge_pen)
        if self._arrow is not None:
            self._arrow.setBrush(self._brush)
            self._arrow.setPen(self._edge_pen)
        if self._label is not None:
            self._label.setBrush(self._brush)
            self._label.setPen(self._label_pen)
Example #2
0
    def __init__(self, highlight_level, spline, label_center, label, from_node, to_node, parent=None, penwidth=1, edge_color=None, style='solid'):
        super(EdgeItem, self).__init__(highlight_level, parent)

        self.from_node = from_node
        self.from_node.add_outgoing_edge(self)
        self.to_node = to_node
        self.to_node.add_incoming_edge(self)

        self._default_edge_color = self._COLOR_BLACK
        if edge_color is not None:
            self._default_edge_color = edge_color

        self._default_text_color = self._COLOR_BLACK
        self._default_color = self._COLOR_BLACK
        self._text_brush = QBrush(self._default_color)
        self._shape_brush = QBrush(self._default_color)
        if style in ['dashed', 'dotted']:
            self._shape_brush = QBrush(Qt.transparent)
        self._label_pen = QPen()
        self._label_pen.setColor(self._default_text_color)
        self._label_pen.setJoinStyle(Qt.RoundJoin)
        self._edge_pen = QPen(self._label_pen)
        self._edge_pen.setWidth(penwidth)
        self._edge_pen.setColor(self._default_edge_color)
        self._edge_pen.setStyle(self._qt_pen_styles.get(style, Qt.SolidLine))

        self._sibling_edges = set()

        self._label = None
        if label is not None:
            self._label = QGraphicsSimpleTextItem(label)
            label_rect = self._label.boundingRect()
            label_rect.moveCenter(label_center)
            self._label.setPos(label_rect.x(), label_rect.y())
            self._label.hoverEnterEvent = self._handle_hoverEnterEvent
            self._label.hoverLeaveEvent = self._handle_hoverLeaveEvent
            self._label.setAcceptHoverEvents(True)

        # spline specification according to http://www.graphviz.org/doc/info/attrs.html#k:splineType
        coordinates = spline.split(' ')
        # extract optional end_point
        end_point = None
        if (coordinates[0].startswith('e,')):
            parts = coordinates.pop(0)[2:].split(',')
            end_point = QPointF(float(parts[0]), -float(parts[1]))
        # extract optional start_point
        if (coordinates[0].startswith('s,')):
            parts = coordinates.pop(0).split(',')

        # first point
        parts = coordinates.pop(0).split(',')
        point = QPointF(float(parts[0]), -float(parts[1]))
        path = QPainterPath(point)

        while len(coordinates) > 2:
            # extract triple of points for a cubic spline
            parts = coordinates.pop(0).split(',')
            point1 = QPointF(float(parts[0]), -float(parts[1]))
            parts = coordinates.pop(0).split(',')
            point2 = QPointF(float(parts[0]), -float(parts[1]))
            parts = coordinates.pop(0).split(',')
            point3 = QPointF(float(parts[0]), -float(parts[1]))
            path.cubicTo(point1, point2, point3)

        self._arrow = None
        if end_point is not None:
            # draw arrow
            self._arrow = QGraphicsPolygonItem()
            polygon = QPolygonF()
            polygon.append(point3)
            offset = QPointF(end_point - point3)
            corner1 = QPointF(-offset.y(), offset.x()) * 0.35
            corner2 = QPointF(offset.y(), -offset.x()) * 0.35
            polygon.append(point3 + corner1)
            polygon.append(end_point)
            polygon.append(point3 + corner2)
            self._arrow.setPolygon(polygon)
            self._arrow.hoverEnterEvent = self._handle_hoverEnterEvent
            self._arrow.hoverLeaveEvent = self._handle_hoverLeaveEvent
            self._arrow.setAcceptHoverEvents(True)

        self._path = QGraphicsPathItem()
        self._path.setPath(path)
        self.addToGroup(self._path)

        self.set_node_color()
        self.set_label_color()
Example #3
0
    def addGraph(self, graph_str):

        graph = graph_str.splitlines()

        header = graph[0].split()
        if header[0] != 'graph':
            raise Exception('wrong graph format', 'header is: ' + graph[0])

        self.scale_factor = 100.0
        self.width = float(header[2])
        self.height = float(header[3])
        print "QGraphicsScene size:", self.width, self.height

        self.scene = GraphScene(
            QRectF(0, 0, self.scX(self.width), self.scY(self.height)))

        for l in graph:
            items = l.split()
            if len(items) == 0:
                continue
            elif items[0] == 'stop':
                break
            elif items[0] == 'node':
                #node CImp 16.472 5.25 0.86659 0.5 CImp filled ellipse lightblue lightblue
                if len(items) != 11:
                    raise Exception('wrong number of items in line',
                                    'line is: ' + l)
                name = items[6]
                if name == "\"\"":
                    name = ""
                w = self.scX(items[4])
                h = self.scY(items[5])
                x = self.tfX(items[2])
                y = self.tfY(items[3])

                self.nodes[name] = self.scene.addEllipse(
                    x - w / 2, y - h / 2, w, h)
                self.nodes[name].setData(0, name)
                text_item = self.scene.addSimpleText(name)
                br = text_item.boundingRect()
                text_item.setPos(x - br.width() / 2, y - br.height() / 2)

            elif items[0] == 'edge':
                # without label:
                # edge CImp Ts 4 16.068 5.159 15.143 4.9826 12.876 4.5503 11.87 4.3583 solid black
                #
                # with label:
                # edge b_stSplit TorsoVelAggregate 7 7.5051 6.3954 7.7054 6.3043 7.9532 6.1899 8.1728 6.0833 8.4432 5.9522 8.7407 5.8012 8.9885 5.6735 aa 8.6798 5.9792 solid black
                line_len = int(items[3])
                label_text = None
                label_pos = None
                if (line_len * 2 + 6) == len(items):
                    # no label
                    pass
                elif (line_len * 2 + 9) == len(items):
                    # edge with label
                    label_text = items[4 + line_len * 2]
                    label_pos = QPointF(self.tfX(items[4 + line_len * 2 + 1]),
                                        self.tfY(items[4 + line_len * 2 + 2]))
                else:
                    raise Exception(
                        'wrong number of items in line',
                        'should be: ' + str(line_len * 2 + 6) + " or " +
                        str(line_len * 2 + 9) + ', line is: ' + l)

                line = []
                for i in range(line_len):
                    line.append((self.tfX(items[4 + i * 2]),
                                 self.tfY(items[5 + i * 2])))
                control_points_idx = 1
                path = QPainterPath(QPointF(line[0][0], line[0][1]))
                while True:
                    q1 = line[control_points_idx]
                    q2 = line[control_points_idx + 1]
                    p2 = line[control_points_idx + 2]
                    path.cubicTo(q1[0], q1[1], q2[0], q2[1], p2[0], p2[1])
                    control_points_idx = control_points_idx + 3
                    if control_points_idx >= len(line):
                        break
                edge = self.scene.addPath(path)
                edge.setData(0, (items[1], items[2]))
                self.edges.append(edge)

                end_p = QPointF(line[-1][0], line[-1][1])
                p0 = end_p - QPointF(line[-2][0], line[-2][1])
                p0_norm = math.sqrt(p0.x() * p0.x() + p0.y() * p0.y())
                p0 = p0 / p0_norm
                p0 = p0 * self.scale_factor * 0.15
                p1 = QPointF(p0.y(), -p0.x()) * 0.25
                p2 = -p1

                poly = QPolygonF()
                poly.append(p0 + end_p)
                poly.append(p1 + end_p)
                poly.append(p2 + end_p)
                poly.append(p0 + end_p)

                #                poly_path = QPainterPath()
                #                poly_path.addPolygon(poly)
                #                painter = QPainter()
                self.scene.addPolygon(poly)

                if label_text and label_pos:
                    if label_text[0] == "\"":
                        label_text = label_text[1:]
                    if label_text[-1] == "\"":
                        label_text = label_text[:-1]
                    label_text = label_text.replace("\\n", "\n")
                    label_item = self.scene.addSimpleText(label_text)
                    br = label_item.boundingRect()
                    label_item.setPos(label_pos.x() - br.width() / 2,
                                      label_pos.y() - br.height() / 2)
Example #4
0
    def __init__(self,
                 highlight_level,
                 spline,
                 label_center,
                 label,
                 from_node,
                 to_node,
                 parent=None,
                 penwidth=1,
                 edge_color=None,
                 style='solid'):
        super(EdgeItem, self).__init__(highlight_level, parent)

        self.from_node = from_node
        self.from_node.add_outgoing_edge(self)
        self.to_node = to_node
        self.to_node.add_incoming_edge(self)

        self._default_edge_color = self._COLOR_BLACK
        if edge_color is not None:
            self._default_edge_color = edge_color

        self._default_text_color = self._COLOR_BLACK
        self._default_color = self._COLOR_BLACK
        self._text_brush = QBrush(self._default_color)
        self._shape_brush = QBrush(self._default_color)
        if style in ['dashed', 'dotted']:
            self._shape_brush = QBrush(Qt.transparent)
        self._label_pen = QPen()
        self._label_pen.setColor(self._default_text_color)
        self._label_pen.setJoinStyle(Qt.RoundJoin)
        self._edge_pen = QPen(self._label_pen)
        self._edge_pen.setWidth(penwidth)
        self._edge_pen.setColor(self._default_edge_color)
        self._edge_pen.setStyle(self._qt_pen_styles.get(style, Qt.SolidLine))

        self._sibling_edges = set()

        self._label = None
        if label is not None:
            self._label = QGraphicsSimpleTextItem(label)
            label_rect = self._label.boundingRect()
            label_rect.moveCenter(label_center)
            self._label.setPos(label_rect.x(), label_rect.y())
            self._label.hoverEnterEvent = self._handle_hoverEnterEvent
            self._label.hoverLeaveEvent = self._handle_hoverLeaveEvent
            self._label.setAcceptHoverEvents(True)

        # spline specification according to http://www.graphviz.org/doc/info/attrs.html#k:splineType
        coordinates = spline.split(' ')
        # extract optional end_point
        end_point = None
        if (coordinates[0].startswith('e,')):
            parts = coordinates.pop(0)[2:].split(',')
            end_point = QPointF(float(parts[0]), -float(parts[1]))
        # extract optional start_point
        if (coordinates[0].startswith('s,')):
            parts = coordinates.pop(0).split(',')

        # first point
        parts = coordinates.pop(0).split(',')
        point = QPointF(float(parts[0]), -float(parts[1]))
        path = QPainterPath(point)

        while len(coordinates) > 2:
            # extract triple of points for a cubic spline
            parts = coordinates.pop(0).split(',')
            point1 = QPointF(float(parts[0]), -float(parts[1]))
            parts = coordinates.pop(0).split(',')
            point2 = QPointF(float(parts[0]), -float(parts[1]))
            parts = coordinates.pop(0).split(',')
            point3 = QPointF(float(parts[0]), -float(parts[1]))
            path.cubicTo(point1, point2, point3)

        self._arrow = None
        if end_point is not None:
            # draw arrow
            self._arrow = QGraphicsPolygonItem()
            polygon = QPolygonF()
            polygon.append(point3)
            offset = QPointF(end_point - point3)
            corner1 = QPointF(-offset.y(), offset.x()) * 0.35
            corner2 = QPointF(offset.y(), -offset.x()) * 0.35
            polygon.append(point3 + corner1)
            polygon.append(end_point)
            polygon.append(point3 + corner2)
            self._arrow.setPolygon(polygon)
            self._arrow.hoverEnterEvent = self._handle_hoverEnterEvent
            self._arrow.hoverLeaveEvent = self._handle_hoverLeaveEvent
            self._arrow.setAcceptHoverEvents(True)

        self._path = QGraphicsPathItem()
        self._path.setPath(path)
        self.addToGroup(self._path)

        self.set_node_color()
        self.set_label_color()
Example #5
0
    def __init__(self, spline, label, label_center, from_node, to_node, parent=None, **kwargs):
        super(EdgeItem, self).__init__(parent, **kwargs)

        self._edge_pen_width = kwargs.get('edge_pen_width', self.EDGE_PEN_WIDTH)

        self.from_node = from_node
        self.from_node.add_outgoing_edge(self)

        self.to_node = to_node
        self.to_node.add_incoming_edge(self)

        self._brush = QBrush(self._color)

        self._label_pen = QPen()
        self._label_pen.setColor(self._color)
        self._label_pen.setJoinStyle(Qt.RoundJoin)
        self._label_pen.setWidthF(self._label_pen_width)

        self._edge_pen = QPen()
        self._edge_pen.setColor(self._color)
        self._edge_pen.setWidthF(self._edge_pen_width)

        self._sibling_edges = set()

        self._label = None
        if label is not None:
            self._label = QGraphicsSimpleTextItem(label)

            font = self._label.font()
            font.setPointSize(8)
            self._label.setFont(font)

            label_rect = self._label.boundingRect()
            label_rect.moveCenter(label_center)
            self._label.setPos(label_rect.x(), label_rect.y())

        # spline specification according to http://www.graphviz.org/doc/info/attrs.html#k:splineType
        coordinates = spline.split(' ')
        # extract optional end_point
        end_point = None
        if coordinates[0].startswith('e,'):
            parts = coordinates.pop(0)[2:].split(',')
            end_point = QPointF(float(parts[0]), -float(parts[1]))
        # extract optional start_point
        if coordinates[0].startswith('s,'):
            parts = coordinates.pop(0).split(',')

        # first point
        parts = coordinates.pop(0).split(',')
        point = QPointF(float(parts[0]), -float(parts[1]))
        path = QPainterPath(point)

        while len(coordinates) > 2:
            # extract triple of points for a cubic spline
            parts = coordinates.pop(0).split(',')
            point1 = QPointF(float(parts[0]), -float(parts[1]))
            parts = coordinates.pop(0).split(',')
            point2 = QPointF(float(parts[0]), -float(parts[1]))
            parts = coordinates.pop(0).split(',')
            point3 = QPointF(float(parts[0]), -float(parts[1]))
            path.cubicTo(point1, point2, point3)

        self._arrow = None
        if end_point is not None:
            # draw arrow
            self._arrow = QGraphicsPolygonItem()
            polygon = QPolygonF()
            polygon.append(point3)
            offset = QPointF(end_point - point3)
            corner1 = QPointF(-offset.y(), offset.x()) * 0.35
            corner2 = QPointF(offset.y(), -offset.x()) * 0.35
            polygon.append(point3 + corner1)
            polygon.append(end_point)
            polygon.append(point3 + corner2)
            self._arrow.setPolygon(polygon)

        self._path = QGraphicsPathItem()
        self._path.setPath(path)
        self.addToGroup(self._path)

        self._brush.setColor(self._color)
        self._edge_pen.setColor(self._color)
        self._label_pen.setColor(self._color)

        self._path.setPen(self._edge_pen)
        if self._arrow is not None:
            self._arrow.setBrush(self._brush)
            self._arrow.setPen(self._edge_pen)
        if self._label is not None:
            self._label.setBrush(self._brush)
            self._label.setPen(self._label_pen)