def _apply_mana(game_state: GameState):
    if not game_state.player_state.mana_resource.is_at_max():
        create_potion_visual_effect_at_player(game_state)
        player_receive_mana(MANA_AMOUNT, game_state)
        return ConsumableWasConsumed()
    else:
        return ConsumableFailedToBeConsumed("Already at full mana!")
Example #2
0
 def apply_middle_effect(self, game_state: GameState,
                         buffed_entity: WorldEntity,
                         buffed_npc: NonPlayerCharacter,
                         time_passed: Millis):
     if self.timer.update_and_check_if_ready(time_passed):
         player_receive_healing(3, game_state)
         player_receive_mana(3, game_state)
Example #3
0
 def item_handle_event(self, event: Event, game_state: GameState):
     if isinstance(event, PlayerDodgedEvent):
         player_receive_mana(MANA_ON_DODGE_AMOUNT, game_state)
 def item_handle_event(self, event: Event, game_state: GameState):
     if isinstance(event, EnemyDiedEvent):
         player_receive_mana(self.mana_on_kill, game_state)
Example #5
0
 def item_handle_event(self, event: Event, game_state: GameState):
     if isinstance(event, EnemyDiedEvent):
         player_receive_mana(MANA_ON_KILL, game_state)