def setUp(self): self.floor = Floor() self.floor.width = 2 self.floor.height = 3 self.warrior = Warrior() self.floor.add(self.warrior, 0, 0) self.listen = Listen(self.warrior)
def setUp(self): self.floor = Floor() self.floor.width = 2 self.floor.height = 3 self.captive = Captive() self.floor.add(self.captive, 0, 0) self.explode = Explode(self.captive)
def setUp(self): self.unit = UnitBase() self.floor = Floor() self.floor.width = 6 self.floor.height = 5 self.floor.add(self.unit, 1, 2, "north") self.position = self.unit.position
def setUp(self): self.profile = Profile() self.floor = Floor() self.level = Level(self.profile, 1) self.level.floor = self.floor self.level.load_level = mock.Mock() self.level.is_failed = mock.Mock(return_value=False)
def setUp(self): self.profile = Profile() self.floor = Floor() self.level = Level(self.profile, 1) self.level.floor = self.floor self.level.load_level = mock.Mock() self.level.is_failed = mock.Mock(return_value=False) self.level.floor.other_units = mock.Mock(return_value=[mock.Mock()]) self.warrior = mock.Mock(score=0, abilities={}) self.level.warrior = self.warrior
def setUp(self): self.floor = Floor() self.floor.width = 4 self.floor.height = 3 self.warrior = Warrior() self.warrior._health = 20 self.detonate = Detonate(self.warrior) self.target = UnitBase() self.target._health = 10 self.floor.add(self.warrior, 0, 1, 'east')
def __init__(self, level): self.floor = Floor() self.level = level self.level.floor = self.floor
def setUp(self): self.profile = Profile() self.floor = Floor() self.level = Level(self.profile, 1) self.level.floor = self.floor
def setUp(self): self.floor = Floor() self.floor.width = 2 self.floor.height = 3