def add_text(self, text, shading={}, **kwargs): shading.update(kwargs) sh = self.__get_shading(shading) tt = p3s.TextTexture(string=text, color=sh["text_color"]) sm = p3s.SpriteMaterial(map=tt) self.text = p3s.Sprite(material=sm, scaleToTexture=True) self.scene.add(self.text)
def _create_text_sprite(position, bounding_box, display_text): # Position offset in y text_position = tuple(position.value + np.array([0, 0.8 * bounding_box[1], 0])) text = p3.TextTexture(string=display_text, color='black', size=300) text_material = p3.SpriteMaterial(map=text, transparent=True) size = 1.0 return p3.Sprite(material=text_material, position=text_position, scale=[size, size, size])
def _make_axis_tick(self, string, position, color="black", size=1.0): """ Make a text-based sprite for axis tick """ sm = p3.SpriteMaterial(map=p3.TextTexture(string=string, color=color, size=300, squareTexture=True), transparent=True) return p3.Sprite(material=sm, position=position, scaleToTexture=True, scale=[size, size, size])
def add_labels(element_groups, key_elements, use_label_arrays): """Create label elements for the scene.""" import pythreejs as pjs group_labels = pjs.Group() unique_label_sets = {} for el in element_groups["atoms"]: if "label" in el and el.label is not None: unique_label_sets.setdefault( (("label", el.label), ("color", el.get("font_color", "black"))), []).append(el) if unique_label_sets: key_elements["group_labels"] = group_labels for el_hash, els in unique_label_sets.items(): el = els[0] data = dict(el_hash) # depthWrite=depthTest=False is required, for the sprite to remain on top, # and not have the whitespace obscure objects behind, see: # https://stackoverflow.com/questions/11165345/three-js-webgl-transparent-planes-hiding-other-planes-behind-them # TODO can this be improved? text_material = pjs.SpriteMaterial( map=pjs.TextTexture( string=el.label, color=el.get("font_color", "black"), size=2000, # this texttexture size seems to work, not sure why? ), opacity=1.0, transparent=True, depthWrite=False, depthTest=False, ) data["material"] = text_material key_elements.setdefault("label_arrays", []).append(data) if use_label_arrays: text_sprite = pjs.Sprite(material=text_material) label_array = pjs.CloneArray( original=text_sprite, positions=[e.position.tolist() for e in els], merge=False, ) else: label_array = [ pjs.Sprite(material=text_material, position=e.position.tolist()) for e in els ] group_labels.add(label_array) return group_labels
def add_text(self, text, shading={}): self.update_shading(shading) tt = p3s.TextTexture(string=text, color=self.s["text_color"]) sm = p3s.SpriteMaterial(map=tt) self.text = p3s.Sprite(material=sm, scaleToTexture=True) self.scene.add(self.text)
def create_jslabelmesh_view(gobject, mapping=None, jslink=False): """create PyThreeJS Text Mesh for GeometricObject and with one-way synchronisation Properties ---------- gobject : GeometricObject mapping : None or dict if None, use default gobject->jsobject mapping jslink : bool if True, where possible, create client side links http://ipywidgets.readthedocs.io/en/latest/examples/Widget%20Events.html#The-difference-between-linking-in-the-kernel-and-linking-in-the-client Examples -------- >>> import pandas3js as pjs >>> sphere = pjs.models.Sphere() >>> lmesh = pjs.views.create_jslabelmesh_view(sphere) >>> lmesh.position [0.0, 0.0, 0.0] >>> str(lmesh.material.map.string) '-' >>> lmesh.scale [1.0, 1.0, 1.0] >>> sphere.position = (1,0,0) >>> lmesh.position [1.0, 0.0, 0.0] >>> sphere.label = 'test' >>> str(lmesh.material.map.string) 'test' >>> sphere.radius = 3.0 >>> lmesh.scale [1.0, 3.0, 1.0] """ if jslink: direct_link = widget.jsdlink else: direct_link = trait.dlink class_str = obj_to_str(gobject) if hasattr(gobject, '_use_default_viewmap'): class_map = copy.deepcopy(gobject_jsmapping['default']) class_map['grep'] = 'pythreejs.' + class_str.split('.')[-1] # directly link all traits to geometry object for trait_name in gobject.class_own_traits(): class_map['gdmap'][trait_name] = trait_name if gobject._use_default_viewmap is not None: class_map['show_label'] = True class_map['label_height'] = gobject._use_default_viewmap elif not class_str in gobject_jsmapping: raise ValueError( 'No pythreejs mapping available for {}'.format(class_str)) else: class_map = gobject_jsmapping[class_str] text_map = js.TextTexture(string=gobject.label, color=colors.to_hex(gobject.label_color), size=100, squareTexture=False) material = js.SpriteMaterial(map=text_map, opacity=gobject.label_transparency, transparent=False, depthTest=False, depthWrite=True) height = class_map['label_height'] height_attr = getattr(gobject, height) if isinstance( height, basestring) else height mesh = js.Sprite(material=material, position=gobject.position, scaleToTexture=True, scale=[1, height_attr, 1]) # add special traits mesh.add_traits(gobject_id=HashableType()) mesh.gobject_id = gobject.id mesh.add_traits(other_info=trait.CUnicode().tag(sync=True)) if not class_map['show_label']: mesh.visible = False return mesh # add directional synchronisation direct_link((gobject, 'other_info'), (mesh, 'other_info')) direct_link((gobject, 'label'), (text_map, 'string')) direct_link((gobject, 'position'), (mesh, 'position')) direct_link((gobject, 'label_visible'), (mesh, 'visible')) direct_link((gobject, 'label_transparency'), (material, 'opacity')) trait.dlink((gobject, 'label_color'), (text_map, 'color'), colors.to_hex) trait.dlink((gobject, 'label_transparency'), (material, 'transparent'), lambda t: True if t <= 0.999 else False) if isinstance(height, basestring): def change_height(change): mesh.scale = [1, change.new, 1] gobject.observe(change_height, names=height) return mesh
def generate_3js_render( element_groups, canvas_size, zoom, camera_fov=30, background_color="white", background_opacity=1.0, reuse_objects=False, use_atom_arrays=False, use_label_arrays=False, ): """Create a pythreejs scene of the elements. Regarding initialisation performance, see: https://github.com/jupyter-widgets/pythreejs/issues/154 """ import pythreejs as pjs key_elements = {} group_elements = pjs.Group() key_elements["group_elements"] = group_elements unique_atom_sets = {} for el in element_groups["atoms"]: element_hash = ( ("radius", el.sradius), ("color", el.color), ("fill_opacity", el.fill_opacity), ("stroke_color", el.get("stroke_color", "black")), ("ghost", el.ghost), ) unique_atom_sets.setdefault(element_hash, []).append(el) group_atoms = pjs.Group() group_ghosts = pjs.Group() atom_geometries = {} atom_materials = {} outline_materials = {} for el_hash, els in unique_atom_sets.items(): el = els[0] data = dict(el_hash) if reuse_objects: atom_geometry = atom_geometries.setdefault( el.sradius, pjs.SphereBufferGeometry(radius=el.sradius, widthSegments=30, heightSegments=30), ) else: atom_geometry = pjs.SphereBufferGeometry(radius=el.sradius, widthSegments=30, heightSegments=30) if reuse_objects: atom_material = atom_materials.setdefault( (el.color, el.fill_opacity), pjs.MeshLambertMaterial(color=el.color, transparent=True, opacity=el.fill_opacity), ) else: atom_material = pjs.MeshLambertMaterial(color=el.color, transparent=True, opacity=el.fill_opacity) if use_atom_arrays: atom_mesh = pjs.Mesh(geometry=atom_geometry, material=atom_material) atom_array = pjs.CloneArray( original=atom_mesh, positions=[e.position.tolist() for e in els], merge=False, ) else: atom_array = [ pjs.Mesh( geometry=atom_geometry, material=atom_material, position=e.position.tolist(), name=e.info_string, ) for e in els ] data["geometry"] = atom_geometry data["material_body"] = atom_material if el.ghost: key_elements["group_ghosts"] = group_ghosts group_ghosts.add(atom_array) else: key_elements["group_atoms"] = group_atoms group_atoms.add(atom_array) if el.get("stroke_width", 1) > 0: if reuse_objects: outline_material = outline_materials.setdefault( el.get("stroke_color", "black"), pjs.MeshBasicMaterial( color=el.get("stroke_color", "black"), side="BackSide", transparent=True, opacity=el.get("stroke_opacity", 1.0), ), ) else: outline_material = pjs.MeshBasicMaterial( color=el.get("stroke_color", "black"), side="BackSide", transparent=True, opacity=el.get("stroke_opacity", 1.0), ) # TODO use stroke width to dictate scale if use_atom_arrays: outline_mesh = pjs.Mesh( geometry=atom_geometry, material=outline_material, scale=(1.05, 1.05, 1.05), ) outline_array = pjs.CloneArray( original=outline_mesh, positions=[e.position.tolist() for e in els], merge=False, ) else: outline_array = [ pjs.Mesh( geometry=atom_geometry, material=outline_material, position=e.position.tolist(), scale=(1.05, 1.05, 1.05), ) for e in els ] data["material_outline"] = outline_material if el.ghost: group_ghosts.add(outline_array) else: group_atoms.add(outline_array) key_elements.setdefault("atom_arrays", []).append(data) group_elements.add(group_atoms) group_elements.add(group_ghosts) group_labels = add_labels(element_groups, key_elements, use_label_arrays) group_elements.add(group_labels) if len(element_groups["cell_lines"]) > 0: cell_line_mat = pjs.LineMaterial( linewidth=1, color=element_groups["cell_lines"].group_properties["color"]) cell_line_geo = pjs.LineSegmentsGeometry(positions=[ el.position.tolist() for el in element_groups["cell_lines"] ]) cell_lines = pjs.LineSegments2(geometry=cell_line_geo, material=cell_line_mat) key_elements["cell_lines"] = cell_lines group_elements.add(cell_lines) if len(element_groups["bond_lines"]) > 0: bond_line_mat = pjs.LineMaterial( linewidth=element_groups["bond_lines"]. group_properties["stroke_width"], vertexColors="VertexColors", ) bond_line_geo = pjs.LineSegmentsGeometry( positions=[ el.position.tolist() for el in element_groups["bond_lines"] ], colors=[[Color(c).rgb for c in el.color] for el in element_groups["bond_lines"]], ) bond_lines = pjs.LineSegments2(geometry=bond_line_geo, material=bond_line_mat) key_elements["bond_lines"] = bond_lines group_elements.add(bond_lines) group_millers = pjs.Group() if len(element_groups["miller_lines"]) or len( element_groups["miller_planes"]): key_elements["group_millers"] = group_millers if len(element_groups["miller_lines"]) > 0: miller_line_mat = pjs.LineMaterial( linewidth=3, vertexColors="VertexColors" # TODO use stroke_width ) miller_line_geo = pjs.LineSegmentsGeometry( positions=[ el.position.tolist() for el in element_groups["miller_lines"] ], colors=[[Color(el.stroke_color).rgb] * 2 for el in element_groups["miller_lines"]], ) miller_lines = pjs.LineSegments2(geometry=miller_line_geo, material=miller_line_mat) group_millers.add(miller_lines) for el in element_groups["miller_planes"]: vertices = el.position.tolist() faces = [( 0, 1, 2, triangle_normal(vertices[0], vertices[1], vertices[2]), "black", 0, )] if len(vertices) == 4: faces.append(( 2, 3, 0, triangle_normal(vertices[2], vertices[3], vertices[0]), "black", 0, )) elif len(vertices) != 3: raise NotImplementedError("polygons with more than 4 points") plane_geom = pjs.Geometry(vertices=vertices, faces=faces) plane_mat = pjs.MeshBasicMaterial( color=el.fill_color, transparent=True, opacity=el.fill_opacity, side="DoubleSide", ) plane_mesh = pjs.Mesh(geometry=plane_geom, material=plane_mat) group_millers.add(plane_mesh) group_elements.add(group_millers) scene = pjs.Scene(background=None) scene.add([group_elements]) view_width, view_height = canvas_size minp, maxp = element_groups.get_position_range() # compute a minimum camera distance, that is guaranteed to encapsulate all elements camera_dist = maxp[2] + sqrt(maxp[0]**2 + maxp[1]**2) / tan( radians(camera_fov / 2)) camera = pjs.PerspectiveCamera( fov=camera_fov, position=[0, 0, camera_dist], aspect=view_width / view_height, zoom=zoom, ) scene.add([camera]) ambient_light = pjs.AmbientLight(color="lightgray") key_elements["ambient_light"] = ambient_light direct_light = pjs.DirectionalLight(position=(maxp * 2).tolist()) key_elements["direct_light"] = direct_light scene.add([camera, ambient_light, direct_light]) camera_control = pjs.OrbitControls(controlling=camera, screenSpacePanning=True) atom_picker = pjs.Picker(controlling=group_atoms, event="dblclick") key_elements["atom_picker"] = atom_picker material = pjs.SpriteMaterial( map=create_arrow_texture(right=False), transparent=True, depthWrite=False, depthTest=False, ) atom_pointer = pjs.Sprite(material=material, scale=(4, 3, 1), visible=False) scene.add(atom_pointer) key_elements["atom_pointer"] = atom_pointer renderer = pjs.Renderer( camera=camera, scene=scene, controls=[camera_control, atom_picker], width=view_width, height=view_height, alpha=True, clearOpacity=background_opacity, clearColor=background_color, ) return renderer, key_elements