def test_build_rects(self): from pytmx import util_pygame rects = util_pygame.build_rects(self.m, "Grass and Water", "tileset", None) self.assertEqual(rects[0], [0, 0, 240, 240]) rects = util_pygame.build_rects(self.m, "Grass and Water", "tileset", 18) self.assertNotEqual(0, len(rects))