Example #1
0
    def test_room_to_room_vacate(self):
        m1 = Motion(name="m1")
        m2 = Motion(name="m2")
        m3 = Motion(name="m3")
        r1 = Room(name="r1", devices=m1)
        r2 = Room(name="r2", devices=(m2, r1))
        r3 = Room(name="r3", devices=(m3, r2))
        r1.add_device(r2)
        r2.add_device(r3)

        m1.motion()
        self.assertEqual(r1.state, State.OCCUPIED)
        self.assertEqual(r2.state, State.VACANT)
        self.assertEqual(r3.state, State.UNKNOWN)
        m2.motion()
        self.assertEqual(r1.state, State.VACANT)
        self.assertEqual(r2.state, State.OCCUPIED)
        self.assertEqual(r3.state, State.VACANT)
        m3.motion()
        self.assertEqual(r1.state, State.VACANT)
        self.assertEqual(r2.state, State.VACANT)
        self.assertEqual(r3.state, State.OCCUPIED)
        m1.motion()
        self.assertEqual(r1.state, State.OCCUPIED)
        self.assertEqual(r2.state, State.VACANT)
        self.assertEqual(r3.state, State.OCCUPIED)
        m2.motion()
        self.assertEqual(r1.state, State.VACANT)
        self.assertEqual(r2.state, State.OCCUPIED)
        self.assertEqual(r3.state, State.VACANT)
Example #2
0
 def test_room_occupied(self):
     m = Motion()
     r = Room(devices=m)
     r.vacate()
     self.assertEqual(r.state, State.VACANT)
     m.motion()
     self.assertEqual(r.state, State.OCCUPIED)
Example #3
0
 def test_motion_triggered(self):
     motion = Motion('D1', initial=State.STILL)
     self.assertEqual(motion.state, State.STILL)
     light = Light('D1', devices=motion)
     self.assertEqual(light.state, State.OFF)
     motion.motion()
     self.assertEqual(light.state, State.ON)
 def test_motion_triggered(self):
     motion = Motion('D1', initial=State.STILL)
     self.assertEqual(motion.state, State.STILL)
     light = Light('D1', devices=motion)
     self.assertEqual(light.state, State.OFF)
     motion.motion()
     self.assertEqual(light.state, State.ON)
Example #5
0
 def test_room_occupied(self):
     m = Motion()
     r = Room(devices=m)
     r.vacate()
     self.assertEqual(r.state, State.VACANT)
     m.motion()
     self.assertEqual(r.state, State.OCCUPIED)
Example #6
0
 def test_motion_triggered(self):
     motion = Motion("D1", initial_state=State.STILL)
     self.assertEqual(motion.state, State.STILL)
     light = Light("D1", motion)
     self.assertEqual(light.state, State.OFF)
     motion.motion()
     self.assertEqual(light.state, State.ON)
 def test_light_scenario_2(self):
     m = Motion()
     l = Light(
             address=(49, 3),
             devices=(m),
              ignore=({
                      Attribute.COMMAND: Command.DARK,
                      },
                      {
                       Attribute.COMMAND: Command.STILL}
                      ),
              time={
                    Attribute.TIME: '11:59pm',
                    Attribute.COMMAND: Command.OFF
                    },
              mapped={
                      Attribute.COMMAND: (
                                          Command.MOTION, Command.OPEN,
                                           Command.CLOSE, Command.LIGHT,
                                           ),
                      Attribute.MAPPED: Command.OFF,
                      Attribute.SECS: 2,
                      },
      name='Foyer Light',
             )
     l.off()
     self.assertEqual(l.state, State.OFF)
     m.motion()
     self.assertEqual(l.state, State.OFF)
     time.sleep(3)
     self.assertEqual(l.state, State.OFF)
Example #8
0
 def test_light_scenario_2(self):
     m = Motion()
     l = Light(
         address=(49, 3),
         devices=(m),
         ignore=({
             Attribute.COMMAND: Command.DARK,
         }, {
             Attribute.COMMAND: Command.STILL
         }),
         time={
             Attribute.TIME: '11:59pm',
             Attribute.COMMAND: Command.OFF
         },
         mapped={
             Attribute.COMMAND: (
                 Command.MOTION,
                 Command.OPEN,
                 Command.CLOSE,
                 Command.LIGHT,
             ),
             Attribute.MAPPED:
             Command.OFF,
             Attribute.SECS:
             2,
         },
         name='Foyer Light',
     )
     l.off()
     self.assertEqual(l.state, State.OFF)
     m.motion()
     self.assertEqual(l.state, State.OFF)
     time.sleep(3)
     self.assertEqual(l.state, State.OFF)
Example #9
0
    def test_room_to_room_vacate(self):
        m1 = Motion(name='m1')
        m2 = Motion(name='m2')
        m3 = Motion(name='m3')
        r1 = Room(name='r1', devices=m1)
        r2 = Room(name='r2', devices=(m2, r1))
        r3 = Room(name='r3', devices=(m3, r2))
        r1.add_device(r2)
        r2.add_device(r3)

        m1.motion()
        self.assertEqual(r1.state, State.OCCUPIED)
        self.assertEqual(r2.state, State.VACANT)
        self.assertEqual(r3.state, State.UNKNOWN)
        m2.motion()
        self.assertEqual(r1.state, State.VACANT)
        self.assertEqual(r2.state, State.OCCUPIED)
        self.assertEqual(r3.state, State.VACANT)
        m3.motion()
        self.assertEqual(r1.state, State.VACANT)
        self.assertEqual(r2.state, State.VACANT)
        self.assertEqual(r3.state, State.OCCUPIED)
        m1.motion()
        self.assertEqual(r1.state, State.OCCUPIED)
        self.assertEqual(r2.state, State.VACANT)
        self.assertEqual(r3.state, State.OCCUPIED)
        m2.motion()
        self.assertEqual(r1.state, State.VACANT)
        self.assertEqual(r2.state, State.OCCUPIED)
        self.assertEqual(r3.state, State.VACANT)
        
        
Example #10
0
 def test_delay_light_specific(self):
     # Motion.Still and Photocell.Light events do not retrigger
     motion = Motion()
     light = Light(address="D1", devices=(self.interface, motion), delay_off=3)
     motion.motion()
     self.assertEqual(light.state, State.ON)
     time.sleep(2)
     motion.still()
     self.assertEqual(light.state, State.ON)
     time.sleep(1)
     self.assertEqual(light.state, State.OFF)
Example #11
0
 def test_light_unrestricted(self):
     photo = Photocell('D1', initial=State.LIGHT)
     self.assertEqual(photo.state, State.LIGHT)
     motion = Motion('D1', initial=State.STILL)
     light = Light('D2', devices=(motion, photo), initial=photo)
     self.assertEqual(light.state, State.OFF)
     motion.motion()
     self.assertEqual(light.state, State.OFF)
     motion.unrestricted = True
     motion.motion()
     self.assertEqual(light.state, State.ON)
Example #12
0
 def test_light_unrestricted(self):
     photo = Photocell('D1', initial=State.LIGHT)
     self.assertEqual(photo.state, State.LIGHT)
     motion = Motion('D1', initial=State.STILL)
     light = Light('D2', devices=(motion, photo),
                    initial=photo)
     self.assertEqual(light.state, State.OFF)
     motion.motion()
     self.assertEqual(light.state, State.OFF)
     motion.unrestricted = True
     motion.motion()
     self.assertEqual(light.state, State.ON)
Example #13
0
 def test_light_restricted(self):
     photo = Photocell("D1", initial_state=State.LIGHT)
     motion = Motion("D1", initial_state=State.STILL)
     light = Light("D2", (motion, photo))
     self.assertEqual(light.state, State.OFF)
     motion.motion()
     self.assertEqual(light.state, State.OFF)
     photo.dark()
     self.assertEqual(light.state, State.ON)
     light.off()
     self.assertEqual(light.state, State.OFF)
     motion.motion()
     self.assertEqual(light.state, State.ON)
 def test_light_scenario_g3(self):
     m1 = Motion()
     m2 = Motion()
     interface = Mock()
     l = Light(
             devices=(interface, m1, m2),
                 ignore={
                       Attribute.COMMAND: Command.STILL,
                       },
                 trigger=(
                        {
                        Attribute.COMMAND: Command.ON,
                        Attribute.MAPPED: Command.OFF,
                        Attribute.SOURCE: m2,
                        Attribute.SECS: 2
                         },
                      {
                        Attribute.COMMAND: Command.ON,
                        Attribute.MAPPED: Command.OFF,
                        Attribute.SOURCE: m1,
                        Attribute.SECS: 10
                        },
                      ),
               initial=State.OFF,
               )
     self.assertEqual(l.state, State.OFF)
     m1.motion()
     self.assertEqual(l.state, State.ON)
     # Interface updates us on the status
     l.command(command=Command.ON, source=interface)
     # call still just to add some noise. Should be ignored
     m1.still()
     self.assertEqual(l.state, State.ON)
     time.sleep(2)
     # Light should still be on < 10 secs
     self.assertEqual(l.state, State.ON)
     
     m2.motion()
     self.assertEqual(l.state, State.ON)
     # more noise to try and force an issue. Should be ignored
     m2.still()
     m1.still()
     self.assertEqual(l.state, State.ON)
     time.sleep(3)
     # total of 5 secs have elapsed since m1 and 3 since m2
     # Light should be off as m2 set the new time to only 2 secs
     self.assertEqual(l.state, State.OFF)
Example #15
0
    def test_light_scenario_g3(self):
        m1 = Motion()
        m2 = Motion()
        interface = Mock()
        l = Light(
            devices=(interface, m1, m2),
            ignore={
                Attribute.COMMAND: Command.STILL,
            },
            trigger=(
                {
                    Attribute.COMMAND: Command.ON,
                    Attribute.MAPPED: Command.OFF,
                    Attribute.SOURCE: m2,
                    Attribute.SECS: 2
                },
                {
                    Attribute.COMMAND: Command.ON,
                    Attribute.MAPPED: Command.OFF,
                    Attribute.SOURCE: m1,
                    Attribute.SECS: 10
                },
            ),
            initial=State.OFF,
        )
        self.assertEqual(l.state, State.OFF)
        m1.motion()
        self.assertEqual(l.state, State.ON)
        # Interface updates us on the status
        l.command(command=Command.ON, source=interface)
        # call still just to add some noise. Should be ignored
        m1.still()
        self.assertEqual(l.state, State.ON)
        time.sleep(2)
        # Light should still be on < 10 secs
        self.assertEqual(l.state, State.ON)

        m2.motion()
        self.assertEqual(l.state, State.ON)
        # more noise to try and force an issue. Should be ignored
        m2.still()
        m1.still()
        self.assertEqual(l.state, State.ON)
        time.sleep(3)
        # total of 5 secs have elapsed since m1 and 3 since m2
        # Light should be off as m2 set the new time to only 2 secs
        self.assertEqual(l.state, State.OFF)
Example #16
0
 def test_light_restriction_idle(self):
     ph = Photocell()
     m = Motion()
     ph.dark()
     l = Light(devices=(ph, m),
               idle={
                   Attribute.MAPPED: (Command.LEVEL, 30),
                   Attribute.SECS: 2,
               })
     m.motion()
     self.assertEqual(l.state, State.ON)
     ph.light()
     self.assertEqual(l.state, State.OFF)
     m.motion()
     self.assertEqual(l.state, State.OFF)
     time.sleep(3)
     self.assertEqual(l.state, State.OFF)
 def test_light_restriction_idle(self):
     ph = Photocell()
     m = Motion()
     ph.dark()
     l = Light(
               devices=(ph, m),
               idle={Attribute.MAPPED: (Command.LEVEL, 30),
                     Attribute.SECS: 2,
                     }
               )
     m.motion()
     self.assertEqual(l.state, State.ON)
     ph.light()
     self.assertEqual(l.state, State.OFF)
     m.motion()
     self.assertEqual(l.state, State.OFF)
     time.sleep(3)
     self.assertEqual(l.state, State.OFF)
Example #18
0
 def test_delay_light_specific(self):
     # motion.off and Photocell.Light events do not retrigger
     motion = Motion()
     light = Light(address='D1',
                   devices=(self.interface, motion),
                   trigger={
                       Attribute.COMMAND: Command.ON,
                       Attribute.MAPPED: Command.OFF,
                       Attribute.SECS: 3,
                   },
                   ignore={
                       Attribute.COMMAND: Command.STILL,
                       Attribute.SOURCE: motion,
                   })
     motion.motion()
     self.assertEqual(light.state, State.ON)
     time.sleep(2)
     motion.still()
     self.assertEqual(light.state, State.ON)
     time.sleep(1)
     self.assertEqual(light.state, State.OFF)
 def test_delay_light_specific(self):
     # motion.off and Photocell.Light events do not retrigger
     motion = Motion()
     light = Light(address='D1', 
                   devices=(self.interface, motion),
                   trigger={
                          'command': Command.ON,
                          'mapped': Command.OFF,
                          'secs': 3,
                          },
                    ignore={
                            'command': Command.STILL,
                            'source': motion,
                            }
                    )
     motion.motion()
     self.assertEqual(light.state, State.ON)
     time.sleep(2)
     motion.still()
     self.assertEqual(light.state, State.ON)
     time.sleep(1)
     self.assertEqual(light.state, State.OFF)
Example #20
0
 def test_delay_light_specific(self):
     # motion.off and Photocell.Light events do not retrigger
     motion = Motion()
     light = Light(address='D1', 
                   devices=(self.interface, motion),
                   trigger={
                          Attribute.COMMAND: Command.ON,
                          Attribute.MAPPED: Command.OFF,
                          Attribute.SECS: 3,
                          },
                    ignore={
                            Attribute.COMMAND: Command.STILL,
                            Attribute.SOURCE: motion,
                            }
                    )
     motion.motion()
     self.assertEqual(light.state, State.ON)
     time.sleep(2)
     motion.still()
     self.assertEqual(light.state, State.ON)
     time.sleep(1)
     self.assertEqual(light.state, State.OFF)