def test_hit_should_offset_the_point():
    r = Ray(point(0, 0, -5), vector(0, 0, 1))
    shape = Sphere(transformation=translation(0, 0, 1))
    i = Intersection(5, shape)
    comps = i.prepare_computations(r)

    assert(comps.point[2] < -EPSILON/2)
def test_the_hit_when_an_intersection_occurs_on_the_outside():
    r = Ray(point(0, 0, -5), vector(0, 0, 1))
    shape = Sphere()
    i = Intersection(4, shape)

    comps = i.prepare_computations(r)

    assert(comps.inside == False)
Example #3
0
def test_shading_an_intersection():
    w = default_world()
    r = Ray(point(0, 0, -5), vector(0, 0, 1))
    shape = w[0]
    i = Intersection(4, shape)

    comps = i.prepare_computations(r)
    c = w.shade_hit(comps)

    assert(np.allclose(color(0.38066, 0.47583, 0.2855), c, atol=0.0001))
def test_the_hit_when_an_intersection_occurs_on_the_inside():
    r = Ray(point(0, 0, 0), vector(0, 0, 1))
    shape = Sphere()
    i = Intersection(1, shape)

    comps = i.prepare_computations(r)

    assert(np.allclose(point(0, 0, 1), comps.point))
    assert(np.allclose(vector(0, 0, -1), comps.eyev))
    assert(comps.inside == True)
    assert(np.allclose(vector(0, 0, -1), comps.normalv))
Example #5
0
def test_shading_an_intersection_from_the_inside():
    w = default_world()
    w._light = PointLight(point(0, 0.25, 0), color(1, 1, 1))
    r = Ray(point(0, 0, 0), vector(0, 0, 1))
    shape = w[1]
    i = Intersection(0.5, shape)

    comps = i.prepare_computations(r)
    c = w.shade_hit(comps)

    assert(np.allclose(color(0.90498, 0.90498, 0.90498), c))
Example #6
0
def test_shade_hit_is_given_an_intersection_in_shadow():
    light = PointLight(point(0, 0, -10), color(1, 1, 1))
    s1 = Sphere()
    s2 = Sphere(transformation=translation(0, 0, 10))
    w = World(light, s1, s2)
    r = Ray(point(0, 0, 5), vector(0, 0, 1))
    i = Intersection(4, s2)
    comps = i.prepare_computations(r)
    c = w.shade_hit(comps)

    assert(np.allclose(color(0.1, 0.1, 0.1), c))
def test_precompute_the_state_of_an_intersection():
    r = Ray(point(0, 0, -5), vector(0, 0, 1))
    shape = Sphere()
    i = Intersection(4, shape)

    comps = i.prepare_computations(r)

    assert(comps.t == i.t)
    assert(comps.object is i.object)
    assert(np.allclose(point(0, 0, -1), comps.point))
    assert(np.allclose(vector(0, 0, -1), comps.eyev))
    assert(np.allclose(vector(0, 0, -1), comps.normalv))