Example #1
0
class TestPresentation(unittest.TestCase):
    
    def setUp(self):
        self.pres_cli = CLIPresentation(CLInterface())
        self.pres_gui = GUIPresentation(GUInterface())

    def test_display(self):
        self.pres_cli.display("Some test message")
        self.pres_gui.display("Some test message")
        
    def test_choice(self):
        self.pres_cli.get_choice(["Test Action 1", "Test Action 2", 
                              "Test Action 3"])
        print self.pres_gui.get_choice(["Test Action 1", "Test Action 2", 
                              "Test Action 3"])
Example #2
0
class ElectionGame(Game):
    """
     Main Class for the Election game

    :author: James Heslin
    """
    """ ATTRIBUTES

     Holds the current state of the application

    states  (private)

     Holds a reference to the current GamePresentation instance

    presentation  (private)

    """
    def __init__(self):
        self.states = [self.create_state('menu'), self.create_state('game')]
        self.presentation = CLIPresentation()
        #self.presentation = GUIPresentation()
    def turn(self):
        """
         Method to call each turn in the Election game

        @return int: flag to tell the run method what to do next
        @author
        """
        opt = self.states[0].get_options()
        #print self.states[0]
        #print opt
        inp = self.presentation.get_choice(opt[1:])
        result = self.states[0].process_input(inp)
        while (result[0] == CHOOSE_FLAG):
            inp = self.presentation.get_choice(result[1:])
            result = self.states[0].process_input(inp)
        if (result[0] == QUIT_FLAG):
            self.presentation.display(result[1:])
            return -1
        elif (result[0] == SWITCH_FLAG):
            self.presentation.display(result[1:])
            return 1
        elif (result[0] == DISPLAY_FLAG):
            self.presentation.display(result[1:])
            return 0

    def run(self):
        """
         Main loop for the Election game

        @author
        """
        turn_flag = 0
        while not (turn_flag == -1):
            try:
                turn_flag = self.turn()
                if turn_flag == 1:
                    # Switch state
                    tmp = self.states[0]
                    self.states[0] = self.states[1]
                    self.states[1] = tmp
                elif turn_flag == -1:
                    # Quit
                    exit(0)

                end = self.states[0].end_turn()
                if end is not None and end[0] == -1:
                    end.extend(["Game over, man!", "GAME OVER!"])
                    self.presentation.display(end)
                    exit(0)
                self.presentation.display(self.states[0].get_state_desc())
            except ValueError:
                self.presentation.display(["Invalid input!"])
            except IndexError:
                self.presentation.display(["Invalid action!"])

    def create_state(self, s_type):
        """
         Create a state

        @return State : an instance of a subclass of State
        @author
        """

        if s_type == 'game':
            return GameState()
        elif s_type == 'menu':
            return MenuState()
Example #3
0
 def __init__(self):
     self.states = [self.create_state('menu'), self.create_state('game')]
     self.presentation = CLIPresentation()
Example #4
0
 def setUp(self):
     self.pres_cli = CLIPresentation(CLInterface())
     self.pres_gui = GUIPresentation(GUInterface())
Example #5
0
class ElectionGame (Game):

    """
     Main Class for the Election game

    :author: James Heslin
    """

    """ ATTRIBUTES

     Holds the current state of the application

    states  (private)

     Holds a reference to the current GamePresentation instance

    presentation  (private)

    """

    def __init__(self):
        self.states = [self.create_state('menu'), self.create_state('game')]
        self.presentation = CLIPresentation()
        #self.presentation = GUIPresentation()
    def turn(self):
        """
         Method to call each turn in the Election game

        @return int: flag to tell the run method what to do next
        @author
        """
        opt = self.states[0].get_options()
        #print self.states[0]
        #print opt
        inp = self.presentation.get_choice(opt[1:])
        result = self.states[0].process_input(inp)
        while (result[0] == CHOOSE_FLAG):
            inp = self.presentation.get_choice(result[1:])
            result = self.states[0].process_input(inp)
        if(result[0] == QUIT_FLAG):
            self.presentation.display(result[1:])
            return -1
        elif(result[0] == SWITCH_FLAG):
            self.presentation.display(result[1:])
            return 1
        elif(result[0] == DISPLAY_FLAG):
            self.presentation.display(result[1:])
            return 0
        

    def run(self):
        """
         Main loop for the Election game

        @author
        """
        turn_flag = 0
        while not(turn_flag == -1):
            try:
                turn_flag = self.turn()
                if turn_flag == 1:
                    # Switch state
                    tmp = self.states[0]
                    self.states[0] = self.states[1]
                    self.states[1] = tmp
                elif turn_flag == -1:
                    # Quit
                    exit(0)              
                  
                end = self.states[0].end_turn()
                if end is not None and end[0] == -1:
                    end.extend(["Game over, man!", "GAME OVER!"])
                    self.presentation.display(end)
                    exit(0)
                self.presentation.display(self.states[0].get_state_desc())
            except ValueError:
                self.presentation.display(["Invalid input!"])
            except IndexError:
                self.presentation.display(["Invalid action!"])

    def create_state(self, s_type):
        """
         Create a state

        @return State : an instance of a subclass of State
        @author
        """
        
        if s_type == 'game':
            return GameState()
        elif s_type == 'menu':
            return MenuState()
Example #6
0
 def __init__(self):
     self.states = [self.create_state('menu'), self.create_state('game')]
     self.presentation = CLIPresentation()