Example #1
0
def get_reward(state, stateprime, player):
    # TODO
    '''
	REWARD RULESET
	1. 1 point for every 2 in a row
	2. 2 points for every 3 in a row
	3. -1 point for every opponent 2 in a row
	4. -2 points for every opponent 3 in a row
	5. 9999999? for four in a row
	6. -9999999? for opponent 4 in a row
	'''
    scorecard = {2: 10, 3: 100, 4: 99999999}
    # brute force
    arr = []
    for column in state:
        tern = ternery(column)
        while len(tern) != 6:
            tern = '0' + tern
        arr.append(list(tern))

    p1_rows = findInARow(arr, '1')
    p2_rows = findInARow(arr, '2')

    state1_score = 0
    for i in p1_rows:
        state1_score = state1_score + scorecard[len(
            i)] if player == '1' else state1_score - scorecard[len(i)]
    for i in p2_rows:
        state1_score = state1_score - scorecard[len(
            i)] if player == '1' else state1_score + scorecard[len(i)]

    arr = []
    for column in stateprime:
        tern = ternery(column)
        while len(tern) != 6:
            tern = '0' + tern
        arr.append(list(tern))

    p1_rows = findInARow(arr, '1')
    p2_rows = findInARow(arr, '2')

    state2_score = 0

    for i in p1_rows:
        state2_score = state2_score + scorecard[len(
            i)] if player == '1' else state2_score - scorecard[len(i)]
    for i in p2_rows:
        state2_score = state2_score - scorecard[len(
            i)] if player == '1' else state2_score + scorecard[len(i)]

    return state2_score - state1_score if player == '1' else state1_score - state2_score
Example #2
0
 def transition(self, column_choice, player):
     column = self.state[column_choice]
     tern = ternery(column)
     if len(tern) == 6:
         return False
     new = str(player) + tern if tern != '0' else str(player)
     self.state[column_choice] = int(new, 3)
     return True
Example #3
0
def pBoard(b):
    for i in range(6):
        for j in b.state:
            t = ternery(j)
            while len(t) < 6:
                t = '0' + t
            print(t[i], end='')
        print()
Example #4
0
 def isFull(self):
     l = 0
     for i in range(7):
         column = self.state[i]
         tern = ternery(column)
         if len(tern) == 6:
             l += 1
     if l == 7:
         return True
     else:
         return False
Example #5
0
def neural_network_choose(board, player, model):
	
	inputs = []
	for col in board.state:
		tern = ternery(col) if col != ' ' else ''
		a = [int(n) for n in list(tern)]
		for n, i in enumerate(a):
			if i == 2:
				a[n] = -1
		
		while len(a) != 6:
			a.append(0)
		inputs += a
	
	array = np.array([inputs])
	t = model.predict(array, batch_size=10).tolist()
	board.transition(t.index(max(t)), player)
	return board
Example #6
0
    def gameOver(self):
        arr = []
        for column in self.state:
            tern = ternery(column)
            while len(tern) != 6:
                tern = '0' + tern
            arr.append(list(tern))

        p1_rows = findInARow(arr, '1')
        p2_rows = findInARow(arr, '2')
        if 4 in [len(n) for n in p1_rows]:
            self.winner = '1'
            return True
        if 4 in [len(n) for n in p2_rows]:
            self.winner = '2'
            return True

        elif self.isFull():
            return True
        else:
            return False