def renderPoint(
            self,  # pylint: disable=missing-function-docstring
            point: QPointF,
            context: QgsSymbolRenderContext):
        if not context.renderContext().painter():
            return

        feature_id = context.feature().id()

        part_num = context.renderContext().expressionContext().variable(
            'geometry_part_num')
        if part_num != self.current_part_number:
            self.vertex_id = 1
            self.current_part_number = part_num

        ring_num = context.renderContext().expressionContext().variable(
            'geometry_ring_num')
        if ring_num and ring_num != self.current_ring_number:
            # account for qgis not rendering the last point in closed rings
            self.vertex_id += 1
            self.current_ring_number = ring_num

        if feature_id in self.geometry_part_count:
            part_counts = self.geometry_part_count[feature_id]
            offset_for_part = sum(part_counts[:part_num - 1])
        else:
            offset_for_part = 0
        current_vertex_id = self.vertex_id + offset_for_part

        if feature_id in self.uncommon_vertices and current_vertex_id not in self.uncommon_vertices[
                feature_id]:
            self.vertex_id += 1
            return

        if self.target_vertex is not None and self.target_vertex != current_vertex_id:
            self.vertex_id += 1
            return

        map_point = context.renderContext().mapToPixel().toMapCoordinatesF(
            point.x(), point.y())
        if not context.renderContext().mapExtent().contains(map_point):
            # don't render points out of view
            self.vertex_id += 1
            return

        if self.subSymbol():
            self.subSymbol().renderPoint(point, None, context.renderContext())

        # offset point a little
        offset = context.renderContext().convertToPainterUnits(
            1, QgsUnitTypes.RenderMillimeters)
        render_point = QPointF(point.x() + offset, point.y() - offset)

        QgsTextRenderer.drawText(render_point, 0, QgsTextRenderer.AlignLeft,
                                 [str(current_vertex_id)],
                                 context.renderContext(), self.text_format)
        self.vertex_id += 1
Example #2
0
 def paint(self, painter, option, widget=None):
     pt = QPointF(-self.WIDTH / 2, -self.HEIGHT / 2) + self.position
     rect = QRectF(pt.x(), pt.y(), self.WIDTH, self.HEIGHT)
     if self.isIn:
         painter.setPen(QPen(Qt.transparent, 1))
         painter.setBrush(QBrush(Qt.lightGray, Qt.SolidPattern))
     else:
         painter.setPen(QPen(Qt.transparent, 1))
         painter.setBrush(QBrush(Qt.transparent, Qt.SolidPattern))
     painter.drawRect(rect)
     painter.drawPixmap(pt.x(), pt.y(), self.pixmap)
 def paint(self, painter, option, widget=None):
     pt = QPointF(-math.floor(self.WIDTH / 2),
                  -math.floor(self.HEIGHT / 2)) + self.position
     rect = QRectF(pt.x(), pt.y(), self.WIDTH, self.HEIGHT)
     if self.isIn:
         painter.setPen(QPen(Qt.transparent, 1))
         painter.setBrush(QBrush(QColor(55, 55, 55, 33), Qt.SolidPattern))
     else:
         painter.setPen(QPen(Qt.transparent, 1))
         painter.setBrush(QBrush(Qt.transparent, Qt.SolidPattern))
     painter.drawRect(rect)
     painter.drawPicture(pt.x(), pt.y(), self.picture)
Example #4
0
 def paint(self, painter, option, widget=None):
     pt = QPointF(-math.floor(self.WIDTH / 2), -math.floor(self.HEIGHT / 2)) + self.position
     rect = QRectF(pt.x(), pt.y(), self.WIDTH, self.HEIGHT)
     if self.isIn:
         painter.setPen(QPen(Qt.transparent, 1))
         painter.setBrush(QBrush(QColor(55, 55, 55, 33),
                                 Qt.SolidPattern))
     else:
         painter.setPen(QPen(Qt.transparent, 1))
         painter.setBrush(QBrush(Qt.transparent,
                                 Qt.SolidPattern))
     painter.drawRect(rect)
     painter.drawPicture(pt.x(), pt.y(), self.picture)
Example #5
0
 def paint(self, painter, option, widget=None):
     pt = QPointF(-self.WIDTH / 2, -self.HEIGHT / 2) + self.position
     rect = QRectF(pt.x(), pt.y(), self.WIDTH, self.HEIGHT)
     if self.isIn:
         painter.setPen(QPen(Qt.transparent, 1))
         painter.setBrush(QBrush(Qt.lightGray,
                                 Qt.SolidPattern))
     else:
         painter.setPen(QPen(Qt.transparent, 1))
         painter.setBrush(QBrush(Qt.transparent,
                                 Qt.SolidPattern))
     painter.drawRect(rect)
     painter.drawPixmap(pt.x(), pt.y(), self.pixmap)
Example #6
0
    def drawMagnifierOnVideo(widget, dragPos, source, painter):
        ''' Draw Magnifier on Video '''
        oldTransform = painter.transform()
        painter.setTransform(oldTransform)
        painter.setBrush(DrawToolBar.transparent_brush)
        dim = min(widget.width(), widget.height())

        magnifierSize = min(MAX_MAGNIFIER, dim * 2 / 3)
        radius = magnifierSize / 2
        ring = radius - 15
        box = QSize(magnifierSize, magnifierSize)

        center = dragPos - QPoint(0, radius)
        center += QPoint(0, radius / 2)
        corner = center - QPoint(radius, radius)

        xy = center * MAX_FACTOR - QPoint(radius, radius)

        # only set the dimension to the magnified portion
        zoomPixmap = QPixmap(box)
        zoomPixmap.fill(Qt.black)

        painter_p = QPainter(zoomPixmap)
        painter_p.setRenderHint(QPainter.HighQualityAntialiasing)
        painter_p.translate(-xy)
        painter_p.scale(MAX_FACTOR, MAX_FACTOR)
        painter_p.drawImage(widget.surface.videoRect(), source,
                            widget.surface.sourceRect())

        painter_p.end()

        clipPath = QPainterPath()
        center = QPointF(center)

        # Shape Type
        if TYPE_MAGNIFIER == 0:
            # Square
            clipPath.addRect(center.x(), center.y(), magnifierSize,
                             magnifierSize)
            clipPath.translate(-radius, -radius)
        else:
            # Circle
            clipPath.addEllipse(center, ring, ring)

        painter.setClipPath(clipPath)
        painter.drawPixmap(corner, zoomPixmap)
        painter.setPen(DrawToolBar.glass_pen)
        painter.drawPath(clipPath)
        return
    def drawHistogram(self):
        #if self.inputlayer is None:
        #    return
        self.showInfo("Drawing histogram...")
        viewprect = QRectF(self.histoGraphicsView.viewport().rect())
        self.histoGraphicsView.setSceneRect(viewprect)
        self.setupScene.clear()
        self.setupScene.update()
        histbottom = self.histoGraphicsView.sceneRect().bottom()
        histtop = self.histoGraphicsView.sceneRect().top()
        left = self.histoGraphicsView.sceneRect().left() + self.histopadding
        right = self.histoGraphicsView.sceneRect().right() - self.histopadding
        histheight = histbottom - histtop
        histwidth = right - left
        step = 1.0 * histwidth / self.histobins
        maxlength = histheight
        padding = 1
        ll = QPoint(self.histopadding - 1, histheight - padding)
        start = QPointF(self.histoGraphicsView.mapToScene(ll))

        # Check if there is only one value
        #myrange = (self.minValueSpinBox.value(),self.maxValueSpinBox.value())
        if self.histogramAvailable:
            maxvalue = 0.0
            for i in range(len(self.histo[0])):
                if self.histo[0][i] > maxvalue:
                    maxvalue = self.histo[0][i]
            if maxvalue == 0:
                return
            self.maxBinNumber.setText(str(maxvalue))
            # Create the histogram:
            #self.showInfo("maxvalue: " + str(maxvalue))
            #self.showInfo("maxlength: " + str(maxlength))
            #self.showInfo("step: " + str(step))
            for i in range(self.histobins):
                binnumber = self.histo[0][i]
                if binnumber == 0:
                    continue
                height = (1.0 * self.histo[0][i] / maxvalue *
                                          (maxlength - padding))
                rectangle = QGraphicsRectItem(start.x() + step * i,
                                          start.y(),
                                          step,
                                          -height)
                rectangle.setPen(QPen(QColor(102, 102, 102)))
                rectangle.setBrush(QBrush(QColor(240, 240, 240)))
                self.setupScene.addItem(rectangle)
                #self.showInfo(str(i) + ": " + str(height))
            #if self.levelsListView.model().rowCount() > 0:
        # Add lines for the levels
        minvalue = float(self.histMinValue.text())
        maxvalue = float(self.histMaxValue.text())
        datarange = maxvalue - minvalue
        if datarange == 0:
            return
        i = 0
        while self.levelsListView.model().item(i):
            #self.showInfo("Element: " +
            #       str(self.levelsListView.model().item(i).text()))
            #continue
            value = float(self.levelsListView.model().item(i).text())
            xvalue = start.x() + histwidth * (value - minvalue) / datarange
            line = QGraphicsLineItem(xvalue, 0, xvalue, histheight)
            if i == 0 or i == (self.levelsListView.model().rowCount() - 1):
                line.setPen(QPen(QColor(204, 0, 0)))
            else:
                line.setPen(QPen(QColor(0, 204, 0)))
            self.setupScene.addItem(line)
            i = i + 1
    def drawHistogram(self):
        #if self.inputlayer is None:
        #    return
        self.showInfo("Drawing histogram...")
        viewprect = QRectF(self.histoGraphicsView.viewport().rect())
        self.histoGraphicsView.setSceneRect(viewprect)
        self.setupScene.clear()
        self.setupScene.update()
        histbottom = self.histoGraphicsView.sceneRect().bottom()
        histtop = self.histoGraphicsView.sceneRect().top()
        left = self.histoGraphicsView.sceneRect().left() + self.histopadding
        right = self.histoGraphicsView.sceneRect().right() - self.histopadding
        histheight = histbottom - histtop
        histwidth = right - left
        step = 1.0 * histwidth / self.histobins
        maxlength = histheight
        padding = 1
        ll = QPoint(self.histopadding - 1, histheight - padding)
        start = QPointF(self.histoGraphicsView.mapToScene(ll))

        # Check if there is only one value
        #myrange = (self.minValueSpinBox.value(),self.maxValueSpinBox.value())
        if self.histogramAvailable:
            maxvalue = 0.0
            for i in range(len(self.histo[0])):
                if self.histo[0][i] > maxvalue:
                    maxvalue = self.histo[0][i]
            if maxvalue == 0:
                return
            self.maxBinNumber.setText(str(maxvalue))
            # Create the histogram:
            #self.showInfo("maxvalue: " + str(maxvalue))
            #self.showInfo("maxlength: " + str(maxlength))
            #self.showInfo("step: " + str(step))
            for i in range(self.histobins):
                binnumber = self.histo[0][i]
                if binnumber == 0:
                    continue
                height = (1.0 * self.histo[0][i] / maxvalue *
                          (maxlength - padding))
                rectangle = QGraphicsRectItem(start.x() + step * i, start.y(),
                                              step, -height)
                rectangle.setPen(QPen(QColor(102, 102, 102)))
                rectangle.setBrush(QBrush(QColor(240, 240, 240)))
                self.setupScene.addItem(rectangle)
                #self.showInfo(str(i) + ": " + str(height))
            #if self.levelsListView.model().rowCount() > 0:
        # Add lines for the levels
        minvalue = float(self.histMinValue.text())
        maxvalue = float(self.histMaxValue.text())
        datarange = maxvalue - minvalue
        if datarange == 0:
            return
        i = 0
        while self.levelsListView.model().item(i):
            #self.showInfo("Element: " +
            #       str(self.levelsListView.model().item(i).text()))
            #continue
            value = float(self.levelsListView.model().item(i).text())
            xvalue = start.x() + histwidth * (value - minvalue) / datarange
            line = QGraphicsLineItem(xvalue, 0, xvalue, histheight)
            if i == 0 or i == (self.levelsListView.model().rowCount() - 1):
                line.setPen(QPen(QColor(204, 0, 0)))
            else:
                line.setPen(QPen(QColor(0, 204, 0)))
            self.setupScene.addItem(line)
            i = i + 1
Example #9
0
def horizontal_intersection(line, y, xmin, xmax):
    p = QPointF()
    r = line.intersect(QLineF(xmin, y, xmax, y), p)
    if r != 0 and xmin <= p.x() and p.x() <= xmax:
        return p
    return None