Example #1
0
    def __init__(self):
        """App for creating Quad tree dynamically and executing range queries."""

        self.tree = QuadTree(Region(0, 0, W, H))
        self.match = None

        # for range query
        self.selectedRegion = None
        self.queryRect = None

        self.master = tkinter.Tk()
        self.master.title('Quad Tree Range Application')
        self.w = tkinter.Frame(self.master, width=W, height=H)
        self.canvas = tkinter.Canvas(self.w, width=W, height=H)

        self.paint()

        self.canvas.bind("<Button-1>", self.click)
        self.canvas.bind("<Button-3>", self.range)  # when right mouse clicked
        self.canvas.bind("<ButtonRelease-3>", self.clear)
        self.canvas.bind("<B3-Motion>",
                         self.range)  # only when right mouse dragged

        # Different bindings on Macintosh platform
        self.canvas.bind("<Button-2>", self.range)  # when right mouse clicked
        self.canvas.bind("<ButtonRelease-2>", self.clear)
        self.canvas.bind("<B2-Motion>",
                         self.range)  # only when right mouse dragged

        self.w.pack()
    def __init__(self):
        """App for creating Quad tree dynamically and executing range queries."""
        
        self.tree = QuadTree(Region(0,0,W,H))
        self.match = None
        
        # for range query
        self.selectedRegion = None
        self.queryRect = None
        
        self.master = tkinter.Tk()
        self.master.title('Quad Tree Range Application')
        self.w = tkinter.Frame(self.master, width=W, height=H)
        self.canvas = tkinter.Canvas(self.w, width=W, height=H)        
                        
        self.paint()

        self.canvas.bind("<Button-1>", self.click)
        self.canvas.bind("<Button-3>", self.range)   # when right mouse clicked
        self.canvas.bind("<ButtonRelease-3>", self.clear)
        self.canvas.bind("<B3-Motion>", self.range)  # only when right mouse dragged

        # Different bindings on Macintosh platform
        self.canvas.bind("<Button-2>", self.range)   # when right mouse clicked
        self.canvas.bind("<ButtonRelease-2>", self.clear)
        self.canvas.bind("<B2-Motion>", self.range)  # only when right mouse dragged

        self.w.pack()
Example #3
0
class QuadTreeApp:
    def __init__(self):
        """App for creating Quad tree dynamically and executing range queries."""

        self.tree = QuadTree(Region(0, 0, W, H))
        self.match = None

        # for range query
        self.selectedRegion = None
        self.queryRect = None

        self.master = tkinter.Tk()
        self.master.title('Quad Tree Range Application')
        self.w = tkinter.Frame(self.master, width=W, height=H)
        self.canvas = tkinter.Canvas(self.w, width=W, height=H)

        self.paint()

        self.canvas.bind("<Button-1>", self.click)
        self.canvas.bind("<Button-3>", self.range)  # when right mouse clicked
        self.canvas.bind("<ButtonRelease-3>", self.clear)
        self.canvas.bind("<B3-Motion>",
                         self.range)  # only when right mouse dragged

        # Different bindings on Macintosh platform
        self.canvas.bind("<Button-2>", self.range)  # when right mouse clicked
        self.canvas.bind("<ButtonRelease-2>", self.clear)
        self.canvas.bind("<B2-Motion>",
                         self.range)  # only when right mouse dragged

        self.w.pack()

    def toCartesian(self, y):
        """Convert tkinter point into Cartesian"""
        return self.w.winfo_height() - y

    def toTk(self, y):
        """Convert Cartesian into tkinter point."""
        if y == maxValue: return 0
        tk_y = self.w.winfo_height()
        if y != minValue:
            tk_y -= y
        return tk_y

    def clear(self, event):
        """End of range search."""
        self.selectedRegion = None
        self.paint()

    def range(self, event):
        """Initiate a range search using a selected rectangular region."""

        p = (event.x, self.toCartesian(event.y))

        if self.selectedRegion is None:
            self.selectedStart = Region(p[X], p[Y], p[X], p[Y])
        self.selectedRegion = self.selectedStart.unionPoint(p)

        self.paint()

        # return (node,status) where status is True if draining entire tree rooted at node. Draw these
        # all in Yellow using another inorder traversal
        for pair in self.tree.range(self.selectedRegion):

            if pair[1]:
                self.canvas.create_rectangle(pair[0].region.x_min,
                                             self.toTk(pair[0].region.y_min),
                                             pair[0].region.x_max,
                                             self.toTk(pair[0].region.y_max),
                                             fill='Red',
                                             stipple='gray12')
            else:
                p = pair[0][0]  # ignore data and grab point
                self.canvas.create_rectangle(p[X] - RectangleSize,
                                             self.toTk(p[Y]) - RectangleSize,
                                             p[X] + RectangleSize,
                                             self.toTk(p[Y]) + RectangleSize,
                                             fill='Red')

        self.queryRect = self.canvas.create_rectangle(
            self.selectedRegion.x_min,
            self.toTk(self.selectedRegion.y_min),
            self.selectedRegion.x_max,
            self.toTk(self.selectedRegion.y_max),
            outline='Red',
            dash=(2, 4))

    def click(self, event):
        """Add point to QuadTree."""
        p = (event.x, self.toCartesian(event.y))
        self.tree.add(p)
        self.paint()

    def visit(self, node):
        """ Visit node to paint properly."""
        if node == None: return

        if node.points is None:
            r = node.region
            self.canvas.create_rectangle(r.x_min, self.toTk(r.y_min), r.x_max,
                                         self.toTk(r.y_max))

            self.canvas.create_line(r.x_min,
                                    self.toTk(node.origin[Y]),
                                    r.x_max,
                                    self.toTk(node.origin[Y]),
                                    fill='black',
                                    dash=(2, 4))
            self.canvas.create_line(node.origin[X],
                                    self.toTk(r.y_min),
                                    node.origin[X],
                                    self.toTk(r.y_max),
                                    fill='black',
                                    dash=(2, 4))
            for n in node.children:
                self.visit(n)
        else:
            for p in node.points:
                self.canvas.create_rectangle(p[X] - RectangleSize,
                                             self.toTk(p[Y]) - RectangleSize,
                                             p[X] + RectangleSize,
                                             self.toTk(p[Y]) + RectangleSize,
                                             fill='Black')

    def prepare(self, event):
        """prepare to add points."""
        if self.label:
            self.label.destroy()
            self.label = None
            self.canvas.pack()

    def paint(self):
        """Paint Quad tree by visiting all nodes, or show introductory message."""
        if self.tree.root:
            self.canvas.delete(tkinter.ALL)
            self.visit(self.tree.root)
        else:
            self.label = tkinter.Label(self.w,
                                       width=100,
                                       height=40,
                                       text="Click To Add Points")
            self.label.bind("<Button-1>", self.prepare)
            self.label.pack()
class QuadTreeApp:
    
    def __init__(self):
        """App for creating Quad tree dynamically and executing range queries."""
        
        self.tree = QuadTree(Region(0,0,W,H))
        self.match = None
        
        # for range query
        self.selectedRegion = None
        self.queryRect = None
        
        self.master = tkinter.Tk()
        self.master.title('Quad Tree Range Application')
        self.w = tkinter.Frame(self.master, width=W, height=H)
        self.canvas = tkinter.Canvas(self.w, width=W, height=H)        
                        
        self.paint()

        self.canvas.bind("<Button-1>", self.click)
        self.canvas.bind("<Button-3>", self.range)   # when right mouse clicked
        self.canvas.bind("<ButtonRelease-3>", self.clear)
        self.canvas.bind("<B3-Motion>", self.range)  # only when right mouse dragged

        # Different bindings on Macintosh platform
        self.canvas.bind("<Button-2>", self.range)   # when right mouse clicked
        self.canvas.bind("<ButtonRelease-2>", self.clear)
        self.canvas.bind("<B2-Motion>", self.range)  # only when right mouse dragged

        self.w.pack()
        
    def toCartesian(self, y):
        """Convert tkinter point into Cartesian"""
        return self.w.winfo_height() - y

    def toTk(self,y):
        """Convert Cartesian into tkinter point."""
        if y == maxValue: return 0
        tk_y = self.w.winfo_height()
        if y != minValue:
            tk_y -= y
        return tk_y
         
    def clear(self, event):
        """End of range search."""
        self.selectedRegion = None
        self.paint()
        
    def range(self, event):
        """Initiate a range search using a selected rectangular region."""
        
        p = (event.x, self.toCartesian(event.y))
         
        if self.selectedRegion is None:
            self.selectedStart = Region(p[X],p[Y],  p[X],p[Y])
        self.selectedRegion = self.selectedStart.unionPoint(p)
        
        self.paint()
        
        # return (node,status) where status is True if draining entire tree rooted at node. Draw these
        # all in Yellow using another inorder traversal
        for pair in self.tree.range(self.selectedRegion):
            
            if pair[1]:
                self.canvas.create_rectangle(pair[0].region.x_min, self.toTk(pair[0].region.y_min), 
                                             pair[0].region.x_max, self.toTk(pair[0].region.y_max),
                                             fill='Red', stipple='gray12')
            else:
                p = pair[0][0]   # ignore data and grab point
                self.canvas.create_rectangle(p[X] - RectangleSize, self.toTk(p[Y]) - RectangleSize, 
                                             p[X] + RectangleSize, self.toTk(p[Y]) + RectangleSize, fill='Red')
        
        
        self.queryRect = self.canvas.create_rectangle(self.selectedRegion.x_min, self.toTk(self.selectedRegion.y_min),  
                                                     self.selectedRegion.x_max, self.toTk(self.selectedRegion.y_max), 
                                                     outline='Red', dash=(2, 4))
        
    def click(self, event):
        """Add point to QuadTree."""
        p = (event.x, self.toCartesian(event.y))
        self.tree.add(p)             
        self.paint()

    def visit (self, node):
        """ Visit node to paint properly."""
        if node == None: return

        if node.points is None: 
            r = node.region
            self.canvas.create_rectangle(r.x_min, self.toTk(r.y_min), r.x_max, self.toTk(r.y_max))
            
            self.canvas.create_line(r.x_min, self.toTk(node.origin[Y]), r.x_max, self.toTk(node.origin[Y]),
                                    fill='black', dash=(2, 4)) 
            self.canvas.create_line(node.origin[X], self.toTk(r.y_min), node.origin[X], self.toTk(r.y_max),
                                    fill='black', dash=(2, 4))
            for n in node.children:
                self.visit(n)
        else:
            for p in node.points:
                self.canvas.create_rectangle(p[X] - RectangleSize, self.toTk(p[Y]) - RectangleSize, 
                                             p[X] + RectangleSize, self.toTk(p[Y]) + RectangleSize, fill='Black')
        
    def prepare(self, event):
        """prepare to add points."""
        if self.label:
            self.label.destroy()
            self.label = None
            self.canvas.pack()
        
    def paint(self):
        """Paint Quad tree by visiting all nodes, or show introductory message."""
        if self.tree.root:
            self.canvas.delete(tkinter.ALL)
            self.visit(self.tree.root)
        else:
            self.label = tkinter.Label(self.w, width=100, height = 40, text="Click To Add Points")
            self.label.bind("<Button-1>", self.prepare)
            self.label.pack()