Example #1
0
    def __init__(self, parent=None):
        Frame.__init__(self, parent)

        # create game directions
        lab = Label(self, text="Throw the dice!", width=20, height=3)
        lab.pack(side=TOP, fill=BOTH)

        # create a frame for dice throw
        res = Label(self, width=20, height=10)
        res.config(text='hi')
        res.pack(side=TOP)

        # create an entry form for number of dice
        form = Frame(self)
        form.pack(side=TOP, fill=X)

        ent_lab = Label(form, text="How many dice?", width=15)
        ent_lab.pack(side=LEFT)

        ent = Entry(form)
        var = IntVar()
        ent.config(textvariable=var)
        ent.pack(side=LEFT)

        # create a button that executes a roll
        but = Button(form, text="Roll", width=5, height=3)
        but.config(command=(lambda: self.toss(var.get(), res)))
        but.pack(side=RIGHT, fill=X, expand=YES)

        # create a button that quits program
        quit = Quitter(self)
        quit.pack(side=TOP, fill=X, expand=YES)
Example #2
0
	def __init__(self, parent=None):
		Frame.__init__(self, parent)

		# create game directions
		lab = Label(self, text="Throw the dice!", width=20, height=3)
		lab.pack(side=TOP, fill=BOTH)

		# create a frame for dice throw
		res = Label(self, width=20, height=10)
		res.config(text='hi')
		res.pack(side=TOP)

		# create an entry form for number of dice
		form = Frame(self)
		form.pack(side=TOP, fill=X)

		ent_lab = Label(form, text="How many dice?", width=15)
		ent_lab.pack(side=LEFT)

		ent = Entry(form)
		var = IntVar()
		ent.config(textvariable=var)
		ent.pack(side=LEFT)

		# create a button that executes a roll
		but = Button(form, text="Roll", width=5, height=3)
		but.config(command=(lambda: self.toss(var.get(), res)))
		but.pack(side=RIGHT, fill=X, expand=YES)

		# create a button that quits program
		quit = Quitter(self)
		quit.pack(side=TOP, fill=X, expand=YES)
Example #3
0
 def __init__(self, parent=None, **options):
     Frame.__init__(self, parent, **options)
     self.pack()
     Label(self, text="Scale demos").pack()
     self.var = IntVar()
     Scale(
         self,
         label='Pick demo number',
         command=self.onMove,  # catch moves
         variable=self.var,  # reflects position
         from_=0,
         to=len(demos) - 1).pack()
     Scale(
         self,
         label='Pick demo number',
         command=self.onMove,  # catch moves
         variable=self.var,  # reflects position
         from_=0,
         to=len(demos) - 1,
         length=200,
         tickinterval=1,
         showvalue=YES,
         orient='horizontal').pack()
     Quitter(self).pack(side=RIGHT)
     Button(self, text="Run demo", command=self.onRun).pack(side=LEFT)
     Button(self, text="State", command=self.report).pack(side=RIGHT)
Example #4
0
    def __init__(self, parent=None, **options):

        Frame.__init__(self, parent, **options)

        self.pack()

        Label(self, text="Radio demos").pack(side=TOP)

        self.var = StringVar()

        for key in demos:
            Radiobutton(
                self,
                text=key,
                command=self.
                onPress,  # muestra en consola el evento que ha sucedido
                variable=self.var,
                value=key).pack(anchor=NW)

        self.var.set(key)  # select last to start
        # valor por defecto para la variable tkinter que mostrará el método report

        Button(self, text='State', command=self.report).pack(fill=X)

        Quitter(self).pack(fill=X)
    def __init__(self, parent=None):
        Frame.__init__(self, parent)

        # create a top box to tell the story
        story = """
	Are you ready to travel...


						INTO THE DALEK?"""
        story_box = Text(self, bd=2, height=20, width=80)
        story_box.insert(1.0, story)
        story_box.config(bg='navy', fg='gold')
        story_box.config(bd=2, relief=SUNKEN)
        story_box.pack(side=TOP, expand=YES, fill=BOTH, padx=10, pady=10)

        # create an action box to hold the games
        action_box = Frame(self, height=10, width=50)
        action_box.config(bg='orange')
        action_box.pack(side=TOP, expand=YES, fill=BOTH)

        # create play again and quit buttons
        quit_space = Frame(self)
        again_but = Button(quit_space, text='Play')
        again_but.config(
            command=(lambda: self.start_game(story_box, action_box)))
        again_but.pack(side=LEFT, padx=10, pady=10)
        quit_but = Quitter(quit_space).pack(side=RIGHT)
        quit_space.pack(side=TOP, fill=X)
 def __init__(self, parent=None):
     Frame.__init__(self, parent)
     self.pack()
     Label(self, text="Dialog picker demo - class").pack()
     Button(self, text="Run demo", command=self.pickDemo).pack(side=LEFT)
     Quitter(self).pack(side=RIGHT)
     self.index = -1
Example #7
0
 def __init__(self, parent=None, **options):
     Frame.__init__(self, parent, **options)
     self.pack()
     Label(self, text='按钮组', font=('times', 16, 'bold')).pack()
     for (key, value) in demos.items():
         Button(self, text=key, command=value).pack(side=TOP, fill=BOTH)
     Quitter(self).pack(side=TOP, fill=BOTH)
	def __init__(self, parent=None):
		Frame.__init__(self, parent)
		self.pack()
		for (key, value) in demos.items():
			func = (lambda self=self, name=key: self.printit(name))
			Button(self, text=key, command=func).pack(side=TOP, fill=BOTH)
		Quitter(self).pack(side=TOP, fill=BOTH)
 def tools(self):
     frm = Frame(self)
     frm.pack(side=RIGHT)
     Button(frm, text='State', command=self.report).pack(fill=X)
     # al hacer clic sobre el botón State, se ejecuta el manejador report =>
     # muestra el valor de todas las variables tkinter definidas por el checkbutton
     Quitter(frm).pack(fill=X)
Example #10
0
 def __init__(self, parent=None, **options):
     Frame.__init__(self, parent, **options)
     self.pack()
     Label(self, text='Basic demos').pack()
     for (key, value) in demos.items():
         Button(self, text=key, command=value).pack(side=TOP, fill=BOTH)
     Quitter(self).pack(side=TOP, fill=BOTH)
Example #11
0
 def __init__(self, parent=None):
     win = Frame(parent)
     win.pack()
     Label(win, text="Dialog picker demo - alt class").pack()
     Button(win, text="Run demo", command=self.pickDemo).pack(side=LEFT)
     Quitter(win).pack(side=RIGHT)
     self.index = -1
Example #12
0
 def __init__(self, master=None, cnf={}, **kw):
     super(Demo, self).__init__(master, cnf={}, **kw)
     self.pack()
     Label(master=self, text='Basic demos').pack()
     for (key, value) in demos.items():
         Button(master=self, text=key, command=value).pack(side=TOP,
                                                           fill=BOTH)
     Quitter(master=self).pack(side=TOP, fill=BOTH)
Example #13
0
 def __init__(self,parent=None,**options):
     Frame.__init__(self,parent,**options)
     self.pack()
     Label(self,text="Basic Demos").pack()
     for(key,value) in demos.items():
         func = (lambda key=key:self.printit(key))
         Button(self,text=key,command=func).pack(side=TOP,fill=BOTH)
     Quitter(self).pack(side=TOP,fill=BOTH)
Example #14
0
 def __init__(self, parent=None):
     Frame.__init__(self, parent)
     self.pack()
     Label(self, text='Basic demos').pack()
     for key in demos:
         func = (lambda key=key: self.printit(key))  #!!!!
         Button(self, text=key, command=func).pack(side=TOP, fill=BOTH)
     Quitter(self).pack(side=TOP, fill=BOTH)
Example #15
0
 def __init__(self, parent=None):
     Frame.__init__(self, parent)
     self.pack()
     #		Label(self, text="Basic demos").pack()
     for (key, value) in demos.items():
         Button(self, text=key, command=value).pack(side=TOP, fill=BOTH)
     Quitter(self).pack(side=TOP, fill=BOTH)
     Label(self, text="Basic demos").pack()
Example #16
0
 def tools(self):
     '''
     Builds the buttons on the right
     '''
     frm = Frame(self)
     frm.pack(side=RIGHT)
     Button(frm, text='State', command=self.report).pack(fill=X)
     Quitter(frm).pack(fill=X)
Example #17
0
 def __init__(self, parent=None, **options):
     Frame.__init__(self, parent, **options)
     self.pack()
     Label(self, text='Basic dmons').pack()
     for (k, v) in demos.items():
         Button(self, text=k, command=(lambda k=k: self.printit(k))).pack(side=TOP, fill=BOTH)
         # func = (lambda k=k: self.printit(k))
         # Button(self, text=k, command=func).pack(side=TOP, fill=BOTH)
     Quitter(self).pack(side=TOP, fill=BOTH)
Example #18
0
 def __init__(self, master=None, **options):
     super(Demo, self).__init__(master, **options)
     self.pack()
     Label(master=self, text='Basic demos').pack()
     for key in demos:
         func = (lambda key=key: self.printit(key))
         Button(master=self, text=key, command=func).pack(side=TOP,
                                                           fill=BOTH)
     Quitter(master=self).pack(side=TOP, fill=BOTH)
Example #19
0
 def __init__(self, parent=None, **options):
     Frame.__init__(self, parent, **options)
     self.pack()
     Label(self, text="Basic demos").pack()  # label on top of window
     for (key, value
          ) in demos.items():  # builds the list of buttons from 'demos'
         Button(self, text=key, command=value).pack(side=TOP, fill=BOTH)
     Quitter(self).pack(side=TOP,
                        fill=BOTH)  # separate quit button from import
Example #20
0
 def __init__(self, master=None, file=None, cnf={}, **kw):
     super(SimpleEditor, self).__init__(master, file=file)
     frame = Frame(master)
     frame.pack(fill=X)
     Button(frame, text='Save', command=self.onSave).pack(side=LEFT)
     Button(frame, text='Cut', command=self.onCut).pack(side=LEFT)
     Button(frame, text='Paste', command=self.onPaste).pack(side=LEFT)
     Button(frame, text='Find', command=self.onFind).pack(side=LEFT)
     Quitter(frame).pack(side=LEFT)
     self.text.config(font=('courier', 9, 'normal'))
Example #21
0
 def __init__(self, parent=None, file=None):
     frm = Frame(parent)
     frm.pack(fill=X)
     Button(frm, text='Save', command=self.onSave).pack(side=LEFT)
     Button(frm, text='Cut', command=self.onCut).pack(side=LEFT)
     Button(frm, text='Paste', command=self.onPaste).pack(side=LEFT)
     Button(frm, text='Find', command=self.onFind).pack(side=LEFT)
     Quitter(frm).pack(side=LEFT)
     ScrolledText.__init__(self, parent, file=file)
     self.text.config(font=('courier', 12, 'normal'))
Example #22
0
 def __init__(self, parent=None):
     Frame.__init__(self, parent)
     self.pack()
     Label(self, text="Basic demos").pack()
     for key in demos:
         func = (lambda key=key: self.printit(key))
         #func = (lambda self=self, name=key: self.printit(name))
         #func = (lambda handler=self.printit, name=key: handler(name))
         Button(self, text=key, command=func).pack(side=TOP, fill=BOTH)
     Quitter(self).pack(side=TOP, fill=BOTH)
Example #23
0
	def __init__(self, parent=None):
		Frame.__init__(self, parent)

		# game variables
		self.my_number = random.randint(1, 10)
		self.count = 0

		# create game directions
		lab = Label(self, text="I am thinking of a number 1 to 10...")
		lab.config(width=40, bg='blue', fg='white')
		labl = Label(self, text="Try to guess it in 3 tries!")
		labl.config(width=40, bg='blue', fg='white')
		lab.pack(side=TOP, fill=BOTH, pady=10)
		labl.pack(side=TOP, fill=BOTH, pady=5)

		# create results/hint window
		hint = Label(self, width=40, bg='orange', fg='white')
		hint.pack(side=TOP, fill=BOTH, pady=10)

		# create an entry for for your guess
		form = Frame(self)
		form.pack(side=TOP, fill=BOTH)
		ent_lab = Label(form, text="Your guess: ", width=10)
		ent_lab.pack(side=LEFT, padx=10)
		var = IntVar()
		ent = Entry(form, textvariable=var)
		ent.config(width=10, bg='lemon chiffon', fg='red')
		ent.pack(side=LEFT)

		# creates button to check the guess/ enter game loop
		but = Button(form, text="Check", width=10)
		but.config(command=(lambda: self.turn(var.get(), hint)))
		but.pack(side=RIGHT, fill=X, padx=10)

		# creates play again button
		new_game = Button(self, text='Play Again')
		new_game.config(command=(lambda: self.new_game(hint)))
		new_game.pack(side=TOP, fill=BOTH, expand=YES, padx=10, pady=5)

		# creates quit button
		quit = Quitter(self)
		quit.pack(side=TOP, fill=BOTH)
Example #24
0
    def __init__(self, parent=None):
        Frame.__init__(self, parent)

        # game variables
        self.my_number = random.randint(1, 10)
        self.count = 0

        # create game directions
        lab = Label(self, text="I am thinking of a number 1 to 10...")
        lab.config(width=40, bg='blue', fg='white')
        labl = Label(self, text="Try to guess it in 3 tries!")
        labl.config(width=40, bg='blue', fg='white')
        lab.pack(side=TOP, fill=BOTH, pady=10)
        labl.pack(side=TOP, fill=BOTH, pady=5)

        # create results/hint window
        hint = Label(self, width=40, bg='orange', fg='white')
        hint.pack(side=TOP, fill=BOTH, pady=10)

        # create an entry for for your guess
        form = Frame(self)
        form.pack(side=TOP, fill=BOTH)
        ent_lab = Label(form, text="Your guess: ", width=10)
        ent_lab.pack(side=LEFT, padx=10)
        var = IntVar()
        ent = Entry(form, textvariable=var)
        ent.config(width=10, bg='lemon chiffon', fg='red')
        ent.pack(side=LEFT)

        # creates button to check the guess/ enter game loop
        but = Button(form, text="Check", width=10)
        but.config(command=(lambda: self.turn(var.get(), hint)))
        but.pack(side=RIGHT, fill=X, padx=10)

        # creates play again button
        new_game = Button(self, text='Play Again')
        new_game.config(command=(lambda: self.new_game(hint)))
        new_game.pack(side=TOP, fill=BOTH, expand=YES, padx=10, pady=5)

        # creates quit button
        quit = Quitter(self)
        quit.pack(side=TOP, fill=BOTH)
Example #25
0
    def __init__(self, parent=None, **options):
        Frame.__init__(self, parent, **options)
        self.pack()
        Label(self, text="Radio demos").pack(side=TOP)
        self.var = StringVar()
        for key in demos:
            Radiobutton(self, text=key, command=self.onPress,
                        variable=self.var, value=key).pack(anchor=NW)

        self.var.set(key)  # 选中最后一个开始
        Button(self, text='State', command=self.report).pack(fill=X)
        Quitter(self).pack(fill=X)
Example #26
0
 def __init__(self, parent=None, file=None):
     Frame.__init__(self, parent)
     self.pack()
     frm = Frame(self)
     frm.pack(fill=X)
     Button(frm, text='Save', command=self.onSave).pack(side=LEFT)
     Button(frm, text='Cut', command=self.onCut).pack(side=LEFT)
     Button(frm, text='Paste', command=self.onPaste).pack(side=LEFT)
     Button(frm, text='Find', command=self.onFind).pack(side=LEFT)
     Quitter(frm).pack(side=LEFT)
     self.st = ScrolledText(self, file=file)  # attach, not subclass
     self.st.text.config(font=('courier', 9, 'normal'))
Example #27
0
 def __init__(self, parent=None):
     Frame.__init__(self, parent)
     self.pack()
     Label(self, text="Radio demos").pack(side=TOP)
     self.var = StringVar()
     for (key, value) in demos.items():
         Radiobutton(self,
                     text=key,
                     command=self.onPress,
                     variable=self.var,
                     value=key).pack(anchor=NW)
     Button(self, text='State', command=self.report).pack(fill=X)
     Quitter(self).pack(fill=X)
Example #28
0
 def __init__(self, parent=None, **options):
     Frame.__init__(self, parent, **options)
     self.pack()
     Label(self, text='Radio demo').pack(side=TOP)
     self.var = StringVar()  # variable shared between all radio buttons
     for key in demos:
         Radiobutton(self,
                     text=key,
                     command=self.onPress,
                     variable=self.var,
                     value=key).pack(anchor=NW)
     self.var.set(key)  # select last to start
     Button(self, text='State', command=self.report).pack(fill=X)
     Quitter(self).pack(fill=X)
Example #29
0
 def __init__(self, master=None, cnf={}, **kw):
     super(Demo, self).__init__(master, cnf={}, **kw)
     self.pack()
     Label(master=self, text='Radio demos').pack(side=TOP)
     self.var = StringVar()
     for key in demos:
         Radiobutton(master=self,
                     text=key,
                     command=self.onPress,
                     variable=self.var,
                     value=key).pack(anchor=NW)
     self.var.set(key)
     Button(master=self, text='State', command=self.report).pack(fill=X)
     Quitter(master=self).pack(fill=X)
Example #30
0
    def __init__(self, parent=None, **options):

        Frame.__init__(self, parent, **options)

        self.pack()

        Label(self, text="Basic demos").pack()

        for (key, value) in demos.items(
        ):  # es un diccionario => los botones apareceran no siempre en e mismo orden aleatorio
            Button(self, text=key, command=value).pack(side=TOP, fill=BOTH)

        # a la coleccion de botones anterior añade el boton quitter del ejemplo 8-7
        Quitter(self).pack(side=TOP, fill=BOTH)
Example #31
0
	def __init__(self, parent=None):
		Frame.__init__(self, parent)

		# game variables
		self.count = 0
		self.ent_answers = []
		self.answers = {}
		self. questions = ["What is your name?",
							"What's your favorite animal?",
							"Name a place you want to go:",
							"What would you like to eat?",
							"Adjective please:",
							"Another adjective:",
							"Name a thing:",
							"Adjective please:",
							"Another adjective:",
							"Another object please:",
							"Yet another adjective:",
							"Last adjective, I promise:"]
		self.story = []

		# create game directions
		ent_form = Frame(self).pack(side=LEFT)
		directions = Label(ent_form, text='Fill in the blanks!')
		directions.config(bg='firebrick', fg='white', height=2)
		directions.pack(side=TOP, pady=10, fill=BOTH)

		# creates the form for word entries
		entries = self.makeform(ent_form)

		# creates a button to start the story
		but = Button(ent_form, text='TELL ME A STORY!')
		but.config(command=(lambda: self.fetch(story_box)))
		but.pack(side=TOP, fill=BOTH, pady=10)

		# creates a storybox to display the story
		story_frm = Frame(self).pack(side=RIGHT)
		sbar = Scrollbar(story_frm)
		story_box = Text(story_frm, bd=2, height=20, width=80)
		story_box.config(wrap=WORD, relief=SUNKEN, fg='navy', bg='ivory')
		sbar.config(command=story_box.yview)
		story_box.config(yscrollcommand=sbar.set)
		sbar.pack(side=RIGHT, fill=Y)
		story_box.pack(side=TOP)
		btn_frm = Frame(story_frm).pack(side=TOP)
		Quitter(btn_frm).pack(side=LEFT)
		pg1_btn = Button(btn_frm, text='TELL ME MORE!')
		pg1_btn.config(command=(lambda: self.tell_story(story_box)))
		pg1_btn.pack(side=RIGHT)
Example #32
0
 def __init__(self, parent=None, **opt):
     Frame.__init__(self, parent, **opt)
     self.pack()
     self.ButtonTo = Button(self, text='Write toDir', command=self.toDirf)
     self.ButtonFrom = Button(self,
                              text='Write fromDir',
                              command=self.fromDirf)
     self.ButtonEnds = Button(self,
                              text='White endswith',
                              command=self.ends)
     self.ButtonStart = Button(self, text='Start', command=self.start)
     self.ButtonTo.pack(side=TOP)
     self.ButtonFrom.pack(side=TOP)
     self.ButtonEnds.pack(side=TOP)
     self.ButtonStart.pack(side=TOP)
     Quitter(self).pack(side=TOP)