def lobby(game_type, lobby_id,): lobby_state_response = lobbyservice.get_lobby(GetLobbyStateRequest(lobbyId=lobby_id)) if (isinstance(lobby_state_response, GetLobbyStateResponse)): pass return render_template('create_game.html', lobby_members=lobby_state_response.lobby.lobbymembers, friends_list=get_friends_list(), game_type=game_type, lobby_id=lobby_id)
def lobby_state(game_type, lobby_id): print "lobby state" lobby_state_response = lobbyservice.get_lobby(GetLobbyStateRequest(lobbyId=lobby_id)) if (isinstance(lobby_state_response, GetLobbyStateResponse)): pass #print "lobby state response", lobby_state_response # print "owner", lobby_state_response.lobby.owner # for member in lobby_state_response.lobby.lobbymembers: # print "member", member.user.email return render_template('create_game.html', owner=lobby_state_response.lobby.owner, lobby_members=lobby_state_response.lobby.lobbymembers, friends_list=get_friends_list(), game_type=game_type, lobby_id=lobby_id)