Example #1
0
def qwtDrawXCrossSymbols(painter, points, numPoints, symbol):
    size =symbol.size()
    off = 0
    pen = QPen(symbol.pen())
    if pen.width() > 1:
        pen.setCapStyle(Qt.FlatCap)
        off = 1
    painter.setPen(pen)
    if QwtPainter.roundingAlignment(painter):
        sw = np.floor(size.width())
        sh = np.floor(size.height())
        sw2 = size.width()//2
        sh2 = size.height()//2
        for pos in points:
            x = round(pos.x())
            y = round(pos.y())
            x1 = x-sw2
            x2 = x1+sw+off
            y1 = y-sh2
            y2 = y1+sh+off
            QwtPainter.drawLine(painter, x1, y1, x2, y2)
            QwtPainter.drawLine(painter, x2, y1, x1, y2)
    else:
        sw = size.width()
        sh = size.height()
        sw2 = .5*size.width()
        sh2 = .5*size.height()
        for pos in points:
            x1 = pos.x()-sw2
            x2 = x1+sw
            y1 = pos.y()-sh2
            y2 = y1+sh
            QwtPainter.drawLine(painter, x1, y1, x2, y2)
            QwtPainter.drawLine(painter, x2, y1, x1, y2)
Example #2
0
def qwtDrawStar2Symbols(painter, points, numPoints, symbol):
    pen = QPen(symbol.pen())
    if pen.width() > 1:
        pen.setCapStyle(Qt.FlatCap)
    pen.setJoinStyle(Qt.MiterJoin)
    painter.setPen(pen)
    painter.setBrush(symbol.brush())
    cos30 = np.cos(30*np.pi/180.)
    dy = .25*symbol.size().height()
    dx = .5*symbol.size().width()*cos30/3.
    for pos in points:
        x = pos.x()
        y = pos.y()
        x1 = x-3*dx
        y1 = y-2*dy
        x2 = x1+1*dx
        x3 = x1+2*dx
        x4 = x1+3*dx
        x5 = x1+4*dx
        x6 = x1+5*dx
        x7 = x1+6*dx
        y2 = y1+1*dy
        y3 = y1+2*dy
        y4 = y1+3*dy
        y5 = y1+4*dy
        star = [QPointF(x4, y1), QPointF(x5, y2), QPointF(x7, y2),
                QPointF(x6, y3), QPointF(x7, y4), QPointF(x5, y4),
                QPointF(x4, y5), QPointF(x3, y4), QPointF(x1, y4),
                QPointF(x2, y3), QPointF(x1, y2), QPointF(x3, y2)]
        painter.drawPolygon(QPolygonF(star))
Example #3
0
def qwtDrawXCrossSymbols(painter, points, numPoints, symbol):
    size = symbol.size()
    off = 0
    pen = QPen(symbol.pen())
    if pen.width() > 1:
        pen.setCapStyle(Qt.FlatCap)
        off = 1
    painter.setPen(pen)
    if QwtPainter.roundingAlignment(painter):
        sw = np.floor(size.width())
        sh = np.floor(size.height())
        sw2 = size.width() // 2
        sh2 = size.height() // 2
        for pos in points:
            x = round(pos.x())
            y = round(pos.y())
            x1 = x - sw2
            x2 = x1 + sw + off
            y1 = y - sh2
            y2 = y1 + sh + off
            QwtPainter.drawLine(painter, x1, y1, x2, y2)
            QwtPainter.drawLine(painter, x2, y1, x1, y2)
    else:
        sw = size.width()
        sh = size.height()
        sw2 = .5 * size.width()
        sh2 = .5 * size.height()
        for pos in points:
            x1 = pos.x() - sw2
            x2 = x1 + sw
            y1 = pos.y() - sh2
            y2 = y1 + sh
            QwtPainter.drawLine(painter, x1, y1, x2, y2)
            QwtPainter.drawLine(painter, x2, y1, x1, y2)
Example #4
0
def qwtDrawStar2Symbols(painter, points, numPoints, symbol):
    pen = QPen(symbol.pen())
    if pen.width() > 1:
        pen.setCapStyle(Qt.FlatCap)
    pen.setJoinStyle(Qt.MiterJoin)
    painter.setPen(pen)
    painter.setBrush(symbol.brush())
    cos30 = np.cos(30 * np.pi / 180.)
    dy = .25 * symbol.size().height()
    dx = .5 * symbol.size().width() * cos30 / 3.
    doAlign = QwtPainter.roundingAlignment(painter)
    for pos in points:
        if doAlign:
            x = round(pos.x())
            y = round(pos.y())
            x1 = round(x - 3 * dx)
            y1 = round(y - 2 * dy)
        else:
            x = pos.x()
            y = pos.y()
            x1 = x - 3 * dx
            y1 = y - 2 * dy
        x2 = x1 + 1 * dx
        x3 = x1 + 2 * dx
        x4 = x1 + 3 * dx
        x5 = x1 + 4 * dx
        x6 = x1 + 5 * dx
        x7 = x1 + 6 * dx
        y2 = y1 + 1 * dy
        y3 = y1 + 2 * dy
        y4 = y1 + 3 * dy
        y5 = y1 + 4 * dy
        star = [
            QPointF(x4, y1),
            QPointF(x5, y2),
            QPointF(x7, y2),
            QPointF(x6, y3),
            QPointF(x7, y4),
            QPointF(x5, y4),
            QPointF(x4, y5),
            QPointF(x3, y4),
            QPointF(x1, y4),
            QPointF(x2, y3),
            QPointF(x1, y2),
            QPointF(x3, y2)
        ]
        QwtPainter.drawPolygon(painter, QPolygonF(star))
Example #5
0
def qwtDrawXCrossSymbols(painter, points, numPoints, symbol):
    size =symbol.size()
    pen = QPen(symbol.pen())
    if pen.width() > 1:
        pen.setCapStyle(Qt.FlatCap)
    painter.setPen(pen)
    sw = size.width()
    sh = size.height()
    sw2 = .5*size.width()
    sh2 = .5*size.height()
    for pos in points:
        x1 = pos.x()-sw2
        x2 = x1+sw
        y1 = pos.y()-sh2
        y2 = y1+sh
        painter.drawLine(x1, y1, x2, y2)
        painter.drawLine(x2, y1, x1, y2)
Example #6
0
def qwtDrawXCrossSymbols(painter, points, numPoints, symbol):
    size = symbol.size()
    pen = QPen(symbol.pen())
    if pen.width() > 1:
        pen.setCapStyle(Qt.FlatCap)
    painter.setPen(pen)
    sw = size.width()
    sh = size.height()
    sw2 = .5 * size.width()
    sh2 = .5 * size.height()
    for pos in points:
        x1 = pos.x() - sw2
        x2 = x1 + sw
        y1 = pos.y() - sh2
        y2 = y1 + sh
        painter.drawLine(x1, y1, x2, y2)
        painter.drawLine(x2, y1, x1, y2)
Example #7
0
def qwtDrawLineSymbols(painter, orientations, points, numPoints, symbol):
    size =symbol.size()
    pen = QPen(symbol.pen())
    if pen.width() > 1:
        pen.setCapStyle(Qt.FlatCap)
    painter.setPen(pen)
    painter.setRenderHint(QPainter.Antialiasing, False)
    sw = size.width()
    sh = size.height()
    sw2 = .5*size.width()
    sh2 = .5*size.height()
    for pos in points:
        if orientations & Qt.Horizontal:
            x = round(pos.x())-sw2
            y = round(pos.y())
            painter.drawLine(x, y, x+sw, y)
        if orientations & Qt.Vertical:
            x = round(pos.x())
            y = round(pos.y())-sh2
            painter.drawLine(x, y, x, y+sh)
Example #8
0
def qwtDrawLineSymbols(painter, orientations, points, numPoints, symbol):
    size = symbol.size()
    pen = QPen(symbol.pen())
    if pen.width() > 1:
        pen.setCapStyle(Qt.FlatCap)
    painter.setPen(pen)
    painter.setRenderHint(QPainter.Antialiasing, False)
    sw = size.width()
    sh = size.height()
    sw2 = .5 * size.width()
    sh2 = .5 * size.height()
    for pos in points:
        if orientations & Qt.Horizontal:
            x = round(pos.x()) - sw2
            y = round(pos.y())
            painter.drawLine(x, y, x + sw, y)
        if orientations & Qt.Vertical:
            x = round(pos.x())
            y = round(pos.y()) - sh2
            painter.drawLine(x, y, x, y + sh)
Example #9
0
def qwtDrawLineSymbols(painter, orientations, points, numPoints, symbol):
    size =symbol.size()
    off = 0
    pen = QPen(symbol.pen())
    if pen.width() > 1:
        pen.setCapStyle(Qt.FlatCap)
        off = 1
    painter.setPen(pen)
    painter.setRenderHint(QPainter.Antialiasing, False)
    if QwtPainter.roundingAlignment(painter):
        sw = np.floor(size.width())
        sh = np.floor(size.height())
        sw2 = size.width()//2
        sh2 = size.height()//2
        for pos in points:
            if orientations & Qt.Horizontal:
                x = round(pos.x())-sw2
                y = round(pos.y())
                QwtPainter.drawLine(painter, x, y, x+sw+off, y)
            if orientations & Qt.Vertical:
                x = round(pos.x())
                y = round(pos.y())-sh2
                QwtPainter.drawLine(painter, x, y, x, y+sh+off)
    else:
        sw = size.width()
        sh = size.height()
        sw2 = .5*size.width()
        sh2 = .5*size.height()
        for pos in points:
            if orientations & Qt.Horizontal:
                x = round(pos.x())-sw2
                y = round(pos.y())
                QwtPainter.drawLine(painter, x, y, x+sw, y)
            if orientations & Qt.Vertical:
                x = round(pos.x())
                y = round(pos.y())-sh2
                QwtPainter.drawLine(painter, x, y, x, y+sh)
Example #10
0
def qwtDrawLineSymbols(painter, orientations, points, numPoints, symbol):
    size = symbol.size()
    off = 0
    pen = QPen(symbol.pen())
    if pen.width() > 1:
        pen.setCapStyle(Qt.FlatCap)
        off = 1
    painter.setPen(pen)
    painter.setRenderHint(QPainter.Antialiasing, False)
    if QwtPainter.roundingAlignment(painter):
        sw = np.floor(size.width())
        sh = np.floor(size.height())
        sw2 = size.width() // 2
        sh2 = size.height() // 2
        for pos in points:
            if orientations & Qt.Horizontal:
                x = round(pos.x()) - sw2
                y = round(pos.y())
                QwtPainter.drawLine(painter, x, y, x + sw + off, y)
            if orientations & Qt.Vertical:
                x = round(pos.x())
                y = round(pos.y()) - sh2
                QwtPainter.drawLine(painter, x, y, x, y + sh + off)
    else:
        sw = size.width()
        sh = size.height()
        sw2 = .5 * size.width()
        sh2 = .5 * size.height()
        for pos in points:
            if orientations & Qt.Horizontal:
                x = round(pos.x()) - sw2
                y = round(pos.y())
                QwtPainter.drawLine(painter, x, y, x + sw, y)
            if orientations & Qt.Vertical:
                x = round(pos.x())
                y = round(pos.y()) - sh2
                QwtPainter.drawLine(painter, x, y, x, y + sh)