Example #1
0
    def __init__(self, evManager):
        self.evManager = evManager
        self.evManager.RegisterListener(self)

        self.camera = Camera(evManager)

        self.windowSize = 1280, 720

        if pygame.display.Info().current_h > 768:
            os.environ['SDL_VIDEO_CENTERED'] = '1'
        else:
            offset_left = int(
                (pygame.display.Info().current_w - self.windowSize[0]) / 2)
            window_pos = str(offset_left) + ',' + '6'
            os.environ['SDL_VIDEO_WINDOW_POS'] = window_pos

        self.window = rabbyt.init_display(self.windowSize)

        self.sprites = []
Example #2
0
    def __init__(self, evManager):
        self.evManager = evManager
        self.evManager.RegisterListener(self)

        self.camera = Camera(evManager)

        self.windowSize = 1280, 720

        if pygame.display.Info().current_h > 768:
            os.environ['SDL_VIDEO_CENTERED'] = '1'
        else:
            offset_left = int(
                (pygame.display.Info().current_w - self.windowSize[0]) / 2)
            window_pos = str(offset_left) + ',' + '6'
            os.environ['SDL_VIDEO_WINDOW_POS'] = window_pos

        self.window = rabbyt.init_display(self.windowSize)

        self.sprites = []
Example #3
0
from math import hypot

import pygame
import rabbyt

rabbyt.init_display((640, 480))
rabbyt.set_viewport((640, 480), projection=(0, 0, 640, 480))

control_points = [
    rabbyt.Sprite(xy=xy)
    for xy in [(100, 100), (200, 50), (300, 150), (400, 100)]
]
grabbed_point = None

path_followers = []


def generate_followers():
    global path_followers
    p = [c.xy for c in control_points]
    path_followers = [
        rabbyt.Sprite(xy=rabbyt.bezier3(
            p[0], p[1], p[2], p[3], i * 200, i * 200 + 2000, extend="repeat"))
        for i in range(10)
    ]


generate_followers()

print "Click and drag the control points."
Example #4
0
from math import hypot

import pygame
import rabbyt

rabbyt.init_display((640,480))
rabbyt.set_viewport((640,480), projection=(0,0,640,480))

control_points = [rabbyt.Sprite(xy=xy) for xy in
        [(100,100),(200,50),(300,150),(400,100)]]
grabbed_point = None

path_followers = []
def generate_followers():
    global path_followers
    p = [c.xy for c in control_points]
    path_followers = [rabbyt.Sprite(xy=rabbyt.bezier3(p[0], p[1], p[2], p[3],
            i*200, i*200 + 2000, extend="repeat")) for i in range(10)]

generate_followers()

print "Click and drag the control points."

clock = pygame.time.Clock()
running=True
while running:
    clock.tick(40)

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running=False
Example #5
0
    del(grid)
    return nextgrid

def draw_grid(grid):
    renderables = []
    for rowcount, row in enumerate(grid):
        for count, item in enumerate(row):
            if item == 1:
                sprite = rabbyt.Sprite(SPRITE_LOCATION)
                x = (count * SPRITE_WIDTH) - (SCREEN_WIDTH / 2) + SPRITE_WIDTH
                y = (rowcount * SPRITE_HEIGHT) - (SCREEN_HEIGHT / 2) + SPRITE_HEIGHT
                sprite.xy = (x, y)
                renderables.append(sprite)
                
    renderables.reverse()
    for renderable in renderables:
        renderable.render()

    del(renderables)

if __name__ == '__main__':
    rabbyt.init_display((SCREEN_WIDTH, SCREEN_HEIGHT))

    while not pygame.event.get(pygame.QUIT) or max(grid) == 0:
        rabbyt.clear((0., 0., 0., 0.))
        draw_grid(grid)
        pygame.display.flip()
        time.sleep(WAIT_BETWEEN_STEPS)
        grid = step_grid(grid)