Example #1
0
def extendDownBeta(board, colIdx, rack, partialWord, currentNode, square, legalWords):

	#Case 1: At the board's edge. Play currentNode and check validity of partialWord.
	if(square == 14):
		if '{' in currentNode.children:
			rowIdx = square - len(partialWord) + 1
			legalWords.append((partialWord, (colIdx, rowIdx), False ))

	#Case 2: Still looking to place more tiles on the board after this move if we can
	else:
		#Case 2.1: If square next to where we want to place letter on currentNode on is empty.
		if(board[square+1][colIdx].getChar() == '_'): 

			#Play and check if partial word is legal.   
			if '{' in currentNode.children:
				rowIdx = square - len(partialWord) + 1
				legalWords.append((partialWord, (colIdx, rowIdx), False ))

			#Find a candidate tile to play at the next square and call extendRight on it
			for child in currentNode.children:
				if child in rack:
					if board[square+1][colIdx].downCrossCheck[ord(child)-ord('a')] == True:  #and it can be legally placed on the next square.
						rack.remove(child)
						extendDownBeta(board, colIdx, rack,partialWord + child, currentNode.children[child], square + 1, legalWords)
						rack.append(child)
				elif "*" in rack:
					if board[square+1][colIdx].downCrossCheck[ord(child)-ord('a')] == True:  #and it can be legally placed on the next square.
						rack.remove("*")
						extendDownBeta(board, colIdx, rack,partialWord + child, currentNode.children[child], square + 1, legalWords)
						rack.append("*")
		#Case 2.2: If square next to where we want to place letter from currentNode on is full. Hey, no worries!
		#Just check if playing the occupying letter after currentNode will give us some valid prefix 
		else:
			if board[square+1][colIdx].getChar() in currentNode.children:
				extendDownBeta(board, colIdx, rack, partialWord + board[square+1][colIdx].getChar(), currentNode.children[board[square+1][colIdx].getChar()], square + 1, legalWords)
Example #2
0
def leftPart(board, rowIdx, rack, partialWord, currentNode, anchorSquare, limit, legalWords):

	if anchorSquare > 0:

		#Case 1: Left of anchor square occupied
		if(board[rowIdx][anchorSquare-1].getChar() != '_'):

			leftSquare = anchorSquare-1
			leftBit = board[rowIdx][leftSquare].getChar()

			#Construct the existing leftPart
			while(leftSquare > 0):

				if(board[rowIdx][leftSquare-1].getChar() == '_'):
					break

				leftSquare = leftSquare - 1

				leftBit = board[rowIdx][leftSquare].getChar() + leftBit

			#Walk down the trie to node with leftBit path
			for element in leftBit:
				if element in currentNode.children:
					currentNode = currentNode.children[element]
				else:
					return #if it is not in trie then quit. 

			#For each tile playable on anchorSquare

			for child in currentNode.children:
				if child in rack:
					if board[rowIdx][anchorSquare].acrossCrossCheck[ord(child)-ord('a')] == True:
						rack.remove(child)
						extendRightBeta(board, rowIdx, rack, leftBit + child, currentNode.children[child], anchorSquare, legalWords)
						rack.append(child)
				elif "*" in rack:
					if board[rowIdx][anchorSquare].acrossCrossCheck[ord(child)-ord('a')] == True:
						rack.remove("*")
						extendRightBeta(board, rowIdx, rack, leftBit + child, currentNode.children[child], anchorSquare, legalWords)
						rack.append("*")

		#Case 2: Left of anchor square vacant
		else:

			#Check if partial word formed so far can be placed to the left.
			pStart = anchorSquare - len(partialWord)
			for i, letter in enumerate(partialWord):
				if board[rowIdx][pStart+i].acrossCrossCheck[ord(letter)-ord('a')] == False:
					return 

			#print partialWord, limit, "survived!"

			#For each tile playable on anchorSquare
			for child in currentNode.children:
				if child in rack:
					if board[rowIdx][anchorSquare].acrossCrossCheck[ord(child)-ord('a')] == True:
						rack.remove(child)
						extendRightBeta(board, rowIdx, rack, partialWord + child, currentNode.children[child], anchorSquare, legalWords)
						rack.append(child)
				elif "*" in rack:
					if board[rowIdx][anchorSquare].acrossCrossCheck[ord(child)-ord('a')] == True:
						rack.remove("*")
						extendRightBeta(board, rowIdx, rack, partialWord + child, currentNode.children[child], anchorSquare, legalWords)
						rack.append("*")

			#If we can create even more leftParts
			if limit > 0:
				for child in currentNode.children:
					if child in rack:
						rack.remove(child)
						leftPart( board, rowIdx, rack, partialWord + child, currentNode.children[child], anchorSquare, limit-1, legalWords)
						rack.append(child)
					elif "*" in rack:
						rack.remove("*")
						leftPart( board, rowIdx, rack, partialWord + child, currentNode.children[child], anchorSquare, limit-1, legalWords)
						rack.append("*")

	#Case 3: Nothing to the left of anchor square.
	else:
		for child in currentNode.children:
			if child in rack:
				if board[rowIdx][anchorSquare].acrossCrossCheck[ord(child)-ord('a')] == True:
					rack.remove(child)
					extendRightBeta(board, rowIdx, rack, partialWord + child, currentNode.children[child], anchorSquare, legalWords)
					rack.append(child)
			elif "*" in rack:
				if board[rowIdx][anchorSquare].acrossCrossCheck[ord(child)-ord('a')] == True:
					rack.remove("*")
					extendRightBeta(board, rowIdx, rack, partialWord + child, currentNode.children[child], anchorSquare, legalWords)
					rack.append("*")
Example #3
0
def upperPart(board, colIdx, rack, partialWord, currentNode, anchorSquare, limit, legalWords):

	if anchorSquare > 0:

		#Case 1: Above of anchor square occupied
		if(board[anchorSquare-1][colIdx].getChar() != '_'):

			upSquare = anchorSquare-1
			upBit = board[upSquare][colIdx].getChar()

			#Construct the existing upPart
			while(upSquare > 0):

				if(board[upSquare-1][colIdx].getChar() == '_'):
					break

				upSquare = upSquare - 1

				upBit = board[upSquare][colIdx].getChar() + upBit

			#Walk down the trie to node with upBit path. If it exists. 
			for element in upBit:
				if element in currentNode.children:
					currentNode = currentNode.children[element]
				else:
					return

			#For each tile playable on anchorSquare
			for child in currentNode.children:
				if child in rack: 
					if board[anchorSquare][colIdx].downCrossCheck[ord(child)-ord('a')] == True:
						rack.remove(child)
						extendDownBeta(board, colIdx, rack, upBit + child, currentNode.children[child], anchorSquare, legalWords)
						rack.append(child)
				elif "*" in rack: 
					if board[anchorSquare][colIdx].downCrossCheck[ord(child)-ord('a')] == True:
						rack.remove("*")
						extendDownBeta(board, colIdx, rack, upBit + child, currentNode.children[child], anchorSquare, legalWords)
						rack.append("*")

		#Case 2: Above of anchor square vacant
		else:

			#Check if partialWord formed so far can be placed above
			pStart = anchorSquare - len(partialWord)
			for i, letter in enumerate(partialWord):
				if board[pStart+i][colIdx].downCrossCheck[ord(letter)-ord('a')] == False:
					return 

			#print partialWord, limit, "survived!"

			#For each tile playable on anchorSquare
			for child in currentNode.children:
				if child in rack:
					if board[anchorSquare][colIdx].downCrossCheck[ord(child)-ord('a')] == True:
						rack.remove(child)
						extendDownBeta(board, colIdx, rack, partialWord + child, currentNode.children[child], anchorSquare, legalWords)
						rack.append(child)
				elif "*" in rack:
					if board[anchorSquare][colIdx].downCrossCheck[ord(child)-ord('a')] == True:
						rack.remove("*")
						extendDownBeta(board, colIdx, rack, partialWord + child, currentNode.children[child], anchorSquare, legalWords)
						rack.append("*")
			if limit > 0:
				for child in currentNode.children:
					if child in rack:
						rack.remove(child)
						upperPart( board, colIdx, rack, partialWord + child, currentNode.children[child], anchorSquare, limit-1, legalWords)
						rack.append(child)
					elif "*" in rack:
						rack.remove("*")
						upperPart( board, colIdx, rack, partialWord + child, currentNode.children[child], anchorSquare, limit-1, legalWords)
						rack.append("*")

	else:

		for child in currentNode.children:
			if child in rack:
				if board[anchorSquare][colIdx].downCrossCheck[ord(child)-ord('a')] == True:
					rack.remove(child)
					extendDownBeta(board, colIdx, rack, partialWord + child, currentNode.children[child], anchorSquare, legalWords)
					rack.append(child)
			elif "*" in rack:
				if board[anchorSquare][colIdx].downCrossCheck[ord(child)-ord('a')] == True:
					rack.remove("*")
					extendDownBeta(board, colIdx, rack, partialWord + child, currentNode.children[child], anchorSquare, legalWords)
					rack.append("*")
Example #4
0
def main():
    print("Welcome to ZauggRack.")

    init()

    while True:
        cmd = input("ZauggRack > ")
        if cmd == "exit":
            print("so long and thanks for all the fish")
            exit()
        elif cmd == "help":
            print("help -- prints this\nexit -- closes the program\n\ncreate -- creates a new rack\ndelete -- deletes a rack\nprint -- prints the racks\n\ninsert - insert something into a rack\nremove - remove something rom a rack\nlist - lists everything currently in a rack\n\nZauggRack is a project from Torin Zaugg")
        elif cmd == "create":
            name = input("Rack Name: ")
            size = input("Rack Size (in units): ")
            rack.createRack(name, size)
        elif cmd == "print":
            rack.printRacks()
        elif cmd == "delete":
            print("Which Rack?\n")
            rack.printRacks()
            rmRack = input("(which rack?)> ")
            print("Are you sure you want to delete ", end='')
            print(rmRack, end='')
            print("?")
            sure = input("(y/n)>")
            if sure == "y":
                rack.delRack(rmRack)
            elif sure == "n":
                print("Aborting rack delete!\n")
            else:
                print("Illegal character entered\nAborting rack delete!\n")
        elif cmd == "insert":
            print("Which Rack?\n")
            rack.printRacks()
            insRack = input("(which rack?)> ")
            good = rack.checkForSpace(insRack)

            if good == True: #There is space!
                name = input("Device Name: ")
                size = input("Device Size: ")
                rack.insertInto(insRack, name, size)
            else:            #There is no space :(
                print("Cannot insert into that rack -- there is no space left\n")

        elif cmd == "list":
            print("Which Rack?\n")
            rack.printRacks()
            listFrom = input("(which rack?)> ")
            rack.listPanels(listFrom)
        elif cmd == "remove":
            print("Which Rack?\n")
            rack.printRacks()
            listFrom = input("(which rack?)> ")
            print("\nWhich Panel?\n")
            rack.listPanels(listFrom)
            panelSelect = input("(which panel?)>")
            rack.remove(listFrom, panelSelect)

        elif cmd == "spaceLeft": #Debug Command!
            rack.PrintSpaceLeft()
        elif cmd == "clear": #Debug Command!
            print("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n") #that should do
        else:
            print("Try typing 'help' for a list of commands\nZauggRack is a project from Torin Zaugg\n")