def main(): pygame.init() pygame.display.set_caption("Nyan Cat") DISPLAY_SURFACE = pygame.display.set_mode((320, 240)) BACKGROUND_COLOR = pygame.Color(15, 77, 143) DISPLAY_SURFACE.fill(BACKGROUND_COLOR) FPS = 12 CLOCK = pygame.time.Clock() #Create objects. cat = Nyancat() #cat = Nyancat(pygame.Rect(0, 0, 100, 100)) #cat = Nyancat(pygame.Rect(0, 0, 200, 200)) cat.rect.center = DISPLAY_SURFACE.get_rect().center rainbow = Rainbow(cat.rect, cat.cellSize) starManager = StarManager(DISPLAY_SURFACE.get_rect(), cat.cellSize, 20, -5) while True: DISPLAY_SURFACE.fill(BACKGROUND_COLOR) for e in pygame.event.get(): if e.type == pygame.QUIT: pygame.quit() sys.exit() #Draw the objects. #The objects will be drawn on the same surface object in the order they get called. rainbow.draw(DISPLAY_SURFACE) cat.draw(DISPLAY_SURFACE) starManager.draw(DISPLAY_SURFACE) #Update the animation state of the objects. rainbow.update() cat.update() starManager.update() pygame.display.update() CLOCK.tick(FPS)