Example #1
0
    def _render(self, mode='human', close=False):
        if close:
            if self.viewer is not None:
                self.viewer.close()
                self.viewer = None
            return

        if self.viewer is None:
            from rand_param_envs.gym.envs.classic_control import rendering
            self.viewer = rendering.Viewer(500, 500)
            self.viewer.set_bounds(-2.2, 2.2, -2.2, 2.2)
            rod = rendering.make_capsule(1, .2)
            rod.set_color(.8, .3, .3)
            self.pole_transform = rendering.Transform()
            rod.add_attr(self.pole_transform)
            self.viewer.add_geom(rod)
            axle = rendering.make_circle(.05)
            axle.set_color(0, 0, 0)
            self.viewer.add_geom(axle)
            fname = path.join(path.dirname(__file__), "assets/clockwise.png")
            self.img = rendering.Image(fname, 1., 1.)
            self.imgtrans = rendering.Transform()
            self.img.add_attr(self.imgtrans)

        self.viewer.add_onetime(self.img)
        self.pole_transform.set_rotation(self.state[0] + np.pi / 2)
        if self.last_u:
            self.imgtrans.scale = (-self.last_u / 2, np.abs(self.last_u) / 2)

        return self.viewer.render(return_rgb_array=mode == 'rgb_array')
Example #2
0
    def _render(self, mode='human', close=False):
        if close:
            if self.viewer is not None:
                self.viewer.close()
                self.viewer = None
            return

        screen_width = 600
        screen_height = 400

        world_width = self.max_position - self.min_position
        scale = screen_width/world_width
        carwidth=40
        carheight=20


        if self.viewer is None:
            from rand_param_envs.gym.envs.classic_control import rendering
            self.viewer = rendering.Viewer(screen_width, screen_height)
            xs = np.linspace(self.min_position, self.max_position, 100)
            ys = self._height(xs)
            xys = list(zip((xs-self.min_position)*scale, ys*scale))

            self.track = rendering.make_polyline(xys)
            self.track.set_linewidth(4)
            self.viewer.add_geom(self.track)

            clearance = 10

            l,r,t,b = -carwidth/2, carwidth/2, carheight, 0
            car = rendering.FilledPolygon([(l,b), (l,t), (r,t), (r,b)])
            car.add_attr(rendering.Transform(translation=(0, clearance)))
            self.cartrans = rendering.Transform()
            car.add_attr(self.cartrans)
            self.viewer.add_geom(car)
            frontwheel = rendering.make_circle(carheight/2.5)
            frontwheel.set_color(.5, .5, .5)
            frontwheel.add_attr(rendering.Transform(translation=(carwidth/4,clearance)))
            frontwheel.add_attr(self.cartrans)
            self.viewer.add_geom(frontwheel)
            backwheel = rendering.make_circle(carheight/2.5)
            backwheel.add_attr(rendering.Transform(translation=(-carwidth/4,clearance)))
            backwheel.add_attr(self.cartrans)
            backwheel.set_color(.5, .5, .5)
            self.viewer.add_geom(backwheel)
            flagx = (self.goal_position-self.min_position)*scale
            flagy1 = self._height(self.goal_position)*scale
            flagy2 = flagy1 + 50
            flagpole = rendering.Line((flagx, flagy1), (flagx, flagy2))
            self.viewer.add_geom(flagpole)
            flag = rendering.FilledPolygon([(flagx, flagy2), (flagx, flagy2-10), (flagx+25, flagy2-5)])
            flag.set_color(.8,.8,0)
            self.viewer.add_geom(flag)

        pos = self.state[0]
        self.cartrans.set_translation((pos-self.min_position)*scale, self._height(pos)*scale)
        self.cartrans.set_rotation(math.cos(3 * pos))

        return self.viewer.render(return_rgb_array = mode=='rgb_array')
    def _render(self, mode='human', close=False):
        if close:
            if self.viewer is not None:
                self.viewer.close()
                self.viewer = None
            return

        screen_width = 600
        screen_height = 400

        world_width = self.x_threshold * 2
        scale = screen_width / world_width
        carty = 100  # TOP OF CART
        polewidth = 10.0
        polelen = scale * 1.0
        cartwidth = 50.0
        cartheight = 30.0

        if self.viewer is None:
            from rand_param_envs.gym.envs.classic_control import rendering
            self.viewer = rendering.Viewer(screen_width, screen_height)
            l, r, t, b = -cartwidth / 2, cartwidth / 2, cartheight / 2, -cartheight / 2
            axleoffset = cartheight / 4.0
            cart = rendering.FilledPolygon([(l, b), (l, t), (r, t), (r, b)])
            self.carttrans = rendering.Transform()
            cart.add_attr(self.carttrans)
            self.viewer.add_geom(cart)
            l, r, t, b = -polewidth / 2, polewidth / 2, polelen - polewidth / 2, -polewidth / 2
            pole = rendering.FilledPolygon([(l, b), (l, t), (r, t), (r, b)])
            pole.set_color(.8, .6, .4)
            self.poletrans = rendering.Transform(translation=(0, axleoffset))
            pole.add_attr(self.poletrans)
            pole.add_attr(self.carttrans)
            self.viewer.add_geom(pole)
            self.axle = rendering.make_circle(polewidth / 2)
            self.axle.add_attr(self.poletrans)
            self.axle.add_attr(self.carttrans)
            self.axle.set_color(.5, .5, .8)
            self.viewer.add_geom(self.axle)
            self.track = rendering.Line((0, carty), (screen_width, carty))
            self.track.set_color(0, 0, 0)
            self.viewer.add_geom(self.track)

        if self.state is None: return None

        x = self.state
        cartx = x[0] * scale + screen_width / 2.0  # MIDDLE OF CART
        self.carttrans.set_translation(cartx, carty)
        self.poletrans.set_rotation(-x[2])

        return self.viewer.render(return_rgb_array=mode == 'rgb_array')
Example #4
0
    def _render(self, mode='human', close=False):
        if close:
            if self.viewer is not None:
                self.viewer.close()
                self.viewer = None
            return

        from rand_param_envs.gym.envs.classic_control import rendering
        if self.viewer is None:
            self.viewer = rendering.Viewer(VIEWPORT_W, VIEWPORT_H)
            self.viewer.set_bounds(0, VIEWPORT_W / SCALE, 0,
                                   VIEWPORT_H / SCALE)

        for obj in self.particles:
            obj.ttl -= 0.15
            obj.color1 = (max(0.2, 0.2 + obj.ttl), max(0.2, 0.5 * obj.ttl),
                          max(0.2, 0.5 * obj.ttl))
            obj.color2 = (max(0.2, 0.2 + obj.ttl), max(0.2, 0.5 * obj.ttl),
                          max(0.2, 0.5 * obj.ttl))

        self._clean_particles(False)

        for p in self.sky_polys:
            self.viewer.draw_polygon(p, color=(0, 0, 0))

        for obj in self.particles + self.drawlist:
            for f in obj.fixtures:
                trans = f.body.transform
                if type(f.shape) is circleShape:
                    t = rendering.Transform(translation=trans * f.shape.pos)
                    self.viewer.draw_circle(f.shape.radius,
                                            20,
                                            color=obj.color1).add_attr(t)
                    self.viewer.draw_circle(f.shape.radius,
                                            20,
                                            color=obj.color2,
                                            filled=False,
                                            linewidth=2).add_attr(t)
                else:
                    path = [trans * v for v in f.shape.vertices]
                    self.viewer.draw_polygon(path, color=obj.color1)
                    path.append(path[0])
                    self.viewer.draw_polyline(path,
                                              color=obj.color2,
                                              linewidth=2)

        for x in [self.helipad_x1, self.helipad_x2]:
            flagy1 = self.helipad_y
            flagy2 = flagy1 + 50 / SCALE
            self.viewer.draw_polyline([(x, flagy1), (x, flagy2)],
                                      color=(1, 1, 1))
            self.viewer.draw_polygon([(x, flagy2), (x, flagy2 - 10 / SCALE),
                                      (x + 25 / SCALE, flagy2 - 5 / SCALE)],
                                     color=(0.8, 0.8, 0))

        return self.viewer.render(return_rgb_array=mode == 'rgb_array')
Example #5
0
    def _render(self, mode='human', close=False):
        if close:
            if self.viewer is not None:
                self.viewer.close()
                self.viewer = None
            return

        from rand_param_envs.gym.envs.classic_control import rendering
        if self.viewer is None:
            self.viewer = rendering.Viewer(VIEWPORT_W, VIEWPORT_H)
        self.viewer.set_bounds(self.scroll, VIEWPORT_W/SCALE + self.scroll, 0, VIEWPORT_H/SCALE)

        self.viewer.draw_polygon( [
            (self.scroll,                  0),
            (self.scroll+VIEWPORT_W/SCALE, 0),
            (self.scroll+VIEWPORT_W/SCALE, VIEWPORT_H/SCALE),
            (self.scroll,                  VIEWPORT_H/SCALE),
            ], color=(0.9, 0.9, 1.0) )
        for poly,x1,x2 in self.cloud_poly:
            if x2 < self.scroll/2: continue
            if x1 > self.scroll/2 + VIEWPORT_W/SCALE: continue
            self.viewer.draw_polygon( [(p[0]+self.scroll/2, p[1]) for p in poly], color=(1,1,1))
        for poly, color in self.terrain_poly:
            if poly[1][0] < self.scroll: continue
            if poly[0][0] > self.scroll + VIEWPORT_W/SCALE: continue
            self.viewer.draw_polygon(poly, color=color)

        self.lidar_render = (self.lidar_render+1) % 100
        i = self.lidar_render
        if i < 2*len(self.lidar):
            l = self.lidar[i] if i < len(self.lidar) else self.lidar[len(self.lidar)-i-1]
            self.viewer.draw_polyline( [l.p1, l.p2], color=(1,0,0), linewidth=1 )

        for obj in self.drawlist:
            for f in obj.fixtures:
                trans = f.body.transform
                if type(f.shape) is circleShape:
                    t = rendering.Transform(translation=trans*f.shape.pos)
                    self.viewer.draw_circle(f.shape.radius, 30, color=obj.color1).add_attr(t)
                    self.viewer.draw_circle(f.shape.radius, 30, color=obj.color2, filled=False, linewidth=2).add_attr(t)
                else:
                    path = [trans*v for v in f.shape.vertices]
                    self.viewer.draw_polygon(path, color=obj.color1)
                    path.append(path[0])
                    self.viewer.draw_polyline(path, color=obj.color2, linewidth=2)

        flagy1 = TERRAIN_HEIGHT
        flagy2 = flagy1 + 50/SCALE
        x = TERRAIN_STEP*3
        self.viewer.draw_polyline( [(x, flagy1), (x, flagy2)], color=(0,0,0), linewidth=2 )
        f = [(x, flagy2), (x, flagy2-10/SCALE), (x+25/SCALE, flagy2-5/SCALE)]
        self.viewer.draw_polygon(f, color=(0.9,0.2,0) )
        self.viewer.draw_polyline(f + [f[0]], color=(0,0,0), linewidth=2 )

        return self.viewer.render(return_rgb_array = mode=='rgb_array')
Example #6
0
    def _render(self, mode='human', close=False):
        if close:
            if self.viewer is not None:
                self.viewer.close()
                self.viewer = None
            return
        from rand_param_envs.gym.envs.classic_control import rendering

        s = self.state

        if self.viewer is None:
            self.viewer = rendering.Viewer(500, 500)
            self.viewer.set_bounds(-2.2, 2.2, -2.2, 2.2)

        if s is None: return None

        p1 = [
            -self.LINK_LENGTH_1 * np.cos(s[0]),
            self.LINK_LENGTH_1 * np.sin(s[0])
        ]

        p2 = [
            p1[0] - self.LINK_LENGTH_2 * np.cos(s[0] + s[1]),
            p1[1] + self.LINK_LENGTH_2 * np.sin(s[0] + s[1])
        ]

        xys = np.array([[0, 0], p1, p2])[:, ::-1]
        thetas = [s[0] - np.pi / 2, s[0] + s[1] - np.pi / 2]

        self.viewer.draw_line((-2.2, 1), (2.2, 1))
        for ((x, y), th) in zip(xys, thetas):
            l, r, t, b = 0, 1, .1, -.1
            jtransform = rendering.Transform(rotation=th, translation=(x, y))
            link = self.viewer.draw_polygon([(l, b), (l, t), (r, t), (r, b)])
            link.add_attr(jtransform)
            link.set_color(0, .8, .8)
            circ = self.viewer.draw_circle(.1)
            circ.set_color(.8, .8, 0)
            circ.add_attr(jtransform)

        return self.viewer.render(return_rgb_array=mode == 'rgb_array')
Example #7
0
    def _render(self, mode='human', close=False):
        if close:
            if self.viewer is not None:
                self.viewer.close()
                self.viewer = None
            return

        if self.viewer is None:
            from rand_param_envs.gym.envs.classic_control import rendering
            self.viewer = rendering.Viewer(WINDOW_W, WINDOW_H)
            self.score_label = pyglet.text.Label('0000', font_size=36,
                x=20, y=WINDOW_H*2.5/40.00, anchor_x='left', anchor_y='center',
                color=(255,255,255,255))
            self.transform = rendering.Transform()

        if "t" not in self.__dict__: return  # reset() not called yet

        zoom = 0.1*SCALE*max(1-self.t, 0) + ZOOM*SCALE*min(self.t, 1)   # Animate zoom first second
        zoom_state  = ZOOM*SCALE*STATE_W/WINDOW_W
        zoom_video  = ZOOM*SCALE*VIDEO_W/WINDOW_W
        scroll_x = self.car.hull.position[0]
        scroll_y = self.car.hull.position[1]
        angle = -self.car.hull.angle
        vel = self.car.hull.linearVelocity
        if np.linalg.norm(vel) > 0.5:
            angle = math.atan2(vel[0], vel[1])
        self.transform.set_scale(zoom, zoom)
        self.transform.set_translation(
            WINDOW_W/2 - (scroll_x*zoom*math.cos(angle) - scroll_y*zoom*math.sin(angle)),
            WINDOW_H/4 - (scroll_x*zoom*math.sin(angle) + scroll_y*zoom*math.cos(angle)) )
        self.transform.set_rotation(angle)

        self.car.draw(self.viewer, mode!="state_pixels")

        arr = None
        win = self.viewer.window
        if mode != 'state_pixels':
            win.switch_to()
            win.dispatch_events()
        if mode=="rgb_array" or mode=="state_pixels":
            win.clear()
            t = self.transform
            if mode=='rgb_array':
                VP_W = VIDEO_W
                VP_H = VIDEO_H
            else:
                VP_W = STATE_W
                VP_H = STATE_H
            gl.glViewport(0, 0, VP_W, VP_H)
            t.enable()
            self._render_road()
            for geom in self.viewer.onetime_geoms:
                geom.render()
            t.disable()
            self._render_indicators(WINDOW_W, WINDOW_H)  # TODO: find why 2x needed, wtf
            image_data = pyglet.image.get_buffer_manager().get_color_buffer().get_image_data()
            arr = np.fromstring(image_data.data, dtype=np.uint8, sep='')
            arr = arr.reshape(VP_H, VP_W, 4)
            arr = arr[::-1, :, 0:3]

        if mode=="rgb_array" and not self.human_render: # agent can call or not call env.render() itself when recording video.
            win.flip()

        if mode=='human':
            self.human_render = True
            win.clear()
            t = self.transform
            gl.glViewport(0, 0, WINDOW_W, WINDOW_H)
            t.enable()
            self._render_road()
            for geom in self.viewer.onetime_geoms:
                geom.render()
            t.disable()
            self._render_indicators(WINDOW_W, WINDOW_H)
            win.flip()

        self.viewer.onetime_geoms = []
        return arr