def randomize(self): options_completed = 0 yield("Modifying game code...", options_completed) if not self.dry_run: self.apply_necessary_tweaks() if self.options.get("swift_sail"): tweaks.make_sail_behave_like_swift_sail(self) if self.options.get("instant_text_boxes"): tweaks.make_all_text_instant(self) if self.options.get("reveal_full_sea_chart"): tweaks.apply_patch(self, "reveal_sea_chart") if self.options.get("add_shortcut_warps_between_dungeons"): tweaks.add_inter_dungeon_warp_pots(self) if self.options.get("invert_camera_x_axis"): tweaks.apply_patch(self, "invert_camera_x_axis") tweaks.update_skip_rematch_bosses_game_variable(self) tweaks.update_sword_mode_game_variable(self) if self.options.get("sword_mode") == "Swordless": tweaks.apply_patch(self, "swordless") tweaks.update_text_for_swordless(self) options_completed += 1 yield("Randomizing...", options_completed) if self.options.get("randomize_charts"): charts.randomize_charts(self) if self.options.get("randomize_starting_island"): starting_island.randomize_starting_island(self) if self.options.get("randomize_dungeon_entrances"): dungeon_entrances.randomize_dungeon_entrances(self) items.randomize_items(self) options_completed += 2 yield("Saving items...", options_completed) if not self.dry_run: items.write_changed_items(self) if not self.dry_run: self.apply_necessary_post_randomization_tweaks() options_completed += 7 yield("Saving randomized ISO...", options_completed) if not self.dry_run: self.save_randomized_iso() options_completed += 9 yield("Writing logs...", options_completed) if self.options.get("generate_spoiler_log"): self.write_spoiler_log() self.write_non_spoiler_log() yield("Done", -1)
def randomize(self): options_completed = 0 yield ("Modifying game code...", options_completed) if not self.dry_run: self.apply_necessary_tweaks() if self.options.get("swift_sail"): tweaks.make_sail_behave_like_swift_sail(self) if self.options.get("instant_text_boxes"): tweaks.make_all_text_instant(self) if self.options.get("reveal_full_sea_chart"): tweaks.apply_patch(self, "reveal_sea_chart") if self.options.get("add_shortcut_warps_between_dungeons"): tweaks.add_inter_dungeon_warp_pots(self) if self.options.get("invert_camera_x_axis"): tweaks.apply_patch(self, "invert_camera_x_axis") tweaks.update_skip_rematch_bosses_game_variable(self) tweaks.update_sword_mode_game_variable(self) if self.options.get("sword_mode") == "Swordless": tweaks.apply_patch(self, "swordless") tweaks.update_text_for_swordless(self) if self.options.get("randomize_entrances") not in [ "Disabled", None, "Dungeons" ]: tweaks.disable_ice_ring_isle_and_fire_mountain_effects_indoors( self) tweaks.update_starting_gear(self) if self.options.get("disable_tingle_chests_with_tingle_bombs"): tweaks.apply_patch(self, "disable_tingle_bombs_on_tingle_chests") if self.test_room_args is not None: tweaks.test_room(self) options_completed += 1 yield ("Randomizing...", options_completed) if self.options.get("randomize_charts"): charts.randomize_charts(self) if self.options.get("randomize_starting_island"): starting_island.randomize_starting_island(self) if self.options.get("randomize_entrances") not in ["Disabled", None]: entrances.randomize_entrances(self) if self.options.get("randomize_bgm"): bgm.randomize_bgm(self) items.randomize_items(self) options_completed += 2 yield ("Saving items...", options_completed) if not self.dry_run: items.write_changed_items(self) if not self.dry_run: self.apply_necessary_post_randomization_tweaks() options_completed += 7 yield ("Saving randomized ISO...", options_completed) if not self.dry_run: self.save_randomized_iso() options_completed += 9 yield ("Writing logs...", options_completed) if self.options.get("generate_spoiler_log"): self.write_spoiler_log() self.write_non_spoiler_log() yield ("Done", -1)
def randomize(self): options_completed = 0 yield ("Modifying game code...", options_completed) customizer.decide_on_link_model(self) if not self.dry_run: self.apply_necessary_tweaks() if self.options.get("swift_sail"): tweaks.make_sail_behave_like_swift_sail(self) if self.options.get("instant_text_boxes"): tweaks.make_all_text_instant(self) if self.options.get("reveal_full_sea_chart"): tweaks.apply_patch(self, "reveal_sea_chart") if self.options.get("add_shortcut_warps_between_dungeons"): tweaks.add_inter_dungeon_warp_pots(self) if self.options.get("invert_camera_x_axis"): tweaks.apply_patch(self, "invert_camera_x_axis") tweaks.update_skip_rematch_bosses_game_variable(self) tweaks.update_sword_mode_game_variable(self) if self.options.get("sword_mode") == "Swordless": tweaks.apply_patch(self, "swordless") tweaks.update_text_for_swordless(self) if self.options.get("randomize_entrances") not in [ "Disabled", None, "Dungeons" ]: tweaks.disable_ice_ring_isle_and_fire_mountain_effects_indoors( self) tweaks.update_starting_gear(self) if self.options.get("disable_tingle_chests_with_tingle_bombs"): tweaks.apply_patch(self, "disable_tingle_bombs_on_tingle_chests") if self.options.get("remove_title_and_ending_videos"): tweaks.remove_title_and_ending_videos(self) if self.options.get("remove_music"): tweaks.apply_patch(self, "remove_music") if self.map_select: tweaks.apply_patch(self, "map_select") if IS_RUNNING_FROM_SOURCE: tweaks.enable_developer_mode(self) if self.test_room_args is not None: tweaks.test_room(self) options_completed += 1 yield ("Randomizing...", options_completed) if self.options.get("randomize_charts"): charts.randomize_charts(self) if self.options.get("randomize_starting_island"): starting_island.randomize_starting_island(self) if self.options.get("randomize_entrances") not in ["Disabled", None]: entrances.randomize_entrances(self) if self.options.get("randomize_music"): music.randomize_music(self) options_completed += 1 # Enemies must be randomized before items in order for the enemy logic to properly take into account what items you do and don't start with. if self.options.get("randomize_enemies"): yield ("Randomizing enemy locations...", options_completed) enemies.randomize_enemies(self) if self.options.get("randomize_enemy_palettes"): yield ("Randomizing enemy colors...", options_completed) palettes.randomize_enemy_palettes(self) options_completed += 10 # Reset RNG before doing item randomization so other randomization options don't affect item layout. self.rng = self.get_new_rng() yield ("Randomizing items...", options_completed) if self.randomize_items: items.randomize_items(self) options_completed += 2 yield ("Saving items...", options_completed) if self.randomize_items and not self.dry_run: items.write_changed_items(self) if not self.dry_run: self.apply_necessary_post_randomization_tweaks() options_completed += 7 yield ("Saving randomized ISO...", options_completed) if not self.dry_run: self.save_randomized_iso() options_completed += 9 yield ("Writing logs...", options_completed) if self.randomize_items: if not self.options.get("do_not_generate_spoiler_log"): self.write_spoiler_log() self.write_non_spoiler_log() yield ("Done", -1)
def randomize(self): options_completed = 0 yield("Modifying game code...", options_completed) customizer.decide_on_link_model(self) if not self.dry_run: self.apply_necessary_tweaks() if self.options.get("swift_sail"): tweaks.make_sail_behave_like_swift_sail(self) if self.options.get("instant_text_boxes"): tweaks.make_all_text_instant(self) if self.options.get("reveal_full_sea_chart"): patcher.apply_patch(self, "reveal_sea_chart") if self.options.get("add_shortcut_warps_between_dungeons"): tweaks.add_inter_dungeon_warp_pots(self) if self.options.get("invert_camera_x_axis"): patcher.apply_patch(self, "invert_camera_x_axis") tweaks.update_skip_rematch_bosses_game_variable(self) tweaks.update_sword_mode_game_variable(self) if self.options.get("sword_mode") == "Swordless": patcher.apply_patch(self, "swordless") tweaks.update_text_for_swordless(self) if self.options.get("randomize_entrances") not in ["Disabled", None, "Dungeons"]: tweaks.disable_ice_ring_isle_and_fire_mountain_effects_indoors(self) tweaks.update_starting_gear(self) if self.options.get("disable_tingle_chests_with_tingle_bombs"): patcher.apply_patch(self, "disable_tingle_bombs_on_tingle_chests") if self.options.get("remove_title_and_ending_videos"): tweaks.remove_title_and_ending_videos(self) if self.options.get("remove_music"): patcher.apply_patch(self, "remove_music") if self.map_select: patcher.apply_patch(self, "map_select") if IS_RUNNING_FROM_SOURCE or "BETA" in VERSION_WITHOUT_COMMIT: tweaks.enable_developer_mode(self) if self.heap_display: tweaks.enable_heap_display(self) if self.test_room_args is not None: tweaks.test_room(self) options_completed += 1 yield("Randomizing...", options_completed) if self.options.get("randomize_charts"): self.reset_rng() charts.randomize_charts(self) if self.options.get("randomize_starting_island"): self.reset_rng() starting_island.randomize_starting_island(self) if self.options.get("randomize_entrances") not in ["Disabled", None]: self.reset_rng() entrances.randomize_entrances(self) if self.options.get("randomize_music"): self.reset_rng() music.randomize_music(self) options_completed += 1 # Enemies must be randomized before items in order for the enemy logic to properly take into account what items you do and don't start with. if self.options.get("randomize_enemies"): yield("Randomizing enemy locations...", options_completed) self.reset_rng() enemies.randomize_enemies(self) if self.options.get("randomize_enemy_palettes"): yield("Randomizing enemy colors...", options_completed) self.reset_rng() palettes.randomize_enemy_palettes(self) options_completed += 10 yield("Randomizing items...", options_completed) if self.randomize_items: self.reset_rng() items.randomize_items(self) options_completed += 2 yield("Saving items...", options_completed) if self.randomize_items and not self.dry_run: items.write_changed_items(self) tweaks.randomize_and_update_hints(self) if not self.dry_run: self.apply_necessary_post_randomization_tweaks() options_completed += 7 yield("Saving randomized ISO...", options_completed) if not self.dry_run: generator = self.save_randomized_iso() while True: # Need to use a while loop to go through the generator instead of a for loop, as a for loop would silently exit if a StopIteration error ever happened for any reason. next_progress_text, files_done = next(generator) if files_done == -1: break percentage_done = files_done/len(self.gcm.files_by_path) yield("Saving randomized ISO...", options_completed+int(percentage_done*9)) options_completed += 9 yield("Writing logs...", options_completed) if self.randomize_items: if not self.options.get("do_not_generate_spoiler_log"): self.write_spoiler_log() self.write_non_spoiler_log() yield("Done", -1)