Example #1
0
        ALL_OBJECTS = [g for g in globals().values()
                       if isinstance(g, type) and issubclass(g, TableObject)
                       and g not in [TableObject]]
        run_interface(ALL_OBJECTS, snes=True)
        if get_global_label() == "FFMQ_NA_1.1":
            DemoPlay = CharacterObject.get(0)
            DemoPlay.name_text = [texttable[c] for c in "Abyssnym"]
            while len(DemoPlay.name_text) < 16:
                DemoPlay.name_text += [0x03]
        hexify = lambda x: "{0:0>2}".format("%x" % x)
        numify = lambda x: "{0: >3}".format(x)
        minmax = lambda x: (min(x), max(x))
        clean_and_write(ALL_OBJECTS)
        if get_global_label() == "FFMQ_NA_1.1":
            write_title_screen(get_outfile(), get_seed(), get_flags())
            enemy_jump = 0xef8e
        elif get_global_label() == "FFMQ_JP":
            enemy_jump = 0xef92
        x = raw_input("Do you want to give Benjamin the power "
                      "to jump over enemies? (y/n) ")
        if x and x[0].lower() == 'y':
            f = open(get_outfile(), "r+b")
            f.seek(enemy_jump)
            f.write(chr(0x80))
            f.close()
        rewrite_snes_meta("FFMQ-R", VERSION, megabits=24, lorom=True)
        finish_interface()
    except Exception, e:
        print "ERROR: %s" % e
        raw_input("Press Enter to close this program.")
Example #2
0
    remaining = [j.index for j in JobCommandObject.every
                 if j.index != 20 and j.index != start_choice]
    random.shuffle(remaining)
    assert len(addrs) == len(remaining) == 20
    for addr, j in zip(addrs, remaining):
        f.seek(addr)
        f.write(chr(map_job_crystal(j)))
    f.close()
    return values


if __name__ == "__main__":
    try:
        print ('You are using the FF5 "Grand Cross" '
               'randomizer version %s.' % VERSION)
        ALL_OBJECTS = [g for g in globals().values()
                       if isinstance(g, type) and issubclass(g, TableObject)
                       and g not in [TableObject]]
        run_interface(ALL_OBJECTS, snes=True)
        hexify = lambda x: "{0:0>2}".format("%x" % x)
        numify = lambda x: "{0: >3}".format(x)
        minmax = lambda x: (min(x), max(x))
        randomize_crystal_shards()
        randomize_rng()
        clean_and_write(ALL_OBJECTS)
        rewrite_snes_meta("FF5-GC", VERSION, lorom=False)
        finish_interface()
    except Exception, e:
        print "ERROR: %s" % e
        raw_input("Press Enter to close this program.")
Example #3
0
            g for g in globals().values() if isinstance(g, type)
            and issubclass(g, TableObject) and g not in [TableObject]
        ]
        run_interface(ALL_OBJECTS, snes=True)
        if get_global_label() == "FFMQ_NA_1.1":
            DemoPlay = CharacterObject.get(0)
            DemoPlay.name_text = [texttable[c] for c in "Abyssnym"]
            while len(DemoPlay.name_text) < 16:
                DemoPlay.name_text += [0x03]
        hexify = lambda x: "{0:0>2}".format("%x" % x)
        numify = lambda x: "{0: >3}".format(x)
        minmax = lambda x: (min(x), max(x))
        clean_and_write(ALL_OBJECTS)
        if get_global_label() == "FFMQ_NA_1.1":
            write_title_screen(get_outfile(), get_seed(), get_flags())
            enemy_jump = 0xef8e
        elif get_global_label() == "FFMQ_JP":
            enemy_jump = 0xef92
        x = raw_input("Do you want to give Benjamin the power "
                      "to jump over enemies? (y/n) ")
        if x and x[0].lower() == 'y':
            f = open(get_outfile(), "r+b")
            f.seek(enemy_jump)
            f.write(chr(0x80))
            f.close()
        rewrite_snes_meta("FFMQ-R", VERSION, megabits=24, lorom=True)
        finish_interface()
    except Exception, e:
        print "ERROR: %s" % e
        raw_input("Press Enter to close this program.")
Example #4
0
        f.write(chr(value))
    f.close()


if __name__ == "__main__":
    print ("You are using the Chrono Trigger: Eternal Nightmare randomizer "
           "version %s." % VERSION)
    ALL_OBJECTS = [g for g in globals().values()
                   if isinstance(g, type) and issubclass(g, TableObject)
                   and g not in [TableObject]]
    run_interface(ALL_OBJECTS, snes=True, custom_degree=True)

    minmax = lambda x: (min(x), max(x))
    add_singing_mountain()
    #randomize_battle_animations()
    if "l" in get_flags():
        answer = raw_input("WARNING: I've noticed that you decided to "
                           "randomize the color palettes. It's not too "
                           "late to turn back. Disabling this feature "
                           "has no effect on gameplay. Will you randomize "
                           "the palettes? (y/n) ")
        if answer and answer[0].lower() == 'n':
            allow_palette_swap = False
        else:
            allow_palette_swap = True
    clean_and_write(ALL_OBJECTS)
    randomize_rng(0xFE00)
    randomize_rng(0x3DBA61)
    rewrite_snes_meta("CT-R", VERSION, lorom=False)
    finish_interface()
Example #5
0
    for addr, value in zip(addresses, values):
        f.seek(addr)
        f.write(chr(value))

    if get_global_label() != "SMRPG_NA":
        return
    f.seek(0x3EF140)
    seed = str(get_seed()).center(10)
    f.write(seed)
    f.close()


if __name__ == "__main__":
    try:
        print ('You are using the Super Mario RPG "Gentle Beauty and Raw '
               'Power" randomizer version %s.' % VERSION)
        ALL_OBJECTS = [g for g in globals().values()
                       if isinstance(g, type) and issubclass(g, TableObject)
                       and g not in [TableObject]]
        run_interface(ALL_OBJECTS, snes=True)
        hexify = lambda x: "{0:0>2}".format("%x" % x)
        numify = lambda x: "{0: >3}".format(x)
        minmax = lambda x: (min(x), max(x))
        clean_and_write(ALL_OBJECTS)
        randomize_file_select()
        rewrite_snes_meta("SMRPG-R", VERSION, megabits=32, lorom=True)
        finish_interface()
    except Exception, e:
        print "ERROR: %s" % e
        raw_input("Press Enter to close this program.")
    f.close()


if __name__ == "__main__":
    print("You are using the Chrono Trigger: Eternal Nightmare randomizer "
          "version %s." % VERSION)
    ALL_OBJECTS = [
        g for g in globals().values() if isinstance(g, type)
        and issubclass(g, TableObject) and g not in [TableObject]
    ]
    run_interface(ALL_OBJECTS, snes=True, custom_degree=True)

    minmax = lambda x: (min(x), max(x))
    add_singing_mountain()
    #randomize_battle_animations()
    if "l" in get_flags():
        answer = raw_input("WARNING: I've noticed that you decided to "
                           "randomize the color palettes. It's not too "
                           "late to turn back. Disabling this feature "
                           "has no effect on gameplay. Will you randomize "
                           "the palettes? (y/n) ")
        if answer and answer[0].lower() == 'n':
            allow_palette_swap = False
        else:
            allow_palette_swap = True
    clean_and_write(ALL_OBJECTS)
    randomize_rng(0xFE00)
    randomize_rng(0x3DBA61)
    rewrite_snes_meta("CT-R", VERSION, lorom=False)
    finish_interface()