def test_delete_files_location(
    tmpdir,
    games_path_exist: bool,
    backup_path_exist: bool,
):
    # Setup
    data_dir = Path(str(tmpdir.join("user_data_dir")))
    options = Options(data_dir)

    game_files = tmpdir.join("user_data_dir", "extracted_game")
    if games_path_exist:
        game_files.ensure_dir()
        game_files.join("random.txt").write_text("yay", "utf-8")

    backup_files = tmpdir.join("user_data_dir", "backup")
    if backup_path_exist:
        backup_files.ensure_dir()
        backup_files.join("random.txt").write_text("yay", "utf-8")

    # Run
    simplified_patcher.delete_files_location(options)

    # Assert
    assert not game_files.exists()
    assert not backup_files.exists()
Example #2
0
 def _on_input_file_button(self):
     if self._has_game:
         simplified_patcher.delete_files_location(self._options)
         self.input_file_edit.setText("")
         self.check_extracted_game()
     else:
         input_file = common_qt_lib.prompt_user_for_input_iso(self)
         if input_file is not None:
             self.input_file_edit.setText(str(input_file.absolute()))
 def delete_loaded_game(self):
     simplified_patcher.delete_files_location(self._options)
     self.loaded_game_updated.emit()