from raytracer.matrices import scaling, rotation_y, rotation_x, translation, view_transform
from raytracer.patterns import CheckersPattern
from raytracer.scene import World
from raytracer.shapes import Sphere, Plane
from raytracer.tuples import Color, Point, Vector

if __name__ == '__main__':
    floor = Plane()
    floor.material = Material()
    floor.material.color = Color(1, 0.9, 0.9)
    floor.material.specular = 0

    middle = Sphere()
    middle.transformation = translation(-0.5, 1, 0.5)
    middle.material = Material()
    middle.material.pattern = CheckersPattern(Color(0.1, 1, 0.5),
                                              Color(1, 0, 0))
    middle.material.pattern.transformation = scaling(0.25, 0.25,
                                                     0.5) * rotation_y(pi / 4)
    middle.material.diffuse = 0.7
    middle.material.specular = 0.3

    right = Sphere()
    right.transformation = translation(1.5, 0.5, -0.5) * scaling(0.5, 0.5, 0.5)
    right.material = Material()
    right.material.color = Color(0.5, 1, 0.1)
    right.material.diffuse = 0.7
    right.material.specular = 0.3

    left = Sphere()
    left.transformation = translation(-1.5, 0.33, -0.75) * scaling(
        0.33, 0.33, 0.33)
Example #2
0
def test_checker_x():
    p = CheckersPattern(white, black)
    assert p.pattern_at(Point(0, 0, 0)) == white
    assert p.pattern_at(Point(0.99, 0, 0)) == white
    assert p.pattern_at(Point(1.01, 0, 0)) == black
 def test_checkers_should_repeat_in_z(self):
     pattern = CheckersPattern(Color.white(), Color.black())
     assert pattern.pattern_at(Point(0, 0, 0)) == Color.white()
     assert pattern.pattern_at(Point(0, 0, 0.99)) == Color.white()
     assert pattern.pattern_at(Point(0, 0, 1.01)) == Color.black()
Example #4
0
    Translation,
    Scaling,
    Color,
    Point,
    ViewTransform,
    Vector,
)
from raytracer.patterns import CheckersPattern, StripePattern
from raytracer.lights import PointLight
from raytracer.camera import Camera
from raytracer.world import World
import math

floor = Plane()
floor.material.color = Color(1.0, 0.9, 0.9)
floor.material.pattern = CheckersPattern(Color(1, 1, 1), Color(0, 0, 0))
floor.material.reflective = 0.5
floor.material.specular = 0

middle = Sphere()
middle.set_transform(Translation(-0.5, 1, 0.5))
middle.material.transparency = 0.9
middle.material.diffuse = 0.1
middle.material.reflective = 0.9
middle.material.refractive_index = 1.5
middle.material.specular = 1
middle.material.shininess = 300

right = Sphere()
right.set_transform(Translation(1.5, 0.5, -0.5) * Scaling(0.5, 1, 0.5))
right.material.pattern = StripePattern(Color(1, 1, 1), Color(0, 1, 0))