Example #1
0
def create_pokemon_center(the_map):
    """
	   [2]
	[ ][1][ ]
 	   [0]
	"""
    zone0 = room(name="Front Door", desc=constants.enterance)
    zone0.add_feature(feature("Phone Booth", "Prop"))
    zone1 = room(name="Waiting Room", desc=constants.lounge)  # includes PC feature
    zone1.add_feature(feature("Table", "Prop")).add_feature(feature("Chairs", "Prop"))
    zone1.add_feature(feature("Television", "Prop")).add_feature(feature("Bookshelf", "Prop"))
    zone2 = room(name="Center Desk", desc=constants.frontdesk)  # where Nurse Joy and other staff meet trainers
    zone2.add_feature(feature("Nurse", "Person")).add_feature(feature("Notice Board", "Prop"))
    zone2.add_feature(feature("Healing Machine", "Prop"))
    zone0.connect_areas(zone1, constants.north, constants.south)
    zone1.connect_areas(zone2, constants.north, constants.south)
    zones = [zone0, zone1, zone2]
    the_map.current_area = zone0
    the_map.areas = zones
Example #2
0
def createRoom(roomData,regionPath,roomX,roomY):
    roomStandaloneLines, roomSections = getStandaloneLinesAndSections(roomData)
    
    roomConfigs = getValuePairs(roomStandaloneLines)
    requiredConfigs = [ # Required config variables for a room
        ['name',str],   # List will be expanded as rooms become more complex
        ['x'   ,int],
        ['y'   ,int],
        ['BG'  ,str],
        ['MG'  ,str],
        ['FG'  ,str],
        ]
    configsComplete,invalidPair = checkDictContents(roomConfigs,requiredConfigs)
    if not configsComplete:
        print("Error: room found without complete configuration in region (%s)"%regionPath)
        print("Missing or invalid config variable '%s' in room '%s,%s' with type '%s'"%(invalidPair[0],roomX,roomY,invalidPair[1]))
        raise ValueError

    roomName = roomConfigs['name']
    roomXC   = int(roomConfigs['x']) # different variable from roomX, to check that the positions defined here
    roomYC   = int(roomConfigs['y']) # and when the room was declared agree with each other.
    roomBG   = roomConfigs['BG']
    roomMG   = roomConfigs['MG']
    roomFG   = roomConfigs['FG']

    if not ((roomXC == roomX) and (roomYC == roomY)): # make sure coordinants agree with each other
        print("Error room '%s,%s' found in region '%s' with contradictory coordinant declaration."%(roomX,roomY,regionPath))
        raise ValueError

    roomMGData = None # I haven't added mid-ground
    roomFGData = None # or fore-ground data yet.

    if not ('bg_data') in roomSections.keys(): # make sure bg_data has been declared in this room
        print("Error: room '%s,%s' found without section 'bg_data' in region '%s'"%(roomX,roomY,regionPath))
        raise ValueError

    roomBGData = processTileData(roomSections['bg_data'])
    if roomBGData == False:
        print("Error: room (%s,%s) found with invalid bg_data in region (%s)"%(roomX,roomY,regionPath))
        raise ValueError

    return room(
        roomName,
        roomXC,
        roomYC,
        roomBG,
        roomMG,
        roomFG,
        roomBGData,
        roomMGData,
        roomFGData,
        )
Example #3
0
def create_pokemon_center(the_map):
    '''
	   [2]
	[ ][1][ ]
 	   [0]
	'''
    zone0 = room(name="Front Door", desc=constants.enterance)
    zone0.add_feature(feature("Phone Booth", "Prop"))
    zone1 = room(name="Waiting Room",
                 desc=constants.lounge)  # includes PC feature
    zone1.add_feature(feature("Table",
                              "Prop")).add_feature(feature("Chairs", "Prop"))
    zone1.add_feature(feature("Television", "Prop")).add_feature(
        feature("Bookshelf", "Prop"))
    zone2 = room(name="Center Desk", desc=constants.frontdesk
                 )  # where Nurse Joy and other staff meet trainers
    zone2.add_feature(feature("Nurse", "Person")).add_feature(
        feature("Notice Board", "Prop"))
    zone2.add_feature(feature("Healing Machine", "Prop"))
    zone0.connect_areas(zone1, constants.north, constants.south)
    zone1.connect_areas(zone2, constants.north, constants.south)
    zones = [zone0, zone1, zone2]
    the_map.current_area = zone0
    the_map.areas = zones
Example #4
0
def populate_map(the_map):
    '''		
	      [6]
	      [5]
	[4][3][2]
	      [1]
	      [0]
	'''
    zone0 = room(name="Pallet Town", desc=constants.town)
    zone1 = room(name="Route 1", desc=constants.field_route)
    zone2 = room(name="Viridian City", desc=constants.city)
    zone3 = room(name="Route 22", desc=constants.valley_route)
    zone4 = room(name="Indigo Platue", desc=constants.pkm_stadium)
    zone5 = room(name="Route 2", desc=constants.forest_route)
    zone6 = room(name="Viridian Forest", desc=constants.forest)
    zones = [zone0, zone1, zone2, zone3, zone4, zone5, zone6]
    zone0.connect_areas(zone1, constants.north, constants.south)
    zone1.connect_areas(zone2, constants.north, constants.south)
    zone2.connect_areas(zone3, constants.west, constants.east)
    zone3.connect_areas(zone4, constants.west, constants.east)
    zone2.connect_areas(zone5, constants.north, constants.south)
    zone5.connect_areas(zone6, constants.north, constants.south)
    the_map.current_area = zone0
    the_map.areas = zones
Example #5
0
def populate_map(the_map):
    """		
	      [6]
	      [5]
	[4][3][2]
	      [1]
	      [0]
	"""
    zone0 = room(name="Pallet Town", desc=constants.town)
    zone1 = room(name="Route 1", desc=constants.field_route)
    zone2 = room(name="Viridian City", desc=constants.city)
    zone3 = room(name="Route 22", desc=constants.valley_route)
    zone4 = room(name="Indigo Platue", desc=constants.pkm_stadium)
    zone5 = room(name="Route 2", desc=constants.forest_route)
    zone6 = room(name="Viridian Forest", desc=constants.forest)
    zones = [zone0, zone1, zone2, zone3, zone4, zone5, zone6]
    zone0.connect_areas(zone1, constants.north, constants.south)
    zone1.connect_areas(zone2, constants.north, constants.south)
    zone2.connect_areas(zone3, constants.west, constants.east)
    zone3.connect_areas(zone4, constants.west, constants.east)
    zone2.connect_areas(zone5, constants.north, constants.south)
    zone5.connect_areas(zone6, constants.north, constants.south)
    the_map.current_area = zone0
    the_map.areas = zones