Example #1
0
    def attack(self, other, message_console, messages):

        damage = self.stats.at - other.stats.df
        message = re.construct_message(self, other, " attack ", " attacks ",
                                       " for ", damage, " HP")
        other.stats.hp -= damage
        if other.stats.hp < 1:
            message += " " + re.construct_message(
                other, other, " die", " dies", "", 0, "", "!", True)
            other.block_m = False
            other.char = ord("%")
            other.draw_order = cx.DrawOrder.FLOOR
        if message != "":
            re.messageprint(message_console, message, messages)
    def istrapped(self, map, entities, map_console, message_console, messages,
                  player_gold):
        trap_entity = trap_at(entities, self.x, self.y)
        if (trap_entity is not None):
            if trap_entity.trapstate == 0:
                if trap_entity.dispname not in ["gold", "stairs", "artifact"]:
                    trap_entity.trapstate = 1
                    message = re.construct_message(self,
                                                   trap_entity,
                                                   " trigger the ",
                                                   " triggers the ",
                                                   "",
                                                   0,
                                                   unit="",
                                                   s_end=" trap!",
                                                   shortmsg=False)
                    re.messageprint(message_console, message, messages)

                else:
                    if trap_entity.dispname == "gold":
                        trap_entity.trapstate = 1
                        grand = randint(8, 32)
                        message = "You collect " + str(grand) + chr(
                            CHARS["gold"]) + "!"
                        if grand % 7 == 2:
                            message = "You trigger the Gold trap! (Just kidding! " + message + ")"
                        re.messageprint(message_console, message, messages)
                        player_gold += grand
                    elif trap_entity.dispname == "stairs":
                        trap_entity.trapstate = 1
                        message = "You go down the stairs!"
                        re.messageprint(message_console, message, messages)
                    elif trap_entity.dispname == "artifact":
                        trap_entity.trapstate = 1
                        message = "You got the artifact! +2500 gold! You have won the game!"
                        player_gold += 2500
                        re.messageprint(message_console, message, messages)

        return player_gold
Example #3
0
    def talk(self, other, message_console, messages):

        message = re.construct_message(self, other, " talk to ", " talks to ")
        if message != "":
            re.messageprint(message_console, message, messages)