Example #1
0
    def __init__(self):

        # init the renderer
        self.renderer = renderer.Renderer(screen_width=80,
                                          screen_height=50,
                                          fps_limit=20)

        # init the input
        self.keyhandler = k()  #keyhandler.KeyHandler()

        # init the map
        self.zone = zone.Zone()
        # populate zone with roomer algorithm
        self.zone.roomer(max_rooms=30)

        # init fov
        self.fov = renderer.Fov(algo=0, light_walls=True, light_radius=10)

        # load zone information to fov
        self.fov.read_zone(self.zone)

        # create a player object in the zone and make him a fighter
        self.player = entities.Actor('@',
                                     'player',
                                     libtcod.white,
                                     blocks=True,
                                     design=entities.Actor.designs.player,
                                     ai=entities.AI.ais.player_control)

        # put player to random coords inside the zone
        self.zone.add_entity(self.player)
Example #2
0
    def __init__(self,
                 size=(DEFAULT_WIDTH, DEFAULT_HEIGHT),
                 title='MegaMinerAI Bland Title Text',
                 fullscreen=False):
        self.window = Window(width=size[0],
                             height=size[1],
                             caption=title,
                             visible=True,
                             fullscreen=fullscreen,
                             resizable=True,
                             style=Window.WINDOW_STYLE_DEFAULT,
                             vsync=False,
                             display=None,
                             context=None,
                             config=None)
        self.updates = []

        # Set up the event dispatcher
        self.ed = EventDispatcher()
        self.ed.register_class_for_events(self)

        # Build the game loader
        self.loader = gameloader.GameLoader(self.ed)

        #Build the renderer
        self.renderer = renderer.Renderer()

        # Request updates
        self.request_update_on_draw(self.renderer.init_frame, 0)
        self.request_update_on_draw(self.renderer.draw_frame, 100)
    def __init__(self, getter, initial_resolution=1024):
        self.renderer = renderer.Renderer(
            initial_resolution=initial_resolution)
        self.renderer.show_fps = True
        self.getter = getter
        self.game_is_in_interpolating_mode = False
        self.saved_first_index_selected = -1
        self.saved_second_index_selected = -1
        self.counter_start = 0

        self.latent_vector_size = 512
        self.saved_already = 0

        self.keep_p1 = False  # special case for v0b

        self.toggle_save_frames_in_loop = False

        # network hacking
        self.multiplier_value = 1.0
        self.target_tensor = 0
        ##self.target_tensors = ["16x16/Conv0_up/weight", "32x32/Conv0_up/weight", "64x64/Conv0_up/weight", "128x128/Conv0_up/weight", "256x256/Conv0_up/weight"]
        self.target_tensors = [
            "16x16/Conv0/weight", "32x32/Conv0/weight", "64x64/Conv0/weight",
            "128x128/Conv0/weight", "256x256/Conv0/weight"
        ]  # << Pre-trained PGGAN has these

        self.convolutional_layer_reconnection_strength = 0.3

        # plotting:
        self.plotter = plotter.Plotter(self.renderer, getter)
Example #4
0
def main(filename, num_frames=None):
    [unscrambled, scrambled] = parser.parse_file(filename)

    frames = []
    def callback(pos, world, ticks, hopper_contents, capacity):
        world = copy.deepcopy(world)
        for x in range(len(world)):
            for y in range(len(world[x])):
                world[x][y].append(None)
        x, y, z = pos
        world[x][y][z] = (0, 255, 0)
        frames.append((ticks, world, hopper_contents, capacity))

    d = drone.Drone(scrambled, 0, 0, callback)
    b = brain.Brain(d, unscrambled)
    try:
        b.mainloop()
    except AssertionError:
        traceback.print_exc()

    r = renderer.Renderer()
    if num_frames is None:
      r.animate(frames)
    else:
      r.animate(frames[::len(frames)//int(num_frames)] + [frames[-1]])
Example #5
0
    def task_load_map(self, file):
        try:
            self.camera = camera.Camera()

            self.element_tree = None
            self.osm_helper = None
            self.renderer = None

            from gc import collect as gc_collect
            gc_collect()

            log('-- loading map:', file)
            self._status(status='parsing xml')
            self.element_tree = ElementTree.parse(file)
            gc_collect()
            self.renderer = renderer.Renderer(self.camera, self.element_tree)
            try:
                self.osm_helper = self.renderer.osm_helper
            except AttributeError:
                log('Could not find OsmHelper in Renderer, creating a duplicate in Gui',
                    level=2)
                self.osm_helper = osm_helper.OsmHelper(self.element_tree)
            self.settings = {}
            self.renderer.center_camera()
            self.settings['zoom'] = self.camera.zoom_level
            self.dirty = True
            log('-- map loaded')
        except FileNotFoundError:
            log('File {} does not exist.'.format(file), level=3)
            log(level=3)
            log('Use "{0} -f FILE" to specify a map file or "{0} -h" to show help.'
                .format(sys.argv[0]),
                level=3)
Example #6
0
 def __init__(self, screen):
     self.screen = screen
     self.renderer = renderer.Renderer('level.tmx')
     self.full_map = self.renderer.make_map()
     self.viewport = self.make_viewport(self.full_map)
     self.level_surface = self.make_level_surface(self.full_map)
     self.blockers = self.make_blockers('collision')
Example #7
0
 def __init__(self):
     self.done = False
     self.next = None
     self.quit = False
     self.previous = None
     self.screen = (10, 10)
     self.r = renderer.Renderer(self.screen)
    def __init__(self, render, xml_file):

        if render:
            self.renderer = renderer.Renderer(600, 500, 'Maze Simulator')

        self.env = env.Environment(xml_file)
        self.pois_reached = [False] * len(self.env.pois)
        self.reached_goal = False
Example #9
0
    def test_render_char_head_file_error(self):
        rend = renderer.Renderer()

        with pytest.raises(
                FileNotFoundError,
                match=r"Head sprite file bin/bad_file.spr is not found"):
            rend.render_char("bin/taekwon.spr", "bin/bad_file.spr",
                             "out_file_path.bmp")
Example #10
0
    def __init__(self, fractal):
        self.rules = fractal['rules']
        self.axiom = fractal['axiom']
        self.turn_angle = fractal['turn_angle']
        self.draw_forward = fractal['draw_forward']
        self.move_forward = fractal['move_forward']
        self.starting_angle = fractal['starting_angle']

        self.renderer = renderer.Renderer(800, 600, 10, self.starting_angle)
Example #11
0
 def __init__(self, args, is_train=True):
     if '-light' in args.net_G:
         CANVAS_WIDTH = 32
     else:
         CANVAS_WIDTH = 128
     self.rderr = renderer.Renderer(renderer=args.renderer,
                                    CANVAS_WIDTH=CANVAS_WIDTH,
                                    train=True)
     self.is_train = is_train
Example #12
0
 def __init__(self, *args, **kwargs):
     """Initialize a new http client for the grafana API."""
     self.http_client = http.HTTPClient(*args, **kwargs)
     self.http_client.login()
     self.orgs = organizations.OrganizationManager(self.http_client)
     self.users = users.UserManager(self.http_client)
     self.dashboards = dashboards.DashboardManager(self.http_client)
     self.datasources = datasources.DatasourceManager(self.http_client)
     self.renderer = renderer.Renderer(self.http_client)
Example #13
0
    def __init__(self, args, dataloaders):

        self.dataloaders = dataloaders

        self.rderr = renderer.Renderer(renderer=args.renderer)

        # define G
        self.net_G = define_G(rdrr=self.rderr, netG=args.net_G).to(device)

        # Learning rate
        self.lr = args.lr

        # define optimizers
        self.optimizer_G = optim.Adam(self.net_G.parameters(),
                                      lr=self.lr,
                                      betas=(0.9, 0.999))

        # define lr schedulers
        self.exp_lr_scheduler_G = lr_scheduler.StepLR(self.optimizer_G,
                                                      step_size=100,
                                                      gamma=0.1)

        # define some other vars to record the training states
        self.running_acc = []
        self.epoch_acc = 0
        self.best_val_acc = 0.0
        self.best_epoch_id = 0
        self.epoch_to_start = 0
        self.max_num_epochs = args.max_num_epochs
        self.G_pred_foreground = None
        self.G_pred_alpha = None
        self.batch = None
        self.G_loss = None
        self.is_training = False
        self.batch_id = 0
        self.epoch_id = 0
        self.checkpoint_dir = args.checkpoint_dir
        self.vis_dir = args.vis_dir

        # define the loss functions
        self._pxl_loss = loss.PixelLoss(p=2)

        self.VAL_ACC = np.array([], np.float32)
        if os.path.exists(os.path.join(self.checkpoint_dir, 'val_acc.npy')):
            self.VAL_ACC = np.load(
                os.path.join(self.checkpoint_dir, 'val_acc.npy'))

        # check and create model dir
        if os.path.exists(self.checkpoint_dir) is False:
            os.mkdir(self.checkpoint_dir)
        if os.path.exists(self.vis_dir) is False:
            os.mkdir(self.vis_dir)

        # visualize model
        if args.print_models:
            self._visualize_models()
Example #14
0
    def __init__(self, args, device=DEVICE):
        self.args = args
        self.device = device

        self.rderr = renderer.Renderer(renderer=args.renderer,
                                       CANVAS_WIDTH=args.canvas_size,
                                       canvas_color=args.canvas_color)

        # define G
        self.net_G = define_G(rdrr=self.rderr, netG=args.net_G).to(device)

        # define some other vars to record the training states
        self.x_ctt = None
        self.x_color = None
        self.x_alpha = None

        self.G_pred_foreground = None
        self.G_pred_alpha = None
        self.G_final_pred_canvas = torch.zeros([1, 3, 128, 128]).to(device)

        self.G_loss = torch.tensor(0.0)
        self.step_id = 0
        self.anchor_id = 0
        self.renderer_checkpoint_dir = args.renderer_checkpoint_dir
        self.output_dir = args.output_dir
        self.lr = args.lr

        # define the loss functions
        self._pxl_loss = loss.PixelLoss(p=1)
        self._sinkhorn_loss = loss.SinkhornLoss(epsilon=0.01,
                                                niter=5,
                                                normalize=False)

        # some other vars to be initialized in child classes
        self.input_aspect_ratio = None
        self.img_path = None
        self.img_batch = None
        self.img_ = None
        self.final_rendered_images = None
        self.m_grid = None
        self.m_strokes_per_block = None

        if os.path.exists(self.output_dir) is False:
            os.mkdir(self.output_dir)

        if os.path.exists(args.vector_file):
            npzfile = np.load(args.vector_file)
            print(npzfile['x_ctt'].shape)
            print(npzfile['x_color'].shape)
            print(npzfile['x_alpha'].shape)
            self.x_ctt = np.copy(npzfile['x_ctt'][:, ::-1, :])
            self.x_color = np.copy(npzfile['x_color'][:, ::-1, :])
            self.x_alpha = np.copy(npzfile['x_alpha'][:, ::-1, :])
            self.m_grid = int(np.sqrt(self.x_ctt.shape[0]))
            self.anchor_id = self.x_ctt.shape[1] - 1
Example #15
0
    def __init__(self, width, height):
        self.renderer = renderer.Renderer()
        self.clock = pygame.time.Clock()
        self.width = width
        self.height = height

        self.t_elapsed = 0
        self.fps = 0

        self.base_scene = None
        self._focus_scene_stack = []
Example #16
0
    def __init__(self):
        self.saveManager = saveManager.SaveManager()
        if input("Load level? y/n \n> ") == "y":
            self.level = self.saveManager.loadLevel(
                int(input("Enter level id:\n> ")))
        else:
            self.level = level.Level()
            self.level.width = int(input("Enter width:\n> "))
            self.level.height = int(input("Enter height:\n> "))

        self.camera = camera.Camera()
        self.renderer = renderer.Renderer(self.camera,
                                          self.level,
                                          editorMode=True)
        self.running = True
        self.mouseDown = False
        self.mouseX = 0
        self.mouseY = 0
        self.absMouseX = 0
        self.absMouseY = 0
        self.clicked = False
        self.keysDown = {
            "esc": False,
            "w": False,
            "a": False,
            "s": False,
            "d": False,
            "q": False,
            "e": False,
            "z": False,
            "x": False,
            "ctrl": False
        }
        self.keysPressed = {
            "esc": False,
            "w": False,
            "a": False,
            "s": False,
            "d": False,
            "q": False,
            "e": False,
            "z": False,
            "x": False,
            "ctrl": False
        }
        self.currentTime = time.clock()
        self.timePassed = 0
        self.gridLock = 4
        self.mode = MODE_WALLS
        self.idSelected = 0
        pygame.font.init()
        self.uiFont = pygame.font.SysFont("Arial", 30)
        self.mainLoop()
Example #17
0
    def __init__(self, filename_obj='./data/obj/sphere_642.obj', lambda_smoothness=0.):
        super(Model, self).__init__()
        self.lambda_smoothness = lambda_smoothness
        self.vertices_predicted_a = None
        self.vertices_predicted_b = None
        with self.init_scope():
            self.encoder = ResNet18(dim_out=512)
            self.decoder = Decoder(filename_obj)
            self.smoothness_loss_parameters = loss_functions.smoothness_loss_parameters(self.decoder.faces)

            self.renderer = renderer.Renderer()
            self.renderer.image_size = 128
            self.renderer.viewing_angle = 15.
            self.renderer.anti_aliasing = True
Example #18
0
def graphicsInitialisation():
    global mapRenderer, assetManager

    assetManager = assets.AssetManager()
    assetManager.addImage("grass", "assets/images/test8060.png")
    assetManager.addImage("water", "assets/images/test8060water.png")
    assetManager.addImage("wall", "assets/images/test80Object.png")
    assetManager.addImage("robot1", "assets/images/test80robot1.png")
    assetManager.addImage("robot2", "assets/images/test80robot2.png")
    assetManager.addImage("hoverGround", "assets/images/test80Hover.png")
    assetManager.addImage("healthbar", "assets/images/healthbar.png")
    assetManager.addImage("healthstatus", "assets/images/healthstatus.png")
    assetManager.addImage("selectedCursor", "assets/images/test80Cursor.png")
    assetManager.load()

    backgroundColor = 16, 17, 18
    mapRenderer = renderer.Renderer(assetManager, backgroundColor)
Example #19
0
    def __init__(self, args):
        self.args = args

        self.rderr = renderer.Renderer(
            renderer=args.renderer,
            CANVAS_WIDTH=args.canvas_size,
            canvas_color=args.canvas_color,
        )

        # define G
        self.net_G = define_G(rdrr=self.rderr, netG=args.net_G).to(device)

        # define some other vars to record the training states
        self.x_ctt = None
        self.x_color = None
        self.x_alpha = None

        self.G_pred_foreground = None
        self.G_pred_alpha = None
        self.G_final_pred_canvas = torch.zeros(
            [1, 3, self.net_G.out_size, self.net_G.out_size]).to(device)

        self.G_loss = torch.tensor(0.0)
        self.step_id = 0
        self.anchor_id = 0
        self.renderer_checkpoint_dir = args.renderer_checkpoint_dir
        self.output_dir = args.output_dir
        self.lr = args.lr

        # define the loss functions
        self._pxl_loss = loss.PixelLoss(p=1)
        self._sinkhorn_loss = loss.SinkhornLoss(epsilon=0.01,
                                                niter=5,
                                                normalize=False)

        # some other vars to be initialized in child classes
        self.input_aspect_ratio = None
        self.img_path = None
        self.img_batch = None
        self.img_ = None
        self.final_rendered_images = None
        self.m_grid = None
        self.m_strokes_per_block = None

        if os.path.exists(self.output_dir) is False:
            os.mkdir(self.output_dir)
Example #20
0
def main():
    fun = StrangeFun()
    simAnnealing = SimulatedAnnealing(fun,
                                      localMovement=False,
                                      dxMovement=0.1,
                                      tStart=15.0,
                                      tEnd=3.0)
    ren = renderer.Renderer(w=800,
                            h=800,
                            samples=8,
                            distance=(fun.maxx - fun.minx),
                            updateFun=simAnnealing.run,
                            updateTime=0.01)
    simAnnealing.add_callback(ren.unschedule)
    ren.addToRender(simAnnealing)
    ren.addToRender(fun)
    ren.run()
Example #21
0
    def to_wire(self, origin=None, max_size=0, **kw):
        """Return a string containing the message in DNS compressed wire
        format.

        Additional keyword arguments are passed to the rrset to_wire()
        method.

        @param origin: The origin to be appended to any relative names.
        @type origin: mname.Name object
        @param max_size: The maximum size of the wire format output; default
        is 0, which means 'the message's request payload, if nonzero, or
        65536'.
        @type max_size: int
        @raises exception.TooBig: max_size was exceeded
        @rtype: string
        """

        if max_size == 0:
            if self.request_payload != 0:
                max_size = self.request_payload
            else:
                max_size = 65535
        if max_size < 512:
            max_size = 512
        elif max_size > 65535:
            max_size = 65535
        r = renderer.Renderer(self.id, self.flags, max_size, origin)
        for rrset in self.question:
            r.add_question(rrset.name, rrset.rdtype, rrset.rdclass)
        for rrset in self.answer:
            r.add_rrset(renderer.ANSWER, rrset, **kw)
        for rrset in self.authority:
            r.add_rrset(renderer.AUTHORITY, rrset, **kw)
        if self.edns >= 0:
            r.add_edns(self.edns, self.ednsflags, self.payload, self.options)
        for rrset in self.additional:
            r.add_rrset(renderer.ADDITIONAL, rrset, **kw)
        r.write_header()
        if not self.keyname is None:
            r.add_tsig(self.keyname, self.keyring[self.keyname], self.fudge,
                       self.original_id, self.tsig_error, self.other_data,
                       self.request_mac, self.keyalgorithm)
            self.mac = r.mac
        return r.get_wire()
Example #22
0
    def __init__(self, width, height):
        self.width = width
        self.height = height
        self.camera = camera.Camera(Vec2(0, 0), width, height)
        self.input_handler = input_handler.InputHandler()
        self.renderer = renderer.Renderer(self.width, self.height)
        self.fps = 60

        self.player = player.Player(width/2, height/2)

##      Stores all of the enemies, currently creates them
        self.enemies = [enemy.Enemy(10, 100, (255,0,0))]
        self.reflected_bullets = []
        self.unreflected_bullets = []

        self.regular_updates_per_render = 10
        self.updates_per_render =  self.regular_updates_per_render
        self.updates_since_render = 0
        self.slomo_updates_per_render = 1
Example #23
0
    def __init__(self, w, h):
        self.G = 6.67384 * (10**-11)
        self.bodies = []
        self.camera = camera.Camera(w, h)
        self.w = w
        self.h = h
        self.FPS = 100

        self.update_count = 0
        self.updates_per_render = 15

        #Renderer object
        self.renderer = renderer.Renderer(w, h)

        # dt is the timestep in seconds
        self.dt = IntPointer(30000.0 * self.FPS)

        #Stack of mouse objects. The first item in the list should be prioritised last
        self.mouse_objects_stack = [self.camera]

        #List of infolabels that exist
        self.infolabels = []

        #Add all gui elements
        self.add_gui()

        self.body_being_created = None

        self.editing_body = False

        #The current mouse object that is being clicked
        self.grabbed_mouse_object = None

        #Stores the options flags (e.g. render_tracers, render_planet_labels)
        self.flags = flags_file.RENDER_TRACERS + flags_file.RENDER_PLANET_LABELS + flags_file.SHADOWS + flags_file.REALISTIC

        self.planet_shadow = pygame.image.load("../res/shadow.png")
Example #24
0
# coords for 2D positions.
cam = pi3d.Camera(is_3d=False, at=(0, 0, 0), eye=(0, 0, -1000))
light = pi3d.Light(lightpos=(0, -500, -500), lightamb=(0.2, 0.2, 0.2))

# eyeRadius is the size, in pixels, at which the whole eye will be rendered
# onscreen.  eyePosition, also pixels, is the offset (left or right) from
# the center point of the screen to the center of each eye.
eyePosition = OLED_WIDTH // 2 + GAP // 2
eyeRadius = OLED_WIDTH / 2.1

rightEye = eye.Eye(eyeRadius, -eyePosition, 0, True)
leftEye = eye.Eye(eyeRadius, eyePosition, 0, False)

eyesModel = model.TwoEyesModel()

renderer = renderer.Renderer(display, [leftEye, rightEye], eyesModel)

leftOLEDCopier = copier.FrameCopier(
    renderer, leftOLED, displayWidth // 2 - eyePosition - OLED_WIDTH // 2, 0)
rightOLEDCopier = copier.FrameCopier(
    renderer, rightOLED, displayWidth // 2 + eyePosition - OLED_WIDTH // 2, 0)

leftOLEDCopier.start()
rightOLEDCopier.start()

thread.start_new_thread(controlThread, (renderer, eyesModel))

# Renderer's run() method never returns. And of course it needs to be invoked from the main thread.
# Because pi3d...
renderer.run()
Example #25
0
import sys, pygame, renderer, tile, player
pygame.init()

n = 10
m = 10

r = renderer.Renderer(n, m)

while 1:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_ESCAPE:
                pygame.event.post(pygame.event.Event(pygame.QUIT))

    r.render()
Example #26
0
    print("________________/\\\\\\________________/\\\\\\\\\\\\_____/\\\\\\\\\\\\_________________________________        ")
    print(" _______________\\/\\\\\\_______________\\////\\\\\\____\\////\\\\\\_________________________________       ")
    print("  _______________\\/\\\\\\__________/\\\\\\____\\/\\\\\\_______\\/\\\\\\_________________________________      ")
    print("   _____/\\\\\\\\\\\\\\\\_\\/\\\\\\_________\\///_____\\/\\\\\\_______\\/\\\\\\_____/\\\\\\\\\\\\\\\\\\_____/\\\\\\____/\\\\\\_     ")
    print("    ___/\\\\\\//////__\\/\\\\\\\\\\\\\\\\\\\\___/\\\\\\____\\/\\\\\\_______\\/\\\\\\____\\////////\\\\\\___\\///\\\\\\/\\\\\\/__    ")
    print("     __/\\\\\\_________\\/\\\\\\/////\\\\\\_\\/\\\\\\____\\/\\\\\\_______\\/\\\\\\______/\\\\\\\\\\\\\\\\\\\\____\\///\\\\\\/____   ")
    print("      _\\//\\\\\\________\\/\\\\\\___\\/\\\\\\_\\/\\\\\\____\\/\\\\\\_______\\/\\\\\\_____/\\\\\\/////\\\\\\_____/\\\\\\/\\\\\\___  ")
    print("       __\\///\\\\\\\\\\\\\\\\_\\/\\\\\\___\\/\\\\\\_\\/\\\\\\__/\\\\\\\\\\\\\\\\\\__/\\\\\\\\\\\\\\\\\\_\\//\\\\\\\\\\\\\\\\/\\\\__/\\\\\\/\\///\\\\\\_ ")
    print("        ____\\////////__\\///____\\///__\\///__\\/////////__\\/////////___\\////////\\//__\\///____\\///__")
    print()
    print("\t\t\t Welcome to the our lovely solution to")
    print("\t\t\t IF2123 Geometric Algebra's 2nd Big Mission")
    print()
    dimension = input('Please choose between "2D" or "3D": ')
    while ((dimension != "3D") and (dimension != "2D")):
        dimension = input('Please enter valid input ("2D" or "3D"): ')
    else:
        print("Your input is " + dimension)
    if (dimension == "3D"):
        s.points = [[100,100,100],[100,100,-100],[100,-100,100],[100,-100,-100],[-100,100,100],[-100,100,-100],[-100,-100,100],[-100,-100,-100]]
        s.points_backup = s.points[:]
        s.points_before = s.points[:]

# MAIN
s = shape.Shape()

welcomeScreen()
showCmds()

renderer = renderer.Renderer(s, dimension)
renderer.render()
Example #27
0
 def render(self):
     htmlrenderer = renderer.Renderer(result=self.result)
     htmlrenderer.run()
Example #28
0
# see CHANGELOG.md for detailed changes in each version
#
# (c) 2017 kj/P1X
#

import world
import renderer
import time
import players
import config
import sys
import select
import os

wrd = world.World()
ren = renderer.Renderer()
plr = players.Players(wrd)
cfg = config.Config()

wrd.load_map('map_02.txt')
width, height = wrd.get_map_dimensions()

plr.set_master_id(plr.player_join(('HUMAN', 28, 12, 0, 3)))

plr.player_join(('ROBOT1', 7, 4, 1, 1))
plr.player_join(('ROBOT2', 40, 12, 1, 1))
plr.player_join(('ROBOT3', 70, 8, 1, 1))
plr.player_join(('ROBOT4', 60, 9, 1, 1))
plr.player_join(('ROBOT5', 70, 10, 1, 1))

game_time = 0
Example #29
0
 def __init__(self):
     self.renderer = renderer.Renderer()
     self.field = field.Field.generate_field()
Example #30
0
 def GamePlayButtonClicked(self):
     director.replace(FadeTransition(renderer.Renderer(cfg.loadedLevel, cfg.loadedGameMode), duration = 1))